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Off-Topic Discussion => General Discussion => Topic started by: deep_eyes on February 09, 2003, 08:45:37 pm

Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 09, 2003, 08:45:37 pm
I have been doing a butt load of research and came across old threads regarding SC moding such as: http://www.hard-light.net/forums/index.php/topic,4652.0.html .

I was reading about the tools that are available to do this, and when i saw this thread alot of users had done some work on it already, i really would like to know if these people did have stuff done already or could assist in the process of making a new concept from an old idea.

I think it would be great to get some help from the community... being as how we all work togeather to achieve common goals, i really would like this to go somewhere...

thanks.
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 10, 2003, 01:58:36 am
 These people were just me, I'm afraid, and after the Valk (which really wasn't very good - the angles on the sprite were misaligned, the engine glow, unit face and sounds were unchanged from the SC Valkyrie. SC is difficult to mod, and I only worked out the basics, so it got frustrating and I just lost interest.

But, as I said in the original thread) I think I've gotten a little better with PSP and such since then, so if you want to do this, I support you, and I'd proably join up and help you out with a few units - we'd just have to learn a few skills that I never quite got.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 10, 2003, 02:02:09 am
well i attepted to make a Ulysses in SC but its a ***** TO MAKE IT, with all them buggy unsupported tools, i can hardly do jack with them, mind u most of there resource sites are down.

I was able to get up to it being done until i found out there pathicing thingy to make the mods work, isnt winxp compatable. or something like that cause of an NT error...... im still trying to work around this damn thing. but if u wanna do this, lets do it. cause its a mutha to frame 17 frames of ships-x's 50+ ships....
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 10, 2003, 02:47:12 am
well I'd prefer the other way around honestly :p
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 10, 2003, 02:50:15 am
Quote
Originally posted by venom2506
well I'd prefer the other way around honestly :p


well if there were peeps who would comit to making the models then yes that would be great but with a lack of support from the cmmunity it wont make it.
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 10, 2003, 03:56:18 am
Quote
Originally posted by deep_eyes


well if there were peeps who would comit to making the models then yes that would be great but with a lack of support from the cmmunity it wont make it.


it's not like there's a huge amount of ships to be done either, you know.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 10, 2003, 10:03:25 am
Quote
Originally posted by venom2506


it's not like there's a huge amount of ships to be done either, you know.


of course, but being as how i think the zerg got the most flying units (me thinks), and there organic, it would be nice to see em. a science vessel could be the size of an arcadia, i dunno but u have a point...:p
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 10, 2003, 10:58:48 am
Yeah, Zerg have a lot of flyers, but they also morph and fiddle around a lot - rather messy for FS2 fighters. But meh, we'll work it out. Anyway, quick update, myself and Deep Eyes will be working on this on and off - at first all we'll be doing is changing the sprites and wireframes, as neither of us has any experience in anything past that, so it wont unbalance you r SC game, just make it look Freespacey. Anyone with SC experience, particularly the ability to change stats/weapons, or put entirely new units into the game, would be most welcome :nod:.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 11:06:28 am
yeah, like i said to you deep_eyes, Starcraft is not meant to be MODded, while Freespace 1/2 was/were pretty much meant to be modded.  Even to just play on a different server instead of the four generic Battle.net servers you've got to edit the registry and stuff.

Also remember that Starcraft is a 2D game, while Freepace is a 3D game
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 10, 2003, 11:15:05 am
So that means we shouldn't do it? Challenge is what makes an endeavour great!
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 12:35:59 pm
well, a Starcraft --> Freespace conversion would work, but how is a player going to fly in a 2D (Starcraft) environment?  In a 2D environment, you're missing one axis, so if you head in the right direction, you won't miss when you fire!  It'll be like those old arcade games, or like RAPTOR (if anyone remembers that game, cause it was awesome)...

i mean, it's nice cause they already have the background (the stars, the space) but the whole aiming problem wouldn't work i don't think, and MODding it would be hard --> impossible, cause in all the years i've played Starcraft, i've seen hundreds of campaigns, and thousands of missions, but i've never seen any actual MODs.  of course with the experience us in the Freespace community have with MODding, i'm sure it might be possible!
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 12:39:07 pm
well let's see... (this is from memory, i may have missed some) :
i believe that all species have the same number of flying units... may be wrong... let's see:

Zerg:
-- Overlord (doesn't really account, doesn't attack anything)
-- Scourge
-- Guardian (evolve from Mutalisk)
-- Mutalisk
-- Devourer (Broodwar only) (evolve from Mutalisk)

Terran:
-- Wraith
-- Science Vessel
-- Dropship (no attack)
-- Valkyrie
-- Battleship

Protoss:
-- Carrier
-- Corsair
-- Shuttle (no attack)
-- Scout
-- Observer (observation, cloaked, no attack)
-- Arbiter (special ship)

yeah, i think they do have an equal number of flying ships... i dunno, i may have missed

I must admit, it would be really fun to convert this :D, but see my above post

EDIT:  Added "Arbiter" to "Protoss"... thanks for pointing it out KT
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 12:46:43 pm
What would be so wrong with making it 3d? I don't think aiming would be a big issue. It's not like Starcraft ships must be in 2d.. look at the cutscenes.

Quote
Protoss:
-- Carrier
-- Corsair
-- Shuttle (no attack)
-- Scout
-- Observer (observation, cloaked, no attack)


you forgot the arbiter :p
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 12:47:47 pm
Quote
Originally posted by Knight Templar
What would be so wrong with making it 3d? I don't think aiming would be a big issue. It's not like Starcraft ships must be in 2d.. look at the cutscenes.


cutscenes aren't the game...  cutscenes are MOVIES... you don't play the movies, you play the game... the game is 2D, you can't change the engine.

Yeah, i forgot the arbiter... *edits list* :D
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 10, 2003, 12:52:12 pm
her... I guess they mean a RTS with FS2 units, not a space sim with the SC engine :rolleyes:
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 12:52:14 pm
Quote
Originally posted by Stealth


cutscenes aren't the game...  cutscenes are MOVIES... you don't play the movies, you play the game... the game is 2D, you can't change the engine.

Yeah, i forgot the arbiter... *edits list* :D



no **** sherlock :p

What i'm saying is, if you but SC into FS, it's not like you couldn't just as easily make it 3d..

The same goes for FS2 > SC . Its not like Their engines wouldn't work only going 2d
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 12:53:59 pm
you're forgetting... Starcraft units not only attack automatically (no aiming required) but it's 2D... you cannot possibly convert FS2 SUCCESSFULLY to SC... maybe vice-versa, but there's no way you could aim in SC with Freespace ships
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 12:55:34 pm
Why? Sure it wouldn't be as realistic (SC never was in that sense) But its entirely possible.

Humour me and give me something you couldn't possibly do.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 12:59:20 pm
well for instance, you couldn't fly Freespace ships in Starcraft, cause it's 2d

?
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 01:11:52 pm
it's a freaking RTS...

We aren't talking about making you pilot the ships.. RTS = Real Time Strategy, not flight sim.

And even if you wanted to pilot a FS ship in 2d for whatever reason, its not like you couldn't make it just like any other 2d arcade game.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 01:22:18 pm
Quote
Originally posted by Knight Templar
it's a freaking RTS...
and Freespace 2 is a Space Combat Simulator... have you ever tryed converting the two?
We aren't talking about making you pilot the ships.. RTS = Real Time Strategy, not flight sim.
yes we are!  In Freespace 2 you pilot a ship, and only ONE ship... converting that to Starcraft would mean you had wingmates and stuff, and you piloted your ONE ship... BUT there would be virtually no problem aiming, cause it's only 2D

And even if you wanted to pilot a FS ship in 2d for whatever reason, its not like you couldn't make it just like any other 2d arcade game.
it's POSSIBLE to make FS ships in Starcraft i'm sure, but it would be a totally different game, nothing like FS2... it would be like Starcraft, but you're only able to have control of one ship, instead of whole fleets... also, what would the point of that be, really...

another thing... remember the aiming, and if you're against a ground unit and a unit in the sky, which are right above each other, how do you tell your ship to attack the ground ship?  automatically it will give hispoints to one of the other (if it's to be realistic)... you see what i mean?  the whole missing-axis thing gives problems


Knight Templar... i'm not saying it's not possible... none of us are, we're just going over problems right now (myself, Black Wolf, venom, and deep_eyes), to see whether it would be worth it to convert the entire thing.  This would be more work than any conversion ever, because we're not just converting different games, we're converting different TYPES of game.

Homeworld --> FS2, that's one thing, but they're the same type of game
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 01:27:22 pm
uh no it doesn't. We aren't talking about making FS2 into a 2d flight sim. We are talking about making FS2 an RTS ala Starcraft... I thought you would've caught on to that when Deep asked you.

The the missing axis would be fine. Look at starcraft. Battlecruisers fire at marines, marines fire at battlecruisers, marines fire at tanks, why can't we do that in FS2?


EDIT: Once again, your are being slow. Homeworld is a RTS.. not a flight sim. And its not that hard to Make FS an RTS. Instead of playing Alpha One, you play command..
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 10, 2003, 01:31:52 pm
Ok venom seems to be the only one with sense in here. we are not trying to give u the ability to fly wraiths or fighters independently in SC. the game is going to play like starcraft, using starcraft functions, elements, etc, and yes they will act as if a normal sc game, but with FS ships... and as hard as it is, STARCRAFT CAN BE MODDED. there are tools (although hard to use) are avialable.

wolf already incoroperated valkyrie fighters into the form of the valkyrie missle frigate. and he says they can use some work but our skills as 2D artists have grown, especially mine.

sc uses alot of 2D ART, sprites etc., thats not an issue, the issue at hand is being able to acutally do it and make it work. the sounds to be moddified is the easiest part... starcraft USES .TBL's... aka tables. there not exactly FS'ashish, but there managable.

now on the issue of flying ships in 2d, were not trying to make RAPTOR. were making a SC conversion.

the engine thrusters on the ships for example will have to be edited to acomidate where they thruster are on the fs ships in sc. these can be done its just a matter of reasearching the tools and methods available. i mean, i bet the same issues prior to being able to moddify FS was just as deep and invigorating, with negative comments to the positive, but were 4 yrs down the road on FS2, with a dozen and a half projects and mods, in the works (may not be done), but in the works still, ESPECIALLY with the source code avialable.

alot of people said FS2 would be dead by 2000-2001, its 2003 and were still strong. if sc>fs2 can be done, i would love it more then anyone to be a wraith fighter, but since its not happening, were doing the next bets thing (the almost impossible thing)... mod SC, and if possible someday revert and SC>FS2.

------------------------------------------------

now in regard to the ship units and FUNCTIONS... i think these will be ported from FS2 to SC cause lets remember, not all ships "can possibly fly in atmosphere"... so i am going to play that assumption.

FIRST FLYING UNITS

Zerg/Shivan:
-- Overlord/ SI Arachnas (yes movable)
-- Scourge/ SF Mara
-- Guardian/ SB Nephlim
-- Mutalisk/ SF Balisik
-- Devourer/ SB Seraphim
-- Queen/ Sathanas or Ravana

CONFLICT BELOW. thinking bout making terran(sc)-vasudan and protoss-terran(FS2)

Terran/Terran (duh):
-- Wraith/ Myrmydon
-- Science Vessel/ GTA AWACS
-- Dropship / Argo Transport or Deimos
-- Valkyrie / GTB Medusa or Ursa
-- Battleship / Destroyer (orion or hecate)

Protoss/Vasudan:
-- Carrier/ Destroyer
-- Corsair/ GVF Horus
-- Shuttle/ GE Ra or n-e transport
-- Scout / GFV Seraphis (the advanced interceptor)
-- Observer / GVA AWACS
-- Arbiter/ dunno...

-----------------------

BW get @ me in MSN messenger when u get on in te morning (for me thats midnight lol)
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 01:39:35 pm
Suggestion for Deep:

In bringing SC to FS2, don't think about replacing ships as much as going for what the old ships were. What i mean is, make the Science Vessel/station a science vessel/station, not having it replace the Terran Awacs. Making hit have awacs abilities is still a good idea, but t should also be like a science ship and a mobile station.

Also, if you want to do this, (converting SC to FS2) why not go for the full 9 yards and make a space based campaign with new ships? That would seriously be the ****. I don't think I could help model any time soon, but I would try to get some fredding into that , hell , I'd even right the story for you guys if you were going on a dry streak.

Deep, catch me on an Instant Messanger when you get back from lunch :nod:
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 03:04:23 pm
Quote
Originally posted by Knight Templar

EDIT: Once again, your are being slow. Homeworld is a RTS.. not a flight sim. And its not that hard to Make FS an RTS. Instead of playing Alpha One, you play command..
Homeworld is a space simulation, freespace is space combat simulation... the atmosphere and engine are almost exactly the same (have you ever played Homeworld?)
[/color]

like i said, it's possible, but very , very , hard
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 03:09:56 pm
dude, c'mon on..

Homeworld is a Real Time Strategy set in space, and 3d atmosphere. The only similie is that HW and FS are both in space and have space ships.

Homeworld is an RTS. You strategise where you move and attack with your units. You don't fly around and shoot things liek you do in Freespace. They are two different Genre's based around the same theme; space.

Go back and re-read deep and mine's posts carefully, I think you are confused. The original idea of the port was not two put a flight sim into two 2d, but rather translate a flight sim into a 2d RTS. :sigh:
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 03:11:27 pm
i agree with venom, it would be better to have Starcraft ships in Freespace... that would be good, and better to do.
... and easier.

Or we could do both?  Perhaps work on the Starcraft -> FS conversion first, and then FS -> Starcraft later, when the first is done.  

I for one would be willing to help with it.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 03:16:29 pm
crap... double post.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 03:17:01 pm
Quote
Originally posted by Knight Templar
dude, c'mon on..

Homeworld is a Real Time Strategy set in space, and 3d atmosphere. The only similie is that HW and FS are both in space and have space ships.
that's what i'm saying!  I'm familiar with Homeworld... very familiar with it, BUT it's a totally different story converting from Homeworld to Freespace, cause they both are set in space, 3D, and with 3D models...
Homeworld is an RTS. You strategise where you move and attack with your units. You don't fly around and shoot things liek you do in Freespace. They are two different Genre's based around the same theme; space.
Knight Templar... i can beat you in Starcraft... i've been playing it longer than i have Freespace... i'm sure i know what Starcraft is about...

But i'm saying it'll be hard, and not very practical to convert from Freespace to Starcraft if you're going to have the player flying a single ship around... that's more arcade than anything...  if you make it like Homeworld, where you command fleets and stuff, then yeah, that would be awesome (see my previous post)
Go back and re-read deep and mine's posts carefully, I think you are confused. The original idea of the port was not two put a flight sim into two 2d, but rather translate a flight sim into a 2d RTS. :sigh:
yeah, when i spoke to him originally, he didn't tell me what it was about, i didn't really talk much, just looked at the thread he pointed me at
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 10, 2003, 03:23:08 pm
[glow=red]MY GOD[/glow]

This is what we aren't doing... WE are making Freespace into an RTS.. just like i've said countless times before.

I'm sorry, this is too rich.

*exercises ignore button*

good bye mr. fife
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 03:27:15 pm
Quote
Originally posted by Knight Templar
[glow=red]MY GOD[/glow]

This is what we aren't doing... WE are making Freespace into an RTS.. just like i've said countless times before.
countless times?  you were the last one to come into this discussion, so no, you haven't said anything countless times
I'm sorry, this is too rich.
yeah, it is, isn't it... you just waltz in here, and know everything suddently
*exercises ignore button*
it won't last... i reckon i'll be on it for two days or so, and then you'll "unignore" me, cause you can't resist listening to what i say...


venom, blackwolf, deep_eyes, i say let's do this!  i can help modeling SC --> FS or vice-versa.  deep_eyes, it's your call :D
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 10, 2003, 03:35:24 pm
BWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAA!
"nukes thread"
SILENCE!
geez :rolleyes:
alright folks, start everything over again. Start by learning how to communicate, while you're at it.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 10, 2003, 03:39:13 pm
yeah i'm done with Knight_Templar... he expects too much from people, and never gives anything in return.  he's young, and foolish, what can you expect.

but this project is a really good idea!
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 10, 2003, 07:29:56 pm
Quote
Originally posted by venom2506
BWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAA!
"nukes thread"
SILENCE!
geez :rolleyes:
alright folks, start everything over again. Start by learning how to communicate, while you're at it.


i concure with venom. both of you stop babling, no wonder LM threads be loosey sometimes... lol....

0---------------------------------------0

all jokes aside its me, knight, and black_wolf who already has experience in sc moding. if we get things moving and we get something on paper, and the issue of the XP problem im having with the "stardraft" tools, i might not be able to do it. and i dont want to downgrade to windows 98 just for a mod, if onyl peeps NON-NT can use it...

so if push comes to shove and we cant do this the way we want, either we go ST-A2 engine, or we go full fledge Freespace 2: Starcraft...

:thepimp: that biotch!
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 10, 2003, 07:38:18 pm
i also forgot, being as how either way we do this PORT, were going to have to improvise ships and buldings into both games no matter how we go. being as how Terran buildings FLY, it be interesting to see a floating starbase as a building or instilation, and the command center as a space station...

------------------------------------------

if we do get to the issue of buldings in SC i think as 2d artists we good.

but in fs2, we have to really sit down and plot this, thats why now im posting this: IF YOUR INTERESTED IN DOING THIS, and dead serious on making this happen... LEAVE UR SN BELOW WITH CONTACT INFO. i'll make the website as soon as we get some materials off the ground. if stealth or anyone feels like making a wraith just for good measure to show off in pics, please do so....

also there ARE MESH SITES with SC ships, and models, they just gotta be found.
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 11, 2003, 04:36:56 am
won't be low poly meshes. If you're begining a SC mod for FS2, I'll do a few ships, the thing sounds interesting to me. let's rewrite that again: I'll provide meshes, I won't deal with conversion or pof data.
Title: FS2 > Starcraft Modification... resources & project
Post by: LtNarol on February 11, 2003, 07:35:06 am
Quote
Originally posted by Stealth
yeah i'm done with Knight_Templar... he expects too much from people, and never gives anything in return.  he's young, and foolish, what can you expect.

but this project is a really good idea!
Hypocrite.  Learn to read, aparently its not just simple directions that you can't comprehend.  What grade level did you say you were in again?
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 11, 2003, 08:09:05 am
*Head Explodes*

I've been away from this thread for less than 24 hours, and you've already managed to confuse the **** out of me. So I'm going to say two simple thgings

1. Stop flaming in this thread - we don't need it locked, thank you.

2. The Myrmidon is in Starcraft replacing the wraith, and the sprite is teh 1337 (for my work anyway :) ) the engine glow lines up almost prefectly, it fires from the right area, it's aligned to the correct directions when it moves - I'm a happy camper. That said, the big and little wireframe still needs to be done, and I need to figure out how to change sounds/animations (I think I may have an idea actually... but unless anyone knows any SC modding, it'sd be kinda pointless to try and explain it here...) and it  can still cloak (though I only got a chance to test it for about 60 seconds, so I never got around to cloaking it.

Screenies will be forthcoming, once I've dealt with a few very minor bugs. Look out for them tomorrow.


BTW - for anyone who got as confused as I did just now, this is what we will be doing (as I understand it)

We will be replacing all (or most) of the flying units in Starcraft with Freespace 2 ships. They will be 2d sprites, like every other starcraft unit. For the first iteration of the mod, it will have no affect whatsoever on your gaming experience - the stats and abilities of the units will not change(since we can't change 'em yet ;) ), even if this conflicts with FS canon (The Myrmidon will have cloaking ability, since it replaxces the wraith.) Some buildiongs may also change, and if someone can be arsed, we might knock up a few maps specifically designed for the mod. Later on, if there's enough time/support, we may start making modifications to the weapons, abilities and stats of the ships, and make a true FS2 ---> Starcraft mod, as opposed to the primarily visual one we're doing ATM.

That's it. If someone wants to do the opposite, and make models and skins out of 2d Starcraft sprites, and put them into FS2, then that'd be great (particularly if the SCP boys can get a working cloaking device for wraith pilots :nod:. But that's not what we're doing here.

Phew, all done. BTW, there is an excellent Starcraft modding tutorial here (http://www.starcraft.org/customs/tutorial1.shtml), which tells you everything you need to do the kind of stuff we're doing here, and links you to the programs you need (which, as dee eyes said, while they do their job well enough, they can be hard to use as they aren't quite as polished as the tools you use in FS2 modding).
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 11, 2003, 08:38:23 am
Quote
Originally posted by deep_eyes

Zerg/Shivan:
-- Overlord/ SI Arachnas (yes movable)
-- Scourge/ SF Mara
-- Guardian/ SB Nephlim
-- Mutalisk/ SF Balisik
-- Devourer/ SB Seraphim
-- Queen/ Sathanas or Ravana

CONFLICT BELOW. thinking bout making terran(sc)-vasudan and protoss-terran(FS2)

Terran/Terran (duh):
-- Wraith/ Myrmydon
-- Science Vessel/ GTA AWACS
-- Dropship / Argo Transport or Deimos
-- Valkyrie / GTB Medusa or Ursa
-- Battleship / Destroyer (orion or hecate )

Protoss/Vasudan:
-- Carrier/ Destroyer
-- Corsair/ GVF Horus
-- Shuttle/ GE Ra or n-e transport
-- Scout / GFV Seraphis (the advanced interceptor)
-- Observer / GVA AWACS
-- Arbiter/ dunno...



Hmmm... not sure if I agree with some of the choices there... you're the boss, but prepare to be tried to be convinced to change some when you next get on MSN ;)
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 11, 2003, 10:38:09 am
LtNarol:  get out of here, mind your own business

you expect too much from people, but you never get anything done yourself (look at Exposition for example... the release was two months ago, and i haven't seen anything)

Deep_eyes:  you forgot about me, i've been playing SC since it came out... you know that, you've played me before! :p :D
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 11, 2003, 10:40:52 am
an arbiter could be some sort of AWACS perhaps
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 11, 2003, 10:52:09 am
Stealth, what would you do if you joined up? Currently, I think we mainly need 2d sprite makers and wireframe builders (again 2d - by wireframe I mean the damage indicator for Terran ships)
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 11, 2003, 10:53:52 am
if we're converting FS2 -> SC then i can convert the ships

if we're converting SC -> FS2 then i can model them
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 11, 2003, 11:00:56 am
 We're doing FS2 -> SC. Have you had a look at the tutorial link I posted?  It's not really converting as such...

BTW, we're gonna clog the thread if we keep talkinmg like this - you have ICQ? (PM me the number if you don't want to display it)
Title: [KT's 2 Cents]
Post by: Knight Templar on February 11, 2003, 11:02:21 am
As an outsider's view, I know this may be annoying, but I have a suggestion.

In total conversions, people usually get ideas to replace current items. I remember I suggested the same replacement method to the FS2 > Armada mod that bit the dust. Well now that I think about it from what they said, It makes a lot more sense to keep the same function of things in freespace then adapt them to be SC's units.

Point in case: It may be better gameplay wise, to make the GTA AWACS an observer type, but don't make cloakable to be just like the observer. I'm thinking the idea is to make FS2 into a sweet RTS using starcraft, not simply replacing SC's units with FS2's.

What i'm saying may be a little extra work in the long haul, but it would make it a lot better.

[/KT's 2 cents]
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 11, 2003, 11:08:35 am
yeah, i looked at that tutorial thing.

looks like my profile got changed back to the old one when the forums went down... i can't remember my ICQ number, i'll PM it to you when i get home.
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 11, 2003, 11:10:41 am
 Absolutely KT, that's the ultimate goal. However, if changing sprites in Starcraft is hard, then doing that kind of thing with our level of experience is impossible. What we're doing now is a sort of phase 1 - we're getting the ships into the game, making Parts of Starcraft look like FS2 but still run like Starcraft. Phase 2 will be what you're suggesting - making it both look and play like Freespace - a much bigger task. That is definitely our ultimate aim - though it will undoubtedly be aopne hell of a ***** to realize... still, should be fun :)

Quote
Originally posted by Stealth
yeah, i looked at that tutorial thing.

looks like my profile got changed back to the old one when the forums went down... i can't remember my ICQ number, i'll PM it to you when i get home.


OK - but I'll be asleep by then (going to bed now). Hopefully we'll be able to talk when deep_eyes is on tomorrow.

NB - anyone else who's seen the tut and can see how sorta medium difficulty it is (;)) and wants to help should also post here, or PM me and/or deep_eyes - once we get the sprites mod done, we can work on a proper TC.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 11, 2003, 11:32:49 am
yeah, i've already talked to deep_eyes
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 11, 2003, 03:33:15 pm
Quote
Originally posted by Black Wolf
We're doing FS2 -> SC. Have you had a look at the tutorial link I posted?  It's not really converting as such...

BTW, we're gonna clog the thread if we keep talkinmg like this - you have ICQ? (PM me the number if you don't want to display it)
 


nope, you, it's SC -> FS2
you put fs2 gfx into Sc, so you turn SC into FS2 and... her... never mind :D
"the geek runs away"
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 11, 2003, 08:14:47 pm
Quote
Originally posted by venom2506


nope, you, it's SC -> FS2
you put fs2 gfx into Sc, so you turn SC into FS2 and... her... never mind :D
"the geek runs away"



"and launches his smackage machine in defense mode, grabs venom and sits him down on the development team!"

-----------

d00d.... were going to do BOTH!!!!!!!!!!!!!!!!!!

:thepimp: DAT BIOTCH!
Title: FS2 > Starcraft Modification... resources & project
Post by: Alikchi on February 11, 2003, 09:01:22 pm
God, no, not more Starcraft.
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 11, 2003, 10:36:37 pm
 Hey Deep eyes -

http://www.blizzforums.com/showthread.php?s=&threadid=10998

Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 11, 2003, 10:40:23 pm
Quote
Originally posted by Black Wolf
Hey Deep eyes -

http://www.blizzforums.com/showthread.php?s=&threadid=10998

 


d00d u r the greatest!!!!!!!! :yes:  :yes:  :yes:


i sent u a message, im going to bed now with the wife lol... i see u tomorrow night :p
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 12, 2003, 12:12:42 am
As promised - Myrmidon Pics

(http://www.westnet.com.au/gweber/images/screen02.jpg)

A myrm terrorizing some Zerg drones.


(http://www.westnet.com.au/gweber/images/screen01.jpg)

The myrm moving - note that it still retains the Wraiths engine burn thing.


(http://www.westnet.com.au/gweber/images/screen03.jpg)


The only decent shot of a Myrm firing anything that I ended up getting.

More pics to come, including cloaked myrms and some general myrm battle shots.
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 12, 2003, 03:35:04 am
btw, wouldn't it be cooler to do that with warcraft3? 3D and all...
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 12, 2003, 09:18:35 am
Quote
Originally posted by venom2506
btw, wouldn't it be cooler to do that with warcraft3? 3D and all...


i was thinking about that, but if we are to do that, we would have to change everything in that game, and its too new for me to know or alot of us to really know the engine well. i mean it would be good cause since its 3d it uses its own models to make cutscenes, and such. were just really attepmting to focus on getting this done via a tried and proven system +engine.

the suggestion is noted and i will research of wc3 is a possible engine.

BTW we are going to do the sc>fs2 & the fs2>sc ports. BOTH. so if u wanna donate some meshes.... be my guess...:p
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 12, 2003, 09:23:13 am
Quote
Originally posted by deep_eyes


i was thinking about that, but if we are to do that, we would have to change everything in that game, and its too new for me to know or alot of us to really know the engine well. i mean it would be good cause since its 3d it uses its own models to make cutscenes, and such. were just really attepmting to focus on getting this done via a tried and proven system +engine.

the suggestion is noted and i will research of wc3 is a possible engine.

BTW we are going to do the sc>fs2 & the fs2>sc ports. BOTH. so if u wanna donate some meshes.... be my guess...:p


sure, but I won't help for SC->FS2. I've had my share of 2D RTS modding and don't want to ever work on sprites again.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 12, 2003, 09:28:45 am
Quote
Originally posted by venom2506


sure, but I won't help for SC->FS2. I've had my share of 2D RTS modding and don't want to ever work on sprites again.


thats alright, i already wighed the abilities of people who have suggested things and stuff here. i already know u have the skills in 3d programing so i wouldnt even attempt to bring in another person into the 2d issue unless ur also a 2d artist, but it is a headache so thats why im keeping it to me and blk-wolf for now. were going to attempt to recruit people from the starcraft communities and see what we can do.


so this means we got unofficial teams? ;7
FS2>SC: Deep Eyes, Black Wolf, (ahem) Stealth (:nervous:)

&

SC>FS2: KT, Venom, Deep Eyes, B-Wolf, Stealth (:nervous: ) :):)
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 12, 2003, 10:35:18 am
:D

i'll help with both

by the way blackwolf, that myrmidon looks awesome in-game, good job!
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 13, 2003, 11:15:23 am
Quote
Originally posted by Stealth
:D

i'll help with both

by the way blackwolf, that myrmidon looks awesome in-game, good job!



right now im in a meeting with my cities High School Super Intendency office, lol... and im sneeking a peak in HLP!!!!!!!!!! bad bad me!

Im just keeping people up to date on the project were going to be conducting.

for now we have discovered a google worth of programs for stacraft to moddify it. so im in the works (when i get home) to get these lovley programs to good use.

I'll talk to stealth and BW tonight (for BW thats morn), and discuss the next steps in the moddification.

later ima get caught!
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 13, 2003, 11:35:30 am
i won't be there tonight, i've got a business meeting.

this afternoon i'll be on for a bit
Title: FS2 > Starcraft Modification... resources & project
Post by: Shrike on February 13, 2003, 02:20:05 pm
Stealth, Knight Templar, if I see you guys fighting like this once more I will give you both an unpaid vacation.  I don't care who starts it, it takes two to fight.

Very.  Thin.  Ice.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 13, 2003, 03:33:25 pm
Quote
Originally posted by Shrike
Stealth, Knight Templar, if I see you guys fighting like this once more I will give you both an unpaid vacation.  I don't care who starts it, it takes two to fight.

Very.  Thin.  Ice.


"GOD HAS SPOKEN...!"

Bottom line another bickering session inside this thread and its curtains! :ick
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 14, 2003, 05:01:51 am
Quote
Originally posted by deep_eyes
unless ur also a 2d artist, but it is a headache


oh, I do, I had my bright time during the RA modding era ( two thousand years ago, about ), but yeah, it was a headache ( vbut it was col, all those ships in red alert :D even turned the allied cruiser into a HUGE space cruiser ;7 )
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 14, 2003, 07:03:44 am
yeah but venom is one of the best modelers the community has... i certainly can't (at my current level of modeling) redo the SC ships into FS.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 14, 2003, 08:05:41 am
well we'll see later what we can do and work on. and also, figure out jobs and responcibilities etc.

being as how valentiens day is my "hoe" day, im not gonna be left alone until tomorrow lol... and i wont be PC able after this morning.... im da hoe.. ughh.. :shaking:
Title: FS2 > Starcraft Modification... resources & project
Post by: DTP on February 14, 2003, 09:53:18 am
Quote
Originally posted by Black Wolf
These people were just me, I'm afraid, and after the Valk (which really wasn't very good - the angles on the sprite were misaligned, the engine glow, unit face and sounds were unchanged from the SC Valkyrie. SC is difficult to mod, and I only worked out the basics, so it got frustrating and I just lost interest.

But, as I said in the original thread) I think I've gotten a little better with PSP and such since then, so if you want to do this, I support you, and I'd proably join up and help you out with a few units - we'd just have to learn a few skills that I never quite got.
 


im a bit late, but its just bitmaps right?.

depending of the number of bitmaps needed for each model, i could pretty quick render some ships from 3d max.
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 14, 2003, 10:32:53 am
so DTP is in on it too... how about that deep_eyes
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 14, 2003, 10:55:12 am
You need 17 - if we sent you the seventeen BMPs of the ship we need converted, could you do it? All you'd need to do was make sure the engines and the nose lined up on each frame and render them - I could do the rest of the work (fidling with colours so SC recognizes the point to change for teams, making opaque shadows etc.)

Oh and Deep eyes, we should look into importing Sounds from FS2, they should go into Starcraft fairly easily, as should head anis (though we will need to fiddle to get that right - SC uses Smacker for ts videos, which I'm not familiar with)
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 14, 2003, 11:00:30 am
i'll do sounds
Title: FS2 > Starcraft Modification... resources & project
Post by: Bishop Gantry on February 14, 2003, 01:44:09 pm
Umm what would the Protoss carriers Interceptors be replaced with???

keep up the good work BTW:thepimp:
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 14, 2003, 05:52:52 pm
Orion perhaps?
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 14, 2003, 08:29:11 pm
Carrier will be either the Typon or hat (probably hat, as the typhon lacks definition at that size). Interceptors, I don't know, possibly Anubis?
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 14, 2003, 08:30:15 pm
If you're gonna do a hat, then do Serapis as Interceptors :nod:
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 14, 2003, 11:09:59 pm
Quote
Originally posted by Knight Templar
If you're gonna do a hat, then do Serapis as Interceptors :nod:


I concur on serapis... Black Wolf i need to talk to you, its very important i will try to contact u in real time on msn within this weekend. its in direneed of opinion...'

besides this i dont want people thinking that BWolf is pulling most of the slack the last 3 days or so, but he is in his own right and he deserves nothing less then the support of the people who are going to make this happen, as i do expect the same. I will touch base on you all on whats going to happen over the next couple of weeks.
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 15, 2003, 01:59:16 am
I have good news and bad news.

The good news is that the 17 frames for the hat are done - they still need colour replacement, but the alignments fairly nice, and they work in game.

The bad news is that to replace the carrier with the Hatchepsut we absolutely must find the appropriate engine animation and a way to edit it - the carrier has seven glows - a row of three, and a ropw of four above them. The bottom 3 glows line up perfectly, but the top four just sort of sit there along the back of the hat - obviously unacceptable. But yeah, still chugging along (oh and I'll bust out the Ursa tomorrow sometime probably.

Unfortunately, I can't talk tonight, I'm offline until about 11:00 PM local time, then I have a TI staff meeting. We'll talk tomorrow.
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 15, 2003, 11:19:41 am
A bit of fiddling, and I can edit unit stats :). The capability was there all the time, as a part of StarDraft SE no less. But what's done is done, and now I know better :) - we can add shields to terran units, increase HP, make stuff repairable... anything we want to make SC more like FS2.


I'm semi happy. Now I just need to get Sandwiches wireframe to work, and I'll be happy happy.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 16, 2003, 12:17:47 am
im working on the website stuff tonight and tomorrow, so if u got some screenies it be nice. also venom if u do get the meshes for us with textures can u make some renders?
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 16, 2003, 08:48:31 am
I'll get you your screenies tomorrow if I can... the Hat still needs colour tweaking, but the Ursa has no forseeable problems...If I get a chance to finish it, I will, and I'll give you the screenies.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 16, 2003, 02:07:58 pm
Quote
Originally posted by Black Wolf
I'll get you your screenies tomorrow if I can... the Hat still needs colour tweaking, but the Ursa has no forseeable problems...If I get a chance to finish it, I will, and I'll give you the screenies.


im still having problems with the whole issue of getting this thing to work. when i catch u online,  u gotta tell me how u get urs to work, cause this is begining to give me a headache lol... but some of the tools i gots.... there complicated as hell, for example, wtf am i suppose to put in a MPQ file to make my ulysses to work? im just losssssssssst............................
Title: FS2 > Starcraft Modification... resources & project
Post by: Black Wolf on February 19, 2003, 04:50:16 am
More Screenies. Keep in mind, both new sprites will need tweaking (the Hat in particular) but they do work!

(http://www.westnet.com.au/gweber/images/hats.jpg)

A pair of GVD Hatshepsuts enjoying the ... abscence of bad guys.

(http://www.westnet.com.au/gweber/images/wireframe.jpg)

Sandwiches nice Myrmidon wireframe demonstrating one of SC moddings more irritating snags :(.

(http://www.westnet.com.au/gweber/images/ursa1.jpg)

3 Ursas, in formation heading off to... over there somewhere.

(http://www.westnet.com.au/gweber/images/ursa2.jpg)

The many sides of the GTB Ursa.

(http://www.westnet.com.au/gweber/images/ursaengine.jpg)

A perfect example of why we need a way to edit engine Glows :(.


Anyway, the Ursa will eventually (hopefully) have its weapons changed to bombs of some kind, giving it similar abilities to the Zerg Guardian (potent, ground only attack, no air attack), and the Hat will hopefully get some new serapis shaped interceptors too. We may also be playing with sizes to reflect the fact that the ursa is bigger than the Myrm, but since sizes in SC aren't all that important (Science vessel cutscene, anyone?) - we may not...
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 19, 2003, 05:40:47 am
there's only one pb: they stand still when they shoot. would be cool to have them fly like the carrier interceptor, they just fly around and shoot, never stop.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 19, 2003, 12:48:05 pm
Black wolf... wows....:yes: :yes: :yes: !!!!!!!!!!

im still trying to get around this nonsense with the SC issue. So far the SC community hasnt provided enough info on how to get by WINXP issues when it comes to making these mods and or patches... so im still locked outside doing anything for this dang game... (which i hate to say if this becomes an issue, then there might be no point in continuing, cause i know no one is going to wanna downgrade windows just to play a game...)

but.... i am recruiting from the SC community to see what they can do as in, create official original ships, possible tilesets, and original stats!!!

im in the SC main forum more, then SCUM (whatever that means lol...), and attempting to resolve this problem. if it comes down to that i cant exactly do a patch, but able to play the patches persay, then i will focus more on making the website, the player stats, organizing the "team" since were sorta unofficial.

which brings me to a new topic... we need development teams for both sides of the issue. so far its really only BWolf doing the SC shipping, me and him with the searching, and me with the website which is the works... i have requests from Stealth, KT, Venom who said he can contribute a few models..., and i know Sandwich has done a wireframe or two for BWolf... so from here on down, If you wanna join, leave your Name, Which Project particularly u wanna join, and what you can contibute.

i already know most of us might wanna stay on the FS side of things but if ur intersted, we can direct you the sources in which to make this mod happen....

------------registration form: quote below and leave in post---------

Name:
Contact:
Project - SC>FS2 or FS2>SC:
Skills/Abilities:
Availability:

-----------------end form-------------------------------------

thanks for the support guys & gals.....
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 19, 2003, 01:23:28 pm
Quote
Originally posted by Black Wolf
(http://www.westnet.com.au/gweber/images/wireframe.jpg)



(Science vessel cutscene, anyone?)


That myrmidon looks good, but when you talk about the irritating 'snag'... do you mean the coloring?  cause by the energy bar the ship is in perfect condition, yet the wireframe shows it as damaged.  for it to be perfect, it should be a gren wireframe, with no yellow, orange and red on it.

also, by the science vessel cutscene, do you mean the Starcraft introduction?  that's the only one i can think of offhand that had the science vessel in it
Title: FS2 > Starcraft Modification... resources & project
Post by: Nico on February 19, 2003, 02:50:02 pm
No, the ships in the intro are never seen anywhere else in the game.
the science ship is seen in the nuke cutscene, with the marines and a ghost fighting the hydralisks . and it is HUGE ( the science vessel I mean ). that's what I always disliked in SC, scales are ridiculous ( look at the size of the protoss carier in the loading screen! it's much bigger than a base! ).
Title: FS2 > Starcraft Modification... resources & project
Post by: Stealth on February 19, 2003, 03:06:53 pm
Quote
Originally posted by venom2506
No, the ships in the intro are never seen anywhere else in the game.


oh...

the only "cutscenes" i ever took the time to watch were three:
Broodwar intro
Starcraft intro
the one where Fenix is killed when his blades fail him. (very good one :D )
Title: FS2 > Starcraft Modification... resources & project
Post by: Knight Templar on February 19, 2003, 04:34:02 pm
Quote
Originally posted by deep_eyes

which brings me to a new topic... we need development teams for both sides of the issue. so far its really only BWolf doing the SC shipping, me and him with the searching, and me with the website which is the works... i have requests from Stealth, KT, Venom who said he can contribute a few models..., and i know Sandwich has done a wireframe or two for BWolf... so from here on down, If you wanna join, leave your Name, Which Project particularly u wanna join, and what you can contibute.

.


Me Fred some when port to freespace is complete. Me no know how to model.
Title: FS2 > Starcraft Modification... resources & project
Post by: deep_eyes on February 19, 2003, 06:23:40 pm
Quote
Originally posted by Knight Templar


Me Fred some when port to freespace is complete. Me no know how to model.


:p