Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Rictor on February 12, 2003, 08:06:42 pm

Title: The power of Vegastrike
Post by: Rictor on February 12, 2003, 08:06:42 pm
until now, I had though vega strike was kinda lame, due to the graphics

http://vegastrike.sourceforge.net/gallery/vegastrike_mod?&page=1 (http://vegastrike.sourceforge.net/gallery/vegastrike_mod?&page=1)


but I stumbled upon this: This looks on par or better (and higher poly) than full commercial games coming out such as Homeplanet and EVE

those are like 2000+ polies man..wow

Does anyone have any updated info on these guys. From what I see there are currently 3 projects working on a WC TC for Vegastrike. this one is: http://wcuniverse.sourceforge.net/

the screens have been updated on January 5, so somethings happening
Title: The power of Vegastrike
Post by: Anaz on February 12, 2003, 08:19:45 pm
pardon my language...but HOLY ****!! Reflections, high polys, beautiful effects...

/me wants...
Title: The power of Vegastrike
Post by: Kamikaze on February 12, 2003, 10:01:24 pm
definitely not quite Eve Online level (or commercial game level in general.. yet), but very, very impressive for a free engine :) I'll have to check this out in depth.

BTW:

caption on one image, would this be you Shrike? this:

"Cargo Ship coming out of a jump point. Note the reflections - Shrike
Viewed: 1033 times."
Title: The power of Vegastrike
Post by: Rictor on February 13, 2003, 12:17:36 pm
bump

more people should see this
Title: The power of Vegastrike
Post by: Nico on February 14, 2003, 05:06:00 am
that's cool. It really has evolved, and those privateer meshes are cool, they do more tha justice to the old sprites. My only complaint is that they're going overboard with the smooth shadings.
Title: The power of Vegastrike
Post by: Bobboau on February 14, 2003, 10:36:44 am
the models are all crappy, and too shiney, look like there coated with glass
Title: The power of Vegastrike
Post by: CP5670 on February 14, 2003, 11:01:58 am
Wow, this engine looks really good, especially the particle effects and stuff like that. The models and textures are somewhat mediocre, but that can be changed around easily if it is an open-source engine.
Title: The power of Vegastrike
Post by: Nico on February 14, 2003, 12:14:02 pm
Quote
Originally posted by Bobboau
the models are all crappy, and too shiney, look like there coated with glass


huh? the models are cool :?
I'd like eo see people doing better here for free :/
Title: The power of Vegastrike
Post by: Rictor on February 14, 2003, 03:59:52 pm
the models are cool

you may not like the model itself (the look) but they are all high poly and stuff. Thos models look to be 2000-3000 poly. Show me a games with that many polies,. commercial or otherwise. They are doing great for a freeware engine. The shininess looks cool, though it is overused somewhat. Now they only need to add some nice backgrounds and particles..


The models look super smooth (the mesh, not the shininess) like they're using polybumping (advanced stuff used only in a few games including doom3).

I really dont see how you can complain.
Title: The power of Vegastrike
Post by: Bobboau on February 14, 2003, 05:00:19 pm
a lot of polys != cool
Title: The power of Vegastrike
Post by: Rictor on February 14, 2003, 05:31:49 pm
are you being sarcastic or  not?

anyways, yes lots of polies=cool. Also shaders and lighting etc

I mean if you dislike the design of the ship thats another thing. Thats no indication of the engine though. I find the smooth shaders and gloss cool
Title: The power of Vegastrike
Post by: Nico on February 15, 2003, 03:59:33 am
Quote
Originally posted by Bobboau
a lot of polys != cool


no: a model that respects the original is cool. If you know the original centurions, galaxy, etc, you'd be impressed. Geez, everybody would go drool and all that crap if those had been posted in the FS2 modding forum. but blah, they're not for FS2, they suck. :rolleyes: .
Title: The power of Vegastrike
Post by: Bobboau on February 15, 2003, 04:34:49 am
no if they look like a polymodel and not a space ship they suck, FS2 did a very good job of hiding pollys, many star/freelancer ships look good and some of the larger Iwar ships look good as well,
also there is virtualy no textures on those ships
Title: The power of Vegastrike
Post by: Nico on February 15, 2003, 04:52:30 am
Quote
Originally posted by Bobboau
no if they look like a polymodel and not a space ship they suck, FS2 did a very good job of hiding pollys, many star/freelancer ships look good and some of the larger Iwar ships look good as well,
also there is virtualy no textures on those ships


I'm not talking about the maps, I'm talking about the mesh. the original ships are like that, with distinct parts and stuff. the dude who made those ships did them just how they're supposed to be.

-some of the larger Iwar ships look good-
so the rest looks crap? Ok I understand, no need to argue with you, you put tastes over skill. that's enough for me.
Title: The power of Vegastrike
Post by: Bobboau on February 15, 2003, 04:54:31 am
I didn't like the tugs and such, not that you generaly get a good look at them
Title: The power of Vegastrike
Post by: Barbarian on February 15, 2003, 05:20:00 am
More Polys Looks Coll, But has the Advers Affect in Game - Slow the ****ker Down if you have To meny High Poly Models, Esp on Internet Games etc
Title: The power of Vegastrike
Post by: Rictor on February 15, 2003, 07:26:46 am
yeah, I agree: the arent really many textures on them.

I suppose thats just because they havent been developed yet (I mean drawn or whatever) or the team decided it looked better (or more like the original) than alot of textures. Its a matter of taste really

I've never played the original Wing Commander (though I'm starting to wish I had lol) so I dont know if they're accurate or not. But they look cool, and thats the main thing. I think that if you're trying to aim for the "realistic" look, alot of textures are unnecessary. I mean look at a modern warplane, or a modern ship. They're one colour, gray. Unless you're trying at camoflague, theres really no need. And since space if black, I dont think you'de like al;l the ships to be black to fit in hehe

Barbarian: yeah, it takes more power, but it also looks better. New hardware can support better looking ships, so they figure you can run more stuff now (better looking) than 5 years ago.
Title: The power of Vegastrike
Post by: Nico on February 15, 2003, 08:33:55 am
those ships are from Privateer, which is quite old ( been out a year or two after Wing Commander2 if I'm not mistaken ).
Title: The power of Vegastrike
Post by: Barbarian on February 15, 2003, 10:02:27 am
Any Tips to get Privateer 2 to work on XP - i Miss it :(
Title: The power of Vegastrike
Post by: Nico on February 15, 2003, 10:10:30 am
Quote
Originally posted by Barbarian
Any Tips to get Privateer 2 to work on XP - i Miss it :(


It was already hard enough to make it work on 95 ( IIRC ), so... :p
Title: The power of Vegastrike
Post by: Barbarian on February 15, 2003, 10:20:20 am
I Had it Running Perfictly on Win 95 And 98 - MSDos Mode was Great, but Me and XP Dond have that God Send and Priv 2 is Currntly gathering Dust - i Boged it to Run on XP sorta - it just goes 10 x the Correct Speed and id Jerky as **** :(
Title: The power of Vegastrike
Post by: Rictor on February 15, 2003, 07:30:18 pm
I played Privateer 2, man it was sweet.

It'de be cool if all the mod teams got together to make a cohesive mod of WC or Privateer
Title: The power of Vegastrike
Post by: Barbarian on February 16, 2003, 11:22:56 am
Quote
Originally posted by Rictor
I played Privateer 2, man it was sweet.

It'de be cool if all the mod teams got together to make a cohesive mod of WC or Privateer


Agreed
Title: The power of Vegastrike
Post by: Darkmage on March 15, 2003, 10:14:41 pm
there is only ONE wing commander mod for vegastrike, Wing Commander Universe, it is a Privateer remake that is much bigger than the original was
those meshes will probably never be in the final version because they are THE original meshes used to render the sprites in those old games. and we can't get enough of them so you'd have 5 ships with 40,000 polys and the rest with less.. which would suck.
Title: The power of Vegastrike
Post by: Nico on March 16, 2003, 04:07:26 am
Quote
Originally posted by Darkmage
those meshes will probably never be in the final version because they are THE original meshes used to render the sprites in those old games.


where could one find those? :doubt:
Title: The power of Vegastrike
Post by: Rictor on March 16, 2003, 06:17:48 am
well you could always improvise, add details and such to the meshes for which you dont hve the originals. Just imagine you're doing a hi-poly model and slap on some details etc.

Does the game run at a decent framerate with the current 40k poly ships? Its hard for me to picture it, but it would be so cool if it were true.

BTW  is there an expected release date, or atleast a release date for a demo. I bet I'm not the only one who would be very exited to try it out.

anyways, good work, gives me hope for the whole space sim/ fan mods sector.
Title: The power of Vegastrike
Post by: KARMA on March 16, 2003, 07:05:58 am
personally i think that more polys does not always mean better models... we are talking about a game and not a render....and these models are for renders as they said
a good game model is a good balance between details and performance... you don't need details that you can't even notice in game, or that you can realize more efficently with textures...
i have to agree instead about the game engine..nice reflections...nice effects...and nice engine if it can handle those models w/o many problems
Title: The power of Vegastrike
Post by: Baron MacDoblin on March 17, 2003, 11:00:31 am
Quote
Originally posted by venom2506


where could one find those? :doubt:


You're talking about meshes that never existed, nugget.