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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WS-Thunder on October 18, 2001, 04:44:00 pm

Title: A stupid level building question that I need answered.
Post by: WS-Thunder on October 18, 2001, 04:44:00 pm
I know this is probably a stupid question to ask at this point but here goese... I have read the walkthrough and I have done the walkthrough. I have a level built with FS1 that works fine. I haven't built any new levels for a couple of months and now I am remakeing that same level for FS 2 and I can't get the objectives to work right. In this mission you are ordered to gaurd a space station in the breifing. Then you enter the mission and you go through some intro storyline. Then a ship jumps in and you are suposed to take it down. I have the objectives set up the same. However, I need to know how to set it up so that the objective will show up in the box. I need someone to explain what it means by validate and invalidate and how to set up the text for the box (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)) Thanx in advance. This is mostly to refresh my memory.

Also, to add to that, in the other mission I told a fighter to follow a waypoint path with a priority of 89 and to warp out with a priority of 88. Then I told it to attack any ship with a priority of 0 in hopes that it would ignore all my ships and the space stations in the level. However, when he doese this he attacks the other ships and won't follow his waypoint path. How do I set this up so it works. Remember that in FS 1 it works fine.
Title: A stupid level building question that I need answered.
Post by: joek on October 18, 2001, 05:24:00 pm
 
Quote
Originally posted by WS-Thunder:
However, I need to know how to set it up so that the objective will show up in the box.

Which box, the in-flight Directives? Well when you select an event which you want to display a Directive, type the Directive text in the box below the events list which says "Directive text".

If the question's about how to get the directive to show up when the ship shows up, then you set the event to:

<PRE><FONT SIZE=+1>
when
+ and
  + has-arrived-delay
    + [ship name]
    + 0
  + is-destroyed-delay
    + [ship name]
    + 0
+ do-nothing
</FONT></PRE>

That should work (at least I know it does for fighters/bombers).

 
Quote
Originally posted by WS-Thunder:
Also, to add to that, in the other mission I told a fighter to follow a waypoint path with a priority of 89 and to warp out with a priority of 88. Then I told it to attack any ship with a priority of 0 in hopes that it would ignore all my ships and the space stations in the level.

Try it without the attack order. Do you want the ship to follow a waypoint path and then to warp out? Cause then you set it's orders to follow the waypoint (once) and you set it's Departure Cue for when the ship is done with the waypoint.

Well, that's the best help I can give.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Joe.

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