Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Ulundel on February 16, 2003, 08:21:16 am

Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 08:21:16 am
...one hell of a big problem

(http://www.hot.ee/ulundel/renders/houston.jpg)
Title: Houston, we've got a problem...
Post by: an0n on February 16, 2003, 08:23:49 am
Melikes the text alot. Me doesn't like the lighting on the Deimos.
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 08:25:18 am
More red maybe?
Title: Houston, we've got a problem...
Post by: an0n on February 16, 2003, 08:32:13 am
Try making the maps darker, but putting more red light on it.

ATM it looks too faggoty. All purply-pinky.
Title: Houston, we've got a problem...
Post by: Stunaep on February 16, 2003, 09:26:12 am
AAARGH!!! THE LENS FLARE IS HURTING ME!!! IT'S HURTING ME!!! !GET IT OFF, GET IT OFF, GET IT OFF!

Apart from that little comment, yes as An0n said, make the lighting on the Deimos more purple. I like the interlace effect though.

Oh yes, and make the beams actually hit something. :p

*curses Ukulele for having my Max 4 disc.*

You don't think you could throw it all the way to Saku? It's only 12 or so km.
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 09:33:17 am
Quote
Originally posted by Stunaep
AAARGH!!! THE LENS FLARE IS HURTING ME!!! IT'S HURTING ME!!! !GET IT OFF, GET IT OFF, GET IT OFF!

Apart from that little comment, yes as An0n said, make the lighting on the Deimos more purple. I like the interlace effect though.

Oh yes, and make the beams actually hit something. :p

*curses Ukulele for having my Max 4 disc.*

You don't think you could throw it all the way to Saku? It's only 12 or so km.


I'll rerender it, when the time is right. Must not reveal anything, must not reveal anything...

Hit something? Well, if you really want to see Redwood dead, why not...

Not Ukulele, not UKULELE

And you'll get your discs tomorrow.
Title: Houston, we've got a problem...
Post by: Stunaep on February 16, 2003, 09:38:35 am
I'm not coming to school tomorrow. I'm sick, remember.
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 09:39:40 am
Oh...
Title: Houston, we've got a problem...
Post by: Warlock on February 16, 2003, 09:49:58 am
Also make sure you use the sun as the main light source. The side away from the sun shouldn't be brightly lit. On the Demios darken the non-sun side up a bit more then have an infinite light cast a red shine accross that same side. That will give it the look that the beam itself is what's lighting it up.
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 10:00:58 am
Point taken. :)
Title: Houston, we've got a problem...
Post by: Ashrak on February 16, 2003, 10:28:16 am
ukulele peris hää



enivei what font is that and tell me again how to make scan lines?
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 10:30:29 am
Font is Xenotron and making scanlines is very easy - it can be done with most of rendering programs as well with PSP, PS and various other image editing programs.
Title: Houston, we've got a problem...
Post by: Warlock on February 16, 2003, 10:47:32 am
Another note ... more as to the posting of the image ... use lvlshot instead of the img tag :)
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 10:50:06 am
Good idea Warlock. Now, I just need 15 minutes...
Title: Houston, we've got a problem...
Post by: Warlock on February 16, 2003, 11:06:45 am
*starts timer*


:D
Title: Houston, we've got a problem...
Post by: Ashrak on February 16, 2003, 11:21:38 am
ulukleble loe mu eelmist posti
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 11:26:04 am
Quote
Originally posted by Ashrak
ulukleble loe mu eelmist posti


Yeah, so what?
Title: Houston, we've got a problem...
Post by: Nico on February 16, 2003, 11:30:17 am
isn't the motion blur ( ? ) on the deimos inverted?
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 11:32:53 am
Wierd but impossible. I double checked that it moves right, before rendering.
Title: Houston, we've got a problem...
Post by: Tiara on February 16, 2003, 11:35:11 am
The Deimos is very lucky (or the Shivans are just plain incompetent). The Deimos dodged 3 beams at once :p
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 11:37:54 am
But it's just not a Deimos. It's Actium ;)
Title: Houston, we've got a problem...
Post by: Knight Templar on February 16, 2003, 11:41:37 am
I like.

Do what the commoners say though and change the lighting from the star and beams and such.

Very nice :yes:
Title: Houston, we've got a problem...
Post by: Warlock on February 16, 2003, 11:49:30 am
Commoners ?  LMAO! :p
Title: Houston, we've got a problem...
Post by: Ulundel on February 16, 2003, 11:50:56 am
Commoners... :D ;7
Title: Houston, we've got a problem...
Post by: Ulundel on February 17, 2003, 09:04:53 am
Akh. *kicks Max*

Can't get the red glow on the Deimos right...so it'll stay that way.
Title: Houston, we've got a problem...
Post by: Warlock on February 17, 2003, 09:17:29 am
That part could be done in photoshop or what not. But that side would need to been rendered darker still.
Title: Houston, we've got a problem...
Post by: BlackDove on February 17, 2003, 10:55:54 pm
hmm I always thought it was "we have a problem"
Title: Houston, we've got a problem...
Post by: Stryke 9 on February 17, 2003, 11:04:25 pm
Either way.
Title: Houston, we've got a problem...
Post by: Knight Templar on February 17, 2003, 11:44:25 pm
Quote
Originally posted by BD
hmm I always thought it was "we have a problem"


aparently not in Estonia...
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 01:41:28 am
http://www.google.com/search?q=houston+we%27ve+got+a+problem&ie=UTF-8&oe=UTF-8&hl=et&lr=

http://www.google.com/search?hl=et&ie=UTF-8&oe=UTF-8&q=houston+we+have+a+problem&lr=
Title: Houston, we've got a problem...
Post by: Stryke 9 on February 18, 2003, 03:10:43 am
ARR!
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 03:21:00 am
wha?
Title: Houston, we've got a problem...
Post by: Turnsky on February 18, 2003, 03:39:47 am
Quote
Originally posted by Stryke 9
ARR!


the spam pirate strikes again i see
Title: Houston, we've got a problem...
Post by: Stryke 9 on February 18, 2003, 04:01:13 am
Yar! Get a life and cease yer incessant following me around, ya swag, or I'll have ye keel-hauled!
Title: Houston, we've got a problem...
Post by: Turnsky on February 18, 2003, 04:16:16 am
you and who's army? :D
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 08:31:01 am
Ah, I decided to finish this before I go. Here...

(http://www.hot.ee/ulundel/renders/houston.jpg)
Title: Houston, we've got a problem...
Post by: Warlock on February 18, 2003, 09:27:11 am
Much better on the lighting !

Great job ;)
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 09:35:11 am
Well, Stunaep showed me how to make this red lightning look real but...thanks
Title: Houston, we've got a problem...
Post by: Warlock on February 18, 2003, 10:31:21 am
He showed you ,....but you did it ;)

Remember EVERYone here has learned a trick or two from someone. Never let that make you feel your artwork is anything less then it should be ;)

That's half the purpose of this forum,...teaching each other.
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 10:40:06 am
Yeah...I'll soon reveal my major plan to take over the world ;) an oh yeah, it has very much to do with art :p
Title: Houston, we've got a problem...
Post by: Warlock on February 18, 2003, 11:53:43 am
lmao
Title: Houston, we've got a problem...
Post by: Razor on February 18, 2003, 12:06:58 pm
Quote
Originally posted by Ulundel
Ah, I decided to finish this before I go. Here...

Not bad, but you've gone too far with those TV like lines there whatever those are. What's with the white Ravana's hangar? The sun has too much flares in it. Remove them. Ravana beams are way too light. Play Freespace 2 again and see that they are actually much darker. By the way, that's done in Max right?
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 12:19:17 pm
Well yeah. The scene has many lights and they're reflecting from the hangar.

I don't see anything wrong with the scanlines. Its part of the story - screwed situation, screwed image quality.
Title: Houston, we've got a problem...
Post by: an0n on February 18, 2003, 01:20:02 pm
Quote
Originally posted by Warlock
Remember EVERYone here has learned a trick or two from someone.

I haven't.

Well, except this ping-pong-ball trick.....err...............*runs*
Title: Houston, we've got a problem...
Post by: Ulundel on February 18, 2003, 01:33:28 pm
Quote
Originally posted by an0n

I haven't.

Well, except this ping-pong-ball trick.....err...............*runs*


Let's never discuss that again.
Title: Houston, we've got a problem...
Post by: Stryke 9 on February 18, 2003, 03:06:02 pm
Bad highlights! Bad! Down!


Reduce the specularity on the Ravanna, esse. It's not a freakin' mirror.;)
Title: Houston, we've got a problem...
Post by: beatspete on February 18, 2003, 03:06:08 pm
The two forward LRED beam cannons are on the lower two 'prongs' of the front four, ie turret01 and turret02.


This message was brought to you by the ORCDFC (Official Ravana Class  Destroyer Fan Club).


;)
Title: Houston, we've got a problem...
Post by: Ulundel on February 19, 2003, 12:35:59 am
Now you tell me... ;)

But the render stais as it is. No time to remake.