Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FreeTerran on February 14, 2003, 11:19:18 am

Title: 256 Color in the interface up to 16,7 mio
Post by: FreeTerran on February 14, 2003, 11:19:18 am
Gives a mod that make the interface colors from 256 up to 16,7 mio
Title: 256 Color in the interface up to 16,7 mio
Post by: Galemp on February 14, 2003, 02:03:33 pm
:wtf: :confused:
Title: 256 Color in the interface up to 16,7 mio
Post by: Joey_21 on February 14, 2003, 02:17:07 pm
I think he's trying to say to up the interface image colors to 16 million instead of 256. I also think this has been mentioned before...
Title: 256 Color in the interface up to 16,7 mio
Post by: Tiara on February 14, 2003, 02:26:28 pm
Now that would increase the visuals hella much. :D
Title: 256 Color in the interface up to 16,7 mio
Post by: Solatar on February 14, 2003, 03:07:38 pm
*mother voice* now say the magic word....
Title: 256 Color in the interface up to 16,7 mio
Post by: Nico on February 14, 2003, 03:10:31 pm
hurry up!!!
"runs"
Title: 256 Color in the interface up to 16,7 mio
Post by: Bobboau on February 14, 2003, 04:38:57 pm
actualy the internal usage is in 16million colors, it is just that none of the input files suport it
Title: 256 Color in the interface up to 16,7 mio
Post by: Sesquipedalian on February 14, 2003, 05:52:44 pm
Make the image in 16 million colours, and then when you are done, convert it to 256 colours using an optimised pallete.  If you have a graphics program worth the CDs it came on, the results will be visually indistinguishable.

You see, the image itself may only be 256 colours, but those 256 colours can be any 256 colours at all[/b].  We are not confined to only using 256 colours in total in FS2, but rather of the 16 million colours we can use, 256 of them can be put into any one image, and no two images need to have the same 256.

So actually it won't do much to improve the visuals at all.  It will just increase files sizes and processing time for no good purpose.
Title: 16.7 mio colors mod for interface
Post by: FreeTerran on February 15, 2003, 11:15:35 am
Is mod in planning that make the interface colors up to 16.7 mio or not.
Title: 256 Color in the interface up to 16,7 mio
Post by: Galemp on February 15, 2003, 11:21:44 am
Nein.
Title: 256 Color in the interface up to 16,7 mio
Post by: Sesquipedalian on February 15, 2003, 12:16:32 pm
There is no need, Free Terran.  Here is an example of what I mean:

16.7 million colours:
(http://www.3dap.com/hlp/hosted/scroll/misc/ntflogo24bit.bmp)

256 colours:
(http://www.3dap.com/hlp/hosted/scroll/misc/ntflogo8bit.bmp)

One can't see any difference, but the 16.7 million colour image has a much larger file size and takes longer to load.
Title: Re: 16.7 mio colors mod for interface
Post by: Solatar on February 15, 2003, 12:17:01 pm
Quote
Originally posted by Free Terran
Is mod in planning that make the interface colors up to 16.7 mio or not.


Don't you think you're being extremely rude? I do.
Title: 256 Color in the interface up to 16,7 mio
Post by: diamondgeezer on February 15, 2003, 12:39:15 pm
Go easy, Hades - he's foreign :)
Title: 256 Color in the interface up to 16,7 mio
Post by: Solatar on February 15, 2003, 01:18:47 pm
It wasn't the lack of please or thank you's, just the :mad: smiley and him demanding...
Title: 256 Color in the interface up to 16,7 mio
Post by: ZylonBane on February 17, 2003, 03:37:15 am
It's an eastern-European thing.

Or at least, it sure seems to be.
Title: 256 Color in the interface up to 16,7 mio
Post by: Bobboau on February 17, 2003, 05:48:14 am
no I think it was the "*are you going to do it or not*" atitude after explaining the situation
Title: 256 Color in the interface up to 16,7 mio
Post by: ShadowWolf_IH on February 17, 2003, 07:23:38 am
Quote
venom2506

hurry up!!!


i always thought the magic word was ....now
Title: 256 Color in the interface up to 16,7 mio
Post by: Unknown Target on February 17, 2003, 08:30:55 am
:rolleyes:
Give him a break guys, he's new.
Plus, I wouldn't mind seeing this, too.
Title: Re: Re: 16.7 mio colors mod for interface
Post by: Kazan on February 17, 2003, 12:08:27 pm
Quote
Originally posted by Hades


Don't you think you're being extremely rude? I do.


he was asking you asshole

how do i know? because i can talk to him in his native language
Title: 256 Color in the interface up to 16,7 mio
Post by: kode on February 17, 2003, 12:43:48 pm
which one? german or asshole?
Title: 256 Color in the interface up to 16,7 mio
Post by: Fry_Day on February 18, 2003, 12:37:52 am
Just to disabuse you fellows, PCX files DO support 24-bit colors. It's just that FS doesn't support loading 24-bit PCXes.
If someone wants to change that, it's pretty simple, though.
24-bit PCXes store first all the red values of pixels, then all the green values, and then (surprise) the blue values. Actually, it's just like 3 8-bit PCXes one after teh other, except that there's only a header in the beginning, and there's no palette at all. You can tell if it's a 24-bit image in two ways by the header. Firstly is BPP, which should be 3, and as a failsafe, NPlanes should be set to 3 also. After decompression you should have something like three arrays, say, red[], green[], blue[], and then you should do something like image= rgb(red,green,blue);
Title: 256 Color in the interface up to 16,7 mio
Post by: CptWhite on February 18, 2003, 04:25:46 am
i'djust like to add that whatever reducer you use there is obviously a noticable drop in quality from 16m to 256 colours, especially with a large range of different hues.  Everyone should use "bright" to convert down

Bright Download (http://www.btinternet.com/~ken.sue/Bright.exe)

Bright Usage Instructions (http://www.btinternet.com/~ken.sue/Bright.txt)

It will convert 16m to 256 pcx files and is MUCH better than photoshop or paint shop pro.
Title: 256 Color in the interface up to 16,7 mio
Post by: Bobboau on February 18, 2003, 05:04:58 am
that is correct! :nod:
Title: 256 Color in the interface up to 16,7 mio
Post by: Sesquipedalian on February 18, 2003, 09:09:54 pm
But not better than Corel Photopaint (see above). ;)

Still, for those who use one of those... other... programs, do try out Bright.

Oh yeah, Fry_day, thanks, we know PCX can do 24-bit (or at least, I do).  :)  The issue is whether it is really worthwhile to up FS2 to 24-bit, when a good graphics program can reduce the pallettes so well.
Title: 256 Color in the interface up to 16,7 mio
Post by: CptWhite on February 19, 2003, 01:50:37 pm
i doubt very much that photo paint is better than bright.