Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Gortef on October 13, 2001, 02:32:00 pm
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ok I'm trying to make a mainhall for the Robotech MOD which differs from the FS2 orig. a lot... ála Babylon Project (I'm currently testing it on 1024 res only). And well I thought I got it all figured out but then...
when I move the cursor over any selection (Ready room, optiont etc.) it allways -I repeat allways- tries to exit the game. I compared the mainhall table I had and the B5TC maihall table... and I just couldn't see any clue what they did that I didn't :\
I changed the coordinates... and edited the Mainhall Mask image... what else do I need to to do? Could you help me, please.
Oh and another one... when I make a model with Cinema4D and export it into DXF.. Segeltuch does not show it... it has showed dxf files before, but why not now. Cinema4D can export models into 3DS, so is it possible to continue from there and keep the material/skin.
whew...
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Aki Malinen (Gortef)
gortef@acmecit
y.com
Creator of the
Enemies
United ,
Additi
onal Files
"This... is.... not... good"
"Not...good..." - Alpha 3
(Enemies United
-Junkyard)
Robotech MOD for
FS2
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Hi aki (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Nice to see you at HLP (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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hehe, hi Nico (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I've been here now and then... lurking mostly (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
edit: damn... I just noticed that my sig here is out of date and totally screwed up (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)
[This message has been edited by Gortef (edited 10-13-2001).]
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Hehe. This is what you get when you ask a hard question. Either no-one responds or just greets you (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Hiya Gortef. Long time no see (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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sadly you're right Jabu (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Hello there too...
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Hi good to see you (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Edit: Don't use segeltuch it is crap for conversions and whatever it can do..If i d/led a 3ds file ill used Treu Crap to make a cob out of it and then used PCS to convert it to .POF (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Maby this is all wrong since i am not a modeler but ask Venom he knows (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://www.3dap.com/hlp/hosted/inferno/headz.gif)
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[email protected] Staff member of
Inferno,
Don't loose
your headz
over it.
Soc Inferno
Project Rebellion ("http://www.avengershome.co.uk/rebellionhtml/")
Gost of the past ("http://www.gotp.f2s.com/")
iqc 102628858
Pizza rules over pasta!
Look at me i am a hottie
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Quick question for Gortef, is there any way of turning off the link to the techroom in the regular FS2 main hall? (just plain editing it out of the tables)
My attempts to do so haven't worked too well, but if someone who knows how to can do up a techroom edited out 1024x768 default FS2 mainhall, I'd be in their debt...
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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thanks for all the existing welcomings and possible future ones.
darkage: I know that segel is not the best one aroud (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) thanks for the hints
Ace: I'm not sure, I haven't tried it... but take a look at the mainhall.tbl... from there you should be able to remove all references to the techroom
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Aki Malinen
[email protected]
[This message has been edited by Gortef (edited 10-14-2001).]
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Originally posted by Gortef:
Ace: I'm not sure, I haven't tried it... but take a look at the mainhall.tbl... from there you should be able to remove all references to the techroom
otherwise make the button 1 pixel wide and move it anywhere. people won't find it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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That's what Avenger said Venom, the problem is that all you have to do is right click and the main hall cycles between "hotspots" so people can still acess it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
I'll try editing out the tech room again...
Edit: Got it to work, now shmucks will have a *much* harder time crashing FS2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 10-14-2001).]
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*Bumb*
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I think it would be cool, if we were going to fly a red alert mission, the mainhall would be on red alert! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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you mean red light flashing and frightened and sleepy people runnign around...