Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on February 09, 2003, 08:08:48 am
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Full Shot:
(http://www.3dap.com/hlp/hosted/inferno/inf2/gargant01.jpg)
Don't try this at home:
(http://www.3dap.com/hlp/hosted/inferno/inf2/gargant02.jpg)
Links to large pics:
Anti-fighter beams:
http://www.3dap.com/hlp/hosted/inferno/inf2/gargant03.jpg
http://www.3dap.com/hlp/hosted/inferno/inf2/gargant04.jpg
110 turrets, now the most heavily armed warship in the campaign.
1 Subspace weapon
19 heavy beam cannons
90 anti-fighter weapons
This is the last ship to be edited for the campaign.
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I think it looks awesome dude, but I kinda expected to see a different model. More advanced, more mean. And why is there only 1 Subspace weapon. Put more of those. And by the way, why didn't you put more anti-cap weapons? Why are there so many anti fighter weapons?
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It can already take down the Icanus with it's current weapons in a matter of minutes, it doesn't need any more beams :D
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Holy cow, I didn`t think the Icanus could be destroyed that quick :eek2: gives me shivers just thinking about it..
110 turrets :eek: by the way, how long is it..
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Don't think of the Icanus as being destoyed that quick, rather "The Garghant is that strong"
I think its name hints at it's power; its 37.5km long. :D
to give you some perspective, it has turrets the size of cruisers and that ship in the top right picture is the Ancient Juggernaut
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Holly **** thats some big turrets, wouldn`t want to be in front of one of them when it fires, it would make me a (crispy critter):nervous:
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37.8km long and completely impervious to all GTVA weaponry :D
Nearly twice the size of the Gigas or Icanus.
It has large turrets as it looks very bare with tiny ones, also it has the biggest beams :)
Used to have 20 turrets now has 110. It doesn't use its big beams to take out tiny bombs anymore :D
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I could pound it all day with fighter fire and not even dent it, that is if I can last that long :shaking:
How could the GTA or GTVA defeat such a monster.
Hmmm attack it with an armada maybe, or maybe you got something up your sleve for this one. Oh boy, now its getting hard to wait..
How long do you estimate before release, just though i`d ask :) :)
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No and No.
You'll see :D
if it makes you feel any better, I don't think it is going to get killed, but you never know
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The Gargant won't be destroyed in the first campaign. At the moment it only appears once I think.
However if we make a sequel, the GTVA will have to do something stuipid and desperate to get rid of one of these things ;7
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Originally posted by Woomeister
to get rid of one of these things.....(*echo*)...to get rid of one of these things..... (*echo*)...rid of one of these things.....(*echo*)....one of these things.....
Wait a sec. Are you telling me that there are MOOOORE :eek2: of those things? Wait a sec. if I remember right, from the old INF web-site it said that there were "only" 6 of these right?
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It's very likely - the Shivans don't just build *1* of their ships. And if you wanted more subspace weapons, you'd need extra sets of those big arm things, I think. :D
Sid.
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Well you won't see tons of these, but there's more than one.
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I suddenly want to finish spell checking...
I read the thread name and...my jaw dropped, I saw a pic of the Gargant somewhere in the INF website, with alot of other ships, it has the Gigas sitting next to it to give you a good sense of how...long this monster is...and there is more of them which is even better ;7
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They're gonna have to collapse a node while the Garghant is inside the tunnel en route, methinks...
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Nah that would be too easy :D
I have another way.
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woo cut down on them drugs :wink:
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The Gargant is so big it makes destroyers look like its fighter wings. Really. :eek:
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heres a way to kill it either find
1) black hole and lure it near it
2) well.... Blow up a sun when it is near it
3) collapse subspace route when it is in it
they just keep going
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4) Destroy it with a more powerful and larger ship ;7
5) The one I've got planned
6) Ram it to death ;)
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You really like to spoil stuff don't ya?
*hint* "Bigger" ships.
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:wtf: We have no larger ships capable of destroying the Gargant...
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Or maybe lure it into an asteroid field, but you would need some special bait to draw it in, and some very very big asteroids...
Hmmm, forgot about fighter cover...:blah: How many wings will it carry anyway
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Originally posted by Woomeister
4) Destroy it with a more powerful and larger ship ;7
Originally posted by Woomeister
:wtf: We have no larger ships capable of destroying the Gargant...
:rolleyes:
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Well we don't have :p
The fourth point is if someone ever builds one. The Gargant has the most turrets and most powerful weapons.
Oh and it has no fighterbay, it doesn't really need much escort :D
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The Gargant will put fear back into the hearts of its victims :shaking:
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Gargant? Meh..You haven't seen anything yet. :p
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He hasn't? I though tthe Gargle was our scary ship?
and Woo: We should give it a fighter bay that holds Sathanaeses :D
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Originally posted by Knight Templar
and Woo: We should give it a fighter bay that holds Sathanaeses :D
:wtf: :lol:
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Now i`m going to have to put Inferno on the top of my list of the many campaigns i`ve got to play..:nod: :D
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Originally posted by Knight Templar
I think its name hints at it's power; its 37.5km long. :D
I'm new to this modification stuff... but isn't that, like, frikken huge? Wasn't the big one from FreeSpace 2 only 8km or something?
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6.5 km. And this only the biggest. Inferno has bombers the size of cruisers (and I mean bigger than the Seraphim)
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Originally posted by Stunaep
6.5 km. And this only the biggest. Inferno has bombers the size of cruisers (and I mean bigger than the Seraphim)
that said, BWO has that too.
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http://www.3dap.com/hlp/hosted/inferno/images/INF_Compare.jpg
Colossus compare pic for those who never saw the older ones.
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How does the subspace weapon work? Is it a beam or projectile?
(Would look good as an animated projectile with .POF)
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It's an invisible beam. Only the impact and warmup glow show.
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Originally posted by Woomeister
http://www.3dap.com/hlp/hosted/inferno/images/INF_Compare.jpg
Colossus compare pic for those who never saw the older ones.
Talk about big personalities. Eh...you want a render on comparage? ;7
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Originally posted by Woomeister
(http://www.3dap.com/hlp/hosted/inferno/images/INF_Compare.jpg)
:wtf: This has to be some kind of sick cosmic joke...
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Seriously, I thought the Icanus was Symmetrical!
:sigh:
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Originally posted by Woo
(http://www.3dap.com/hlp/hosted/inferno/images/INF_Compare.jpg)
:
HOLY ****!!!
(that little thing is Collossus right?
:eek2: :eek2:
now lets see the Subspace gun actually doing damage.
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Originally posted by Edwin
(that little thing is Collossus right?
yeah, the gargant can ram it w/o noticing :lol:
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heh, I've seen the Gigas in-game...The Colossus would run in fear of it being smashed on the gigas's windshield
But...I wanna see the Gigas kill something...:(
I'll just have to wait till the SOC part of INF is released...which will be a while...:(...Oh well...
Cor
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Actually the Gigas doesn't do much till the 2nd GTVA chapter.
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Originally posted by venom2506
yeah, the gargant can ram it w/o noticing :lol:
wow.....*passes out from immense feeling of proportion*
*Waking up*......whhuuuuhh?? What happened? *lookes at forum*
YIKES!!
*passes out again*
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In which chapter can we expect to see the Gargant?:confused:
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very last
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Just out of curiousity, how long does it take to fly the entire length of it in say,,, a Perseus?
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weellllll that's just math dude :p
perseus goes 145 m/s average or so if you give it full throttle and afterburner constantly, the Garghant is 37.5 km IIRC...
now If I know what i'm talking about, then it would take you approximately 258.62068965517241379310344827586, or about 4 minutes and 29 seconds to fly the length of the Garghant, provided you have the game set on normal speeds and what not.
;7
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Why do I have the feeling that the textures suck close up?
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:nervous: that ship is a joke right?
er well i can´t remember but i think i downloaded a terran battleship here i put it into a beamfight with a sathanas....they did desytroy each other it was a draw fight .... so i think what ship could be able to stop THAT?
to stop that you must pump 4 or 5 colossus full with meson bumbs and ram it from subspace .... hehe that would give a nice blow ......
well to destroy that .. i think you´ll need a beam cannon with the size of a orion or a demon ....
so and there is a question where can i get some super capital ships? i wanted to make a few missions (áttack from future style)
the terrans get attacked from shivans coming from the future .... heavy to play that mission 3 squads of fighters to take out a basilist refit stronger (red) shields fast firing weapons and theyre faaast ..... nearly impossible to get a lock ...... but i have no super capital ship ,... ah and ... has someone got a fighter that is big enough to carry a beam cannon (with the others you just have a white screen)
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(http://members.cox.net/~wmcoolmon/images/welcome.gif)
Flamethrowers are under the seats, exits are to the left and right, and try not to wander in the ducts... if you do and see something with red mean eyes and 5 legs its just Carl, give him your sandwich, back away slowly and you will be OK.
Oh yeah, the flamethrowers need to be refilled...
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Originally posted by Woomeister
Actually the Gigas doesn't do much till the 2nd GTVA chapter.
*Cough* *cough* AHEM :drevil: Are you forgetting something?
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No?
You haven't seen it properally in the next chapter yet :D
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Originally posted by Woomeister
No?
You haven't seen it properally in the next chapter yet :D
Actually you are. :D Gigas has a role in Chapter 1. Remember, my missions? eh? ;)
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Like I said, it doesn't do much :p
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C'mon i still wont to see that thing firing that space-monger weapon instead of mearly charging it up.
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Originally posted by GalacticEmperor
:wtf: This has to be some kind of sick cosmic joke...
I hope so. Why put some ridiculous 40km warship in? It's just silly. :doubt:
And geez, Gargant? Waaaaaay too much 40k for your own good.
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/me takes out the trusty www.freespace2.com and presses ~+K
BANG!!!!!!!!!!!!!!!!!!!!!!!!!
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Originally posted by Shrike
I hope so. Why put some ridiculous 40km warship in? It's just silly. :doubt:
And geez, Gargant? Waaaaaay too much 40k for your own good.
First of all it is no joke. Sorry. :p Second, Inferno has cutting egde ships including massive 40km ones. Don't worry, you haven't seen anything yet. The true Horror comes in ******* * I think :drevil:
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Originally posted by Ashrak
/me takes out the trusty www.freespace2.com and presses ~+K
BANG!!!!!!!!!!!!!!!!!!!!!!!!!
did you know that it takes 10-20 of those (depending on skill level) to take out a sathanas? think of how long it would take to take down the gargant.
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Originally posted by Shrike
I hope so. Why put some ridiculous 40km warship in? It's just silly. :doubt:
Bah it's not ridiculous :p :p
Anyway you've known about this ship for a very long time so why only complain now?
Actually you probably won't be able to use the cheats on it, since I'll make the Gargants destruction a failure of the mission :D
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Originally posted by Razor
First of all it is no joke. Sorry. :p Second, Inferno has cutting egde ships including massive 40km ones. Don't worry, you haven't seen anything yet. The true Horror comes in ******* * I think :drevil:
'Cutting edge'? Interesting way of describing them. Not what I'd use myself.....
Originally posted by Woomeister
Bah it's not ridiculous :p :p
Anyway you've known about this ship for a very long time so why only complain now?
Because I have an opportunity? ;)
I don't care if you put them in, why would I? I just think the entire concept of superduperhugemasivebrobdingnabian ships is silly.
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Originally posted by Shrike
'Cutting edge'? Interesting way of describing them. Not what I'd use myself.....
I'd say more powerful than their FS2 counterparts... Phobos Corvette owns :D
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Originally posted by Woomeister
I'd say more powerful than their FS2 counterparts... Phobos Corvette owns :D
Isn't that the whole point of Inferno? Everything is bigger and more blowey-upy?
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Originally posted by Razor
The true Horror comes in ******* * I think :drevil:
Inferno 2?
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Originally posted by Shrike
I hope so. Why put some ridiculous 40km warship in? It's just silly. :doubt:
And geez, Gargant? Waaaaaay too much 40k for your own good.
Maybe it's just me, but you're an admin here, correct? And Inferno looks to be one of your biggest and most promising projects. Go ahead and sue me, but let me tell you, it doesn't seem like it makes much sense... what, completely and irredeemably criticising your best projects like this. Maybe it's just my silly idea of PR, but hey.
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oh that's just shrike's way of saying he loves you.
He's like the surly groundskeeper anyways... old.. senile..grumpy.. hasn't had his diaper changed in longer than any of us can remember. Whataya gonna do? :doubt:
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Originally posted by Woomeister
Actually you probably won't be able to use the cheats on it, since I'll make the Gargants destruction a failure of the mission :D
aww crap :doubt:
inferno is folloing the _V_ tactics blow everything up at least once
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Originally posted by Knight Templar
oh that's just shrike's way of saying he loves you.
Heheh, okay, I'll take your word for it. ;)
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Originally posted by Ashrak
inferno is folloing the _V_ tactics blow everything up at least once
Nah, a few things won't be blown up.
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i just had a think.
Instead of making everything in inferno really and trully Gigantinormous, scale it all down so the files can be smaller and not blow the crap out of peoples computers.
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The Gargant is just over 2k polys now with the turrets.
Changing the size doesn't matter, it's the polycount and texture sizes that slow things down.
Even on my 650 MHz machine the only major slowdown I get is with the Sol gate, which is nearly 3k in polycount, and usually has a fleet in the mission too.
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I agree. Although I didn't test the Sol Gate in game but I know that Gargant doesn't slow my PC at all. That was on the old one (450/128) on the new one....(2,4G/256) :drevil:
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By the way, speaking of Gargant, I just made this little render here.
Please don't flame me if it sucks. :nervous:
(http://www.fattonys.com/images/upload/garg1.jpg)
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Doesn't suck. :nod:
But there is a difference between dark and too dark.
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I can see it fine.
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I don't think it is dark SkyNET, maybe you should adjust brightness on your graphic crad or monitor.
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u defnetly need the darkness on thsone ;) :nervous:
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HOLY ****! That thing IS huge and mean.....
Wonder how it would stand up against the Iowa? The Iowa can take out 4 Stahs (at once), but THIS......Lord, you would need a collossus-sized nuclear missile to take out that thing!!
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Originally posted by TrashMan
HOLY ****! you would need a collossus-sized nuclear missile to take out that thing!!
that thing is 30-50 time the size of collusus. that would be like trying to kill someone with some gunpowder on a fly swatter...
Cool pic though, i think all (combat) ships should be about that dark. It makes it more real. I mean, come on, a bright red/yellow/green/blue/whatever ship is NOT something to fight with. WAY to visible.
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Originally posted by TrashMan
Wonder how it would stand up against the Iowa? The Iowa can take out 4 Stahs (at once)
Never heard of the Iowa
Well the Gargant can take out most ships in a matter of seconds/minutes, taking no/little damage.
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Originally posted by TrashMan
HOLY ****! That thing IS huge and mean.....
Yes ;7 But I also wanted to alter textures a bit and add lights to make it more evil. :drevil: ;7
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Originally posted by J.F.K.
Maybe it's just me, but you're an admin here, correct? And Inferno looks to be one of your biggest and most promising projects. Go ahead and sue me, but let me tell you, it doesn't seem like it makes much sense... what, completely and irredeemably criticising your best projects like this. Maybe it's just my silly idea of PR, but hey.
Why? Should I be nothing but a walking mouth spewing forth advertisements? I never said the Inferno team should change it. I merely consider the entire idea of super-ginormous ships that are giant simply for the sake of being giant to be silly and said as much. I am as entitled to my opinion as anyone else here.
Originally posted by Knight Templar
oh that's just shrike's way of saying he loves you.
He's like the surly groundskeeper anyways... old.. senile..grumpy.. hasn't had his diaper changed in longer than any of us can remember. Whataya gonna do? :doubt:
You're soooo funny. If I wanted to complement the team on something they did well, I would. But if I have an opinion on the matter I'll say it. As opposed to some people I don't mindlessly hand out accolades, I prefer to reserve that for stuff that in my opinion deserves it. The Inferno team has done an excellent job in getting all their ships together, modelled and so forth, I simply think some of the choices they made as to what to put those ships in as were a bit excessive.
Especially when you consider that much of the Inferno press has revolved around the oversized vessels that will see light in it and not nearly so much around the actual ships you'll be flying in/against such as fighters and cruisers and so on, you can see why I think they're focussing too much on the 'mobile background', at least publically.
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Inferno also has larger fighters, Shrike.
Think of it as just scaled up. :nod:
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Once again, big for big's sake. I simply see little point in it. There's nothing wrong with oversized vessels if they play an important role in the story, but I'm just seeing a case of continuing one-upsmanship in size without a good reason. And damn, the Colossus at 6km was big enough!
Oh well, whatever..... at least they've got smaller vessels now, I remember when there was a big gap between the fighters and the uberships. ;)
Which reminds me, I gotta see if they have the latest Alcyone build, the screenshot they have is an older one.
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i would enjoy a deimos with the firepower of a sath ;)
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But, in all seriousness, why? Sure it'd be funny, but what's the point? "Yay, I have a ship that can destroy everything, I'm so cool! Now, what should I do... I know, blow stuff up!"
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shrike has got a point there.
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It'a big because that's what the modder wants in the universe he created, no other explanation needed. And i think they are very cool, and probably what volition would have done in freespace 3.
You can't please everyone and i'm happy Woomeister doesn't waver to people's ideas of what his creation should be.
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hes just obsessed with size give him a break ;) :D
i like my woomeister as he is :)
:nervous:
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Originally posted by Shrike
Why? Should I be nothing but a walking mouth spewing forth advertisements? I never said the Inferno team should change it. I merely consider the entire idea of super-ginormous ships that are giant simply for the sake of being giant to be silly and said as much. I am as entitled to my opinion as anyone else here.
...
Especially when you consider that much of the Inferno press has revolved around the oversized vessels that will see light in it and not nearly so much around the actual ships you'll be flying in/against such as fighters and cruisers and so on, you can see why I think they're focussing too much on the 'mobile background', at least publically.
Yes, I'm clear on that. Of course you're entitled to your opinion... more so than anyone else if you chose to push that. But I just think that there are better ways of communicating that opinion to your teams. You bring up excellent points - I too am not too sure about how much it would add to my mission if the nebula background wasn't just a nebula, it was in fact an enormous Shivan vessel which will be destroyed by some other enormous vessel - but if you want to improve these projects, and I think everyone does, maybe you ought to spin your words more gently. I know you'll be saying exactly the same thing in the end, but it just makes it easier for people to accept advice. It's surprising how difficult it is to take advice, however much sense it makes, if the person giving it makes it hard to swallow your words and turn back on what they've said and planned.
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The thing is, I'm not asking Inferno to change, and I don't want them to change on my account. It's their story. I don't mind if people have criticism of my work as long as they can back it up with an explanation of why. I hope that the Inferno guys are the same and this is merely me providing my opinion on the subject as a whole and not a plea/order/request for them to change their campaign one iota.
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Originally posted by Shrike
Especially when you consider that much of the Inferno press has revolved around the oversized vessels that will see light in it and not nearly so much around the actual ships you'll be flying in/against such as fighters and cruisers and so on
That's because no-one asks about them, I'd be happy to give more shots of the Phobos, Alcyone, Notus, Jotun, Alves, Cyone etc, but no-one really asks for them. The only reason I started this Gargant topic is because the ship had a major upgrade from the original version.
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Originally posted by SKYNET-011
Inferno also has larger fighters, Shrike.
Think of it as just scaled up. :nod:
Actually they're about the same size as the standard fs2 fighters...except the Chaos...
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Originally posted by Shrike
Oh well, whatever..... at least they've got smaller vessels now, I remember when there was a big gap between the fighters and the uberships. ;)
Which reminds me, I gotta see if they have the latest Alcyone build, the screenshot they have is an older one.
The gap was bomber-corvette, we lacked cruisers at that time. We know have a few, if I had more table space, I'd put a few more in.
Originally posted by Ashrak
i would enjoy a deimos with the firepower of a sath
Heh even we don't go that far, that would be just silly.
Originally posted by LAM3O
You can't please everyone and i'm happy Woomeister doesn't waver to people's ideas of what his creation should be.
:nod:
Originally posted by Fetty
hes just obsessed with size give him a break
:lol:
Actually I only made 1 of those ships.
The only ships I really like bulky and large are bombers, that's why I like the Jotun/Notus so much :)
Originally posted by Shrike
The thing is, I'm not asking Inferno to change, and I don't want them to change on my account. It's their story. I don't mind if people have criticism of my work as long as they can back it up with an explanation of why. I hope that the Inferno guys are the same and this is merely me providing my opinion on the subject as a whole and not a plea/order/request for them to change their campaign one iota.
Yeah no problem :)
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Originally posted by Woomeister
Never heard of the Iowa
Well the Gargant can take out most ships in a matter of seconds/minutes, taking no/little damage.
THIS is the Iowa (note: old pictures)
www.inet.hr/~tstanici/Files/gtvbsiow.htm (http://www.inet.hr/~tstanici/Files/gtvbsiow.htm)
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Ah I remember that ship :)
has 250000 more hp than the 11km Vinaashak. Might last a minute or so.
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Originally posted by Shrike
The thing is, I'm not asking Inferno to change, and I don't want them to change on my account. It's their story. I don't mind if people have criticism of my work as long as they can back it up with an explanation of why. I hope that the Inferno guys are the same and this is merely me providing my opinion on the subject as a whole and not a plea/order/request for them to change their campaign one iota.
Ah, that makes good sense. Point taken.
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actualy im asking woo to change things :D :rolleyes:
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woo post some pics of the corvettes in inferno pliz ;)
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Originally posted by Ashrak
woo post some pics of the corvettes in inferno pliz ;)
Ashrak a corvette is a amall capital ship. Note the word SMALL. That word is not woo's vocabulary.
:D
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Shrike, I appreciate what you mean about our biggest capital ships - and they do add a degree of difficulty when designing our missions. Because they require minutes of flying around to visit different subsystems and so on, it's challenging to script a mission that doesn't require periods of boredom. However, I've reworked some missions in particular (in Chapter 1) and with enough skill and care, even super juggernaughts and Sol gates can be a useful and seamless setpiece in them.
Sid.
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Originally posted by Ashrak
woo post some pics of the corvettes in inferno pliz ;)
Here's a quick fred pick all our cruisers and corvettes
(http://www.3dap.com/hlp/hosted/inferno/smallships.jpg)
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whats with the red lines?!
but i like the phobos middle one i think yes?
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those are the paths.
yeah.
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Originally posted by SadisticSid
Shrike, I appreciate what you mean about our biggest capital ships - and they do add a degree of difficulty when designing our missions. Because they require minutes of flying around to visit different subsystems and so on, it's challenging to script a mission that doesn't require periods of boredom. However, I've reworked some missions in particular (in Chapter 1) and with enough skill and care, even super juggernaughts and Sol gates can be a useful and seamless setpiece in them.
Sid.
FOR CRYING OUT LOUD!
There is a simple way to fix that - make the fighters faster!
The interceptors max speed (the perseus) is 100m/s.
That would be about 360km/h
Just for examplee, the F-14 Tomcat, allso an (real)interceptor, can go at about 2517km/h.......
Do the math....
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An aprox ship count, doesn't include any remaining FS2 ships and stuff we haven't used/may not use.
Fighters - 24
Bombers - 17
Support Ships - 2
Cruisers - 9
Corvettes - 11
Frigates - 1
Destroyers - 11
Super Destroyers - 5
Dreadnaughts - 1
Carriers - 4
Juggernaughts - 3
Super Juggernaughts - 3
Installations - 10
Freighters - 4
Transports - 2
Science Vessels - 1
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Originally posted by Woomeister
Corvettes - 11
are those corvetttes by definition or are they freakin huge too?
:)
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Originally posted by Woomeister
Super Juggernaughts - 3
;7 3 Super Juggernauts very good.
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Originally posted by Edwin
are those corvetttes by definition or are they freakin huge too?
Sigh, sometimes I wonder why I bother...
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Originally posted by Woomeister
Sigh, sometimes I wonder why I bother...
oh dont worry edwin is a bit slow hes always been like that :p
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Originally posted by SadisticSid
Shrike, I appreciate what you mean about our biggest capital ships - and they do add a degree of difficulty when designing our missions. Because they require minutes of flying around to visit different subsystems and so on, it's challenging to script a mission that doesn't require periods of boredom. However, I've reworked some missions in particular (in Chapter 1) and with enough skill and care, even super juggernaughts and Sol gates can be a useful and seamless setpiece in them.
Sid.
--------------------------------------------------------------------------------
FOR CRYING OUT LOUD!
There is a simple way to fix that - make the fighters faster!
The interceptors max speed (the perseus) is 100m/s.
....Just for examplee, the F-14 Tomcat, allso an (real)interceptor, can go at about 2517km/h.......or 699m/s
Do the math:D
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Well, that's one solution, although mine has the slight advantages of being easier and not ****ing up the whole game. ^_^
Sid.
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Originally posted by Ashrak
oh dont worry edwin is a bit slow hes always been like that :p
_,|,,
yeah, thats why i just scored 5'th in the state of Arizona among all Freshmen (high-school) in a math exam...
:p
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Well, duh. Math is for 'tards.
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Originally posted by Woomeister
An aprox ship count, doesn't include any remaining FS2 ships and stuff we haven't used/may not use.
Fighters - 24
Bombers - 17
Support Ships - 2
Cruisers - 9
Corvettes - 11
Frigates - 1
Destroyers - 11
Super Destroyers - 5
Dreadnaughts - 1
Carriers - 4
Juggernaughts - 3
Super Juggernaughts - 3
Installations - 10
Freighters - 4
Transports - 2
Science Vessels - 1
Holy smoke...
No AWACS? :D
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the Vasudan science vessel doubles up as one, Terrans don't get one :D
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W00t, more Vasudan AWACS :D
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Originally posted by J.F.K.
W00t, more Vasudan AWACS :D
(http://www.3dap.com/hlp/hosted/inferno/inf2/setekh4a.jpg)
:D
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Originally posted by Alikchi
Well, duh. Math is for 'tards.
Me: Say Alichi, how much is 2+2?
Alichi: Doooooh........27?
Me: You're right, math is (too hard) for tards!
------------------
Buhahahahahahahaha!:devil: *evil and despicable laugh*
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Originally posted by Woomeister
(http://www.3dap.com/hlp/hosted/inferno/inf2/setekh4a.jpg)
:D
You know that is TOP SECRET™. Prepare for your execution. :D :drevil:
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I posted that pic months ago in another thread :p
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Originally posted by Woomeister
I posted that pic months ago in another thread :p
Well, we'll executa ya anyway for the next thing you do wrong. :p
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get back to work :p
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Hi! I'm new to this forum and I know this isn't the place for this but, what program do I need to open vp files? thanks for your help.:confused:
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Originally posted by Woomeister
(http://www.3dap.com/hlp/hosted/inferno/inf2/setekh4a.jpg)
:D
:eek:
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Hmm.....
Looks very good.
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AWACS?
What is it doing...hunting Shivans?
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Originally posted by samthesmart
Hi! I'm new to this forum and I know this isn't the place for this but, what program do I need to open vp files? thanks for your help.:confused:
Welcome.
You need VP view, which you can get from the HLP download page:
http://www.3dap.com/hlp/freespace/downloads.shtml
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Originally posted by Woomeister
Well you won't see tons of these, but there's more than one.
I think I will defect to the Shivans now...
ONE Gargant is too much as it is!
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Originally posted by TrashMan
AWACS?
What is it doing...hunting Shivans?
I think he had too much curry for lunch.
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Originally posted by Woomeister
The Gargant won't be destroyed in the first campaign. At the moment it only appears once I think.
However if we make a sequel, the GTVA will have to do something stuipid and desperate to get rid of one of these things ;7
They could have the Icanus do a kamikaze attack on the Gargant.
By the way, what does the "H" in its SH designation mean? Huge?
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Hive perhaps?
And what you said isn't that stupid...
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Originally posted by Woolie Wool
They could have the Icanus do a kamikaze attack on the Gargant.
Wouldn't really do anything.
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Originally posted by Woomeister
Wouldn't really do anything.
Okay, so a few kamikaze Anubis can blow up an Orion, an Orion can collapse a jump node, but the Icanus can't destroy a ship only a few times its size?
That's one strong Shivan ship...
Then again. they could crash the Icanus and a few carriers into the Gargant. Maybe that might dent it, maybe not...
If not, the GTVA is ****ed.
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you think so smally. Think reaaally stupid. Not desperate.
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The Gargant has 4x the mass of the Icanus, also loss of the Icanus and a bunch of carriers would mean a lot of trouble for the GTVA.
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Originally posted by Woomeister
The Gargant has 4x the mass of the Icanus, also loss of the Icanus and a bunch of carriers would mean a lot of trouble for the GTVA.
Homo sapiens might have to kiss its ass goodbye if one of those appears in GTVA space.
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While you're making ships at monstrous proportions, you ought to make a 1000km long ship just for ha has to the GTVA. Make it so massive that 150 Sathanas fit inside its hull... kind of like the Shivan Mothership from which all of Shiva comes from. Make the front look like a Sathanas and the back like the stern of the Lucifer. :eek: :eek: :eek: :eek:
..and make a way to destroy it :D
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Infernos 'Mothership' class only went up to 150km :p
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ONLY 150km? Geez... you guys ought to have a 1000km ship SOMEWHERE.... The gargant next to it would be comparable to a Ulysses next to the Colossus. The Colossus wouldn't be noticeable on the scale...
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General rule I set up a while ago:
No ship should be larger than the play area unless it really has to be.
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consider it an "exception" to your rule... it follows Murphy's law doesnt it?
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1000km ships look ugly, and it would just be a prop since it would be pointless to turret a ship of this size.
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Wow... that's EXCESSIVE. And very nice looking [unless you happen to be the enemy of this thing:D ].
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Originally posted by Woomeister
1000km ships look ugly, and it would just be a prop since it would be pointless to turret a ship of this size.
I'm thinking of making a mod after I finish T&T that will have its own universe (roughly based on the game Tyrian but almost completely different except for a few names and a vague resemblance of certain ships to their Tyrian counterparts), but I'll need some modelers to make models for it. The largest ship there will be a 58km planet-smasher (I'll probably need a new build of FS2_Open since it's gonna have almost a thousand turrets or maybe more (many of the turrets won't even have submodels). It only makes in-game appearances a few times: in one mission you watch helplessly as it tears 8km battlecruisers to shreds, and in another you have to destroy it before it can fire its main gun and turn the planet Savara into space dust.
Anyway, I wouldn't make a ship bigger than 58km.
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they swarm it with supercharged hermesses, using brainwashed HoL members as suicide bombers.
or wait, that could take some time, right?
and perhaps "it comes in peace" ;7
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The Gargant is HUGE, the colossus looks pipsqueak comapred to it. How can such a colossal ship exist? it must've taken the Shivans billions of years. And the logistics, oh the logistcs. Such a thing cannot be. How was it built? They couldent build a shipyard that big could they?
It must have a weakness. There's no such thing as an undefeatable enemy.
Come on guys, what's its weakness?...
...Guys...
...Umm, guys, it does have a weakness right?...
...You did give it a weakness didnt you?...
...No?...
...WERE ALL GONNA DIE!!!!!!!!!!!!!
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less sugar would do you some good.
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The Gargant has no weakness, the Icanus can barely damage it.
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...what about the species that even the shivans fear? ;7;7;7
Icanus will be destroyed I bet...but oh well..
*goes to download the last file...the BIG one (INF_core_files)*
Cor
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Originally posted by Corhellion
...what about the species that even the shivans fear? ;7;7;7
The Shivans are the strongest species offensively in INF
Shivans have more powefrul weapons
Ancients have huge defense and speed but lack shields
Terrans are average
EA have the best anti-fighter defense, but poorer ant-cap weapons
Vasudans are similar to Terrans but have more tatical weapons (Apothess for example)
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all we'd have to do is crash one of the motherships into the gargant at warpin speed ;7
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Neither of the motherships is used anymore :)
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you didn't need to tell them :nervous:
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Sorry Deepblue, got a little over the top.
By the way, i think i just had an idea (trust me, it hurt).
The Gargant and Gigas both have subspace weapons, and both are very rare ships.
So the Shivans would have spare parts in front line cargo depots.
Meaning they'd have spare parts for the Subspace weapons.
I have no idea of the size of the Gigas compared to the Icanus, but if both are of similar size, then its possible that if a subspace weapon could be captured intact, then the Icanus might be able to arm it, and fire it on the Gargant.
This will probably only do a little damage, but might by the GTVA time to regroup.
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What is the inter damage radious of the Gargant
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Originally posted by Corhellion
...what about the species that even the shivans fear? ;7;7;7
Species 8472? :p
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With the power to tear suns apart, the Shivans don't really have anyone to fear. They've pretty much mastered the concept of 'mass destruction'. ;)
Sid.
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I have an idea to defeat the Gargant, you dont need to destroy the ship why not attack it from the inside with assault troops
wel there is going to be a very very large assault ;7
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Originally posted by FA-PILO
I have an idea to defeat the Gargant, you dont need to destroy the ship why not attack it from the inside with assault troops
wel there is going to be a very very large assault ;7
[As Picard] Number One, prepare an away team.
Enterprise E then beams crew in groups of seven to a Borg cube to take on the Borg. :rolleyes:
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For some reason i get the feeling that this campaign is almost going to be a repeat of the FS2 Main. That is, Shivans come destroy lots with Diablo. Diablo is defeated. Civil War ended just like the NTF. Shivans return in bigger ship. Terrans build bigger ship, the Icanus (similar to Colossus situation) to destroy big shivan ship. Shivans get pissed that Gigas is blown to **** so they send in Gargant to wipe Icanus. Icanus is carved into histroy the way the shivan subspace weapon carved it apart. Ancients appear to save the day because they somehow have a way to destroy this thing even though they dont have shields. They saved the day in FS1, they saved the day in FS2, hey, why not Inferno too?
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As far as i know, there are three ways to defeat the gargant:
1) They could use Giant EMP bombs to try and wipe out the subsystems of the ship.
Only one problem
Freighter (with EMP bomb): BONZAI!!!
Gargant: Dream on (destroys freighter with subspace weapon)
2) They could capture one of the subspace weapons and make the Icanus fire it.
One problem there...
Icanus: EAT THIS!!! (is torn apart by power overload)
3) lure it into a system and them collapse the node
The only real problem there is getting it to stay in the system.
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For make this happen it will be necesary use the nemesis and the independence beams to fire to the engines of the Gargant and once disabled an a attack with massive bombers and fighters will dissarm the ship and then the capital ships massive attack
1-the nemesis will be the bait the Gargant will attack it but then the nemesis will make his nano-jump and arrive for the back and fire (at this time your mission will be destroy the rear beam cannons of the Gargant for the well of the Nemesis and the independence)
2-the independence will arrive at this time to help the nemesis in the disable move
3-the disarm move (it will nead at least 6 bomber wings and 3 fighter wings for escort the bombers from incoming fighters)
4-Move all possible vessels GTVA,EA,SOC to the battle and make blow the Gargant
what did you thing is a good idea ;7
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well...I assume that the Gargant has reactors and engine sub systems...
I would suggest using the classic Lucifer strategy, target the reactors and engine, watch ship blow up...
Good chance to use the "Black Hole" bomb...
;7
-OR---
We load a transport with the "Black Hole" bomb, and start ramming the Gargant....
-OR-
Collapse the node to keep the Gargant out of GTVA Space
-OR-
We create our own Subspace weapon!! It would work...using focused graviton particles, along with neutrinos and tacyons, we could create a subspace particle weapon, a weapon that punches through subspace, and maybe/could/vap, the gargant...?
:confused:
-OR-
WE RUN!!!!! RUN!!!!!!!!!!!!!!
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its not supposed to die, at least according to woo
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In teh hallfight we met teh enemy face to face. BUt that dosen't mean all the shivans are dead (possibility of where ETAK came from)... So we could have a Shivan Corpse Preserved. Special Ops could jusry right a harness system for a Terran to operate teh shivan corpse and then infiltrate the Gargant. Multiple Black hole bombs would need to be escorted into the ship and transported within to teh control areas for teh engines/reactors. Too much effort would be needed to disable/destroy them from the outside, but this would be accomplished much easier from within (though set up time might be longer). However teh operative that sets the bombs would need to detonate quickly so chances of getting out are probably non-existant. As soon as teh multiple eruptions appear and GTVA ships should go to all-out attack mode and finish gargant off... Just a thought... Man these guys need transporter Tech!
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Can anyone give me a pic of the Gargant?
The Inferno mod is too large for me to download, so I might as well forget about playing :(
As for it having no vulnerabilities......I find that impossible to believe.
everything HAS vulnerabilities, no matter what you may think. This ship is super-large, which, although not a major weakness, is still a weakness nonetheless. A super large ship like that is going to take time to move around, turn or what-not. Attack it from behind and you might get hit by Anti-fighter beams and even other beams, but it is still valid! Hit the rear with as many bombers as possible; knock out the beam turrets and engines with Several hundred bombers (yes, the GTVA CAN mobilize that many). Moving ahead and sending a wave of bombers or even really quick Capital ships to do beam strikes against the Sensors and Nav subsystems would be optional, but preferred. With Sensors out, they wouldn't be able to see what was coming.
If everything goes according to plan and provided not too much goes wrong, the ship should be disabled for a short period. Now, hours (possibly days) before the Super-ship even jumped in, you clear the nearby asteroid asteroid field, strap tugs to asteroids and somehow jump 'em near where the node is and send them at full throttle at where the Super Ship might be in a few hours. Just to be sure, you take a hell of a lot of tugs and keep throwing 'em at the Node. Throw enough Asteroids (enough of the really large ones) and the Shivan Capships around the Super-ship will be distracted a bit into stopping them before they can cause damage.
Now, if the Super-ship has been disabled and sensors shut down (even temporarily) this would be the perfect oppurtunity to do a quick strike with just about any Cap Ship around. Although the Exterior armor may seem thick, if beam cannons are concentrated at just one point (And i mean exactly one point) it will be enough to create a large hole. Dig deeper and deeper with beam cannons, and the hole should become larger. If all beam cannon fire is concentrated on the same spot above the reactor, Eventually the weapons fire should be enough to bore down and reach it, destroying it.
Worst comes to worst and the Super-Ship has several more reactors, or even manage to contain the explosion of this one, you do realize that you have a huge hole in the Shivan's hull, through which you can send Fighters, Bombers and even an Argo transport carrying a Meson bomb or some huge explosive. This should cause even more extensive damage, and the fact that the ship is so huge means that Fighters and Bombers could probrably send missiles directly into the ship, by-passing any armor and such.
Goddarnit....i've been ranting again........:hopping: ;7
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Go back to the first page for Gargant pics
I think my math is correct here:
Hull of Gargant:
3000000000
Turret HP:
2% of hull hp = 60000000
Armogeddon Damage: (most powerful weapon avaliable to the player)
56000
% Damage an Armogeddon can do to a turret:
0.0933333%
%Damage an Armogeddon can do to the Gargant
0.0018666%
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turrets tougher than a sathanas :P
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Originally posted by Woomeister
Go back to the first page for Gargant pics
I think my math is correct here:
Hull of Gargant:
3000000000
Turret HP:
2% of hull hp = 60000000
Armogeddon Damage: (most powerful weapon avaliable to the player)
56000
% Damage an Armogeddon can do to a turret:
0.0933333%
%Damage an Armogeddon can do to the Gargant
0.0018666%
How much damage can the Icanus' planet-killer turret do to the Gargant?
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A Gargant turret should have 5x the hull strength of the Gigas :D
Icanus main cannon damages per shot (estimates)
Damage to hull:
0.3866%
Damage to turret:
1.9333%
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Will the Gargant survive if it's flying through subspace and the node collapses while it's inside?
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The Gargant can travel through unstable nodes.
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I'm not talking about a destabilized node, I'm talking about a completely destroyed node. I think that if they blew up a Gigas or Icanus in a node, the node would be pretty much gone.
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so you can`t destroy it good to hear that finaly shivan ship that i like:)
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There's got to be a way to destroy it, because the destruction of the Gargant is a vital part of the plot of my campaign. When the TSA defeats the GTVA, Admiral Bosch's totalitarian and Terran-supremacist policies cause the high command of the new Pan-Galactic Alliance to organize a coup in which they kill Bosch and hold a free election. However, Bosch is captain of the Gargant, and the only way to topple Bosch's regime is to destroy the Gargant with Bosch inside it. Then the galaxy will be be peaceful once again...until the Ancients arrive...
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Bosh, captain of the gargant. oooooooook.
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Maybe if you knew the rest of the plot, you'd understand.
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The campaign is your campaign, and thus its your choice as to how it proceeds.
Of all the things i can think of, one possibility could be that the TSA (Terran Shivan Alliance, right?) modified (or rebuilt) the Icanus to acomidate one of the Main beam cannons on the Gargant, to make it an unstoppable vessel. The coop then takes this Icanus out of the space dock, and have to protect it while they manuver it into position to try and damage the Gargant.
It would be a long hard battle, but with sufficent fighter cover, and if the Icanus targeted the Gargant's rear beam cannons first, then they might have a chance.
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Shivans are ultimate enemy GTVA what happened to Capella shivan destroyed it and there was no hope to save Capella so you can`t beat them ever because they are too powerfull only ultimate sacrefice can stop them for little time.
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According to my Defection Post, 99.999999999999999999% of the human race disagree with your claim Gloriano.
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Originally posted by T-Man
The campaign is your campaign, and thus its your choice as to how it proceeds.
Of all the things i can think of, one possibility could be that the TSA (Terran Shivan Alliance, right?) modified (or rebuilt) the Icanus to acomidate one of the Main beam cannons on the Gargant, to make it an unstoppable vessel. The coop then takes this Icanus out of the space dock, and have to protect it while they manuver it into position to try and damage the Gargant.
It would be a long hard battle, but with sufficent fighter cover, and if the Icanus targeted the Gargant's rear beam cannons first, then they might have a chance.
Aren't the Gargant's main guns the same as the Gigas'? The Icanus' USilv is 5x as powerful one of the Gigas's two UReds.
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The Gargants 'main' gun is its subspace weapon. The URed is its standard side beam.
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Well I know the subspace weapons on the Sathanas and Vinaashak don't do nearly as much damage as the "U" beams. How much damage does the Garg's subspace weapon do in the tbl file and how much per shot.
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The Gargants subspace weapon does as much damage as I want it to do :p
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And how much is that?
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Originally posted by Woomeister
as much damage as I want it to do :p
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*grumble grumble*:hopping:
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I think Woo means "pretty big". He can specify any large number, such as 6.02x10^23! Now there's a mole of gravitons for you! :p
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i suppose you can't beat a gargant by destroying it's penlite-battery-supplies?
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No, it doesn't have a reactor system.
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Originally posted by Woomeister
No, it doesn't have a reactor system.
huh, reactors?
are you telling me that spacecraft don't run on standard batteries?
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No, it doesn't run on batteries. And batteries/reactors aren't the only ways of generating power - remember that the Gargant has the some of the most advanced subspace technology in existence.
Sid.
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So this subspace crap powers the ship? But dont you need power to turn on the subspace crap to get power from subspace? So what was the uncaused cause in this case?
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Yes, but you get all that power back and much more from harnessing subspace.
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There's probably a "starter engine" that powers up the subspace drive
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I've got it:
if the Gargant runs off of subspace as a power source, then all we need to do is STOP it from going into subspace by taking out its subspace drive somehow. Then it'll just run out of power.
It could run off a quantaum singularity (Romulan warbird style) but then all we have to do is make that black hole unstable, then, KABOOM!!!
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Yeah, like that could happen. Even the Garg's TURRETS are 5x as tough as the Gigas. Each.
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Maybe the EA loads up all its destroyers and its juggernaut with meson warheads and sends them right into the subspace weapon mounted on the front... that would blow a pretty little dent into it.
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Originally posted by T-Man
quantaum singularity
Why say "quantum singularity" when "black hole" will suffice?
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I'm a trekkie! :D :D :D :D And the Fed's always say "Qunataum singuarity", thus so do i. However, i will remember to use the term "Black hole" in future.
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I just remembered: Woo said it has no weakness.;7
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Originally posted by Woolie Wool
I just remembered: Woo said it has no weakness.;7
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Originally posted by SadisticSid
No, it doesn't run on batteries. And batteries/reactors aren't the only ways of generating power - remember that the Gargant has the some of the most advanced subspace technology in existence.
Sid.
NO BATTERIES?
NOOOOO THE UNIVERSE COLLAPSES!!
i don't like trekkies with their quantumblablablablabla language :p
i think i know how the GTVA will destroy the gargant.
it's foolproof:
they clone a million alpha 1's.
OR
they give alpha 1 specific orders to use the cheat-menu.
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Woo also said that if you do somehow destroy the Gargant, you'll fail the mission.
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So what are we supposed to use against this thing? Harsh language?
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Originally posted by Woolie Wool
Woo also said that if you do somehow destroy the Gargant, you'll fail the mission.
yea we're going to use the FS1 admiral promotion voice for the debrief. :nod:
IIRC:
You have really got to stop cheating. This could become a natural thing for you, and that would be bad. Go on Admiral Cheater, maybe you should perform some sort of inspection or something.
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"...now go read a book."
AAAAAAAAHHHHHH :shaking:
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Does anyone have the voice clip? I never played FS1 (only the port) and I'd love to hear that.:lol: