Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Rampage on February 13, 2003, 02:36:50 pm

Title: Calling Bobboau: POF Animation
Post by: Rampage on February 13, 2003, 02:36:50 pm
One thing that we have not gone for in Freespace 2 is to animate POF files like that of the Descent Series.  With this feature, MODders would have infinite possiblities with POF models. (Although this will change after this has been accomplished.)

The Descent 1 POF Animation Header is given below:

Code: [Select]

struct
{
 int16 numFrames;                  //Number of different animation states
 anim_angs[numframes][numModels];  //The list of anim angles for all models. numModels is number of models (see OHDR block).
}


The code for Descent 1 is available, so check it out and continue to improve Freespace!

Rampage
Title: Calling Bobboau: POF Animation
Post by: Bobboau on February 13, 2003, 10:15:44 pm
I did look into a posable animaton system but it didn't go any farther than me trying to get some submodel properties parsed into a data structure