Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on February 16, 2003, 10:13:45 am

Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 16, 2003, 10:13:45 am
I need a pof editor that can edit a 836 poly (LOD0) model with glowpoints.... PCS seems to crash on saving it, modelview won't load and I've no idea how Bobs new one works (no labels on the icons for the version I've got - which I presume is latest).  The model works in FS2, though.

So, is there a newer version of PCs than the one Kazans site (i.e. after the release the code), or even a version of modelview with higher poly limits (which I heard somewhere....).  Or something, becuase this is a pain in the arse......
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 01:23:14 pm
have you tryed Aurora (http://www.hard-light.net/forums/index.php/topic,13062.0.html) ?
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 16, 2003, 03:59:53 pm
Quote
Originally posted by Bobboau
have you tryed Aurora (http://www.hard-light.net/forums/index.php/topic,13062.0.html) ?


Yep.  Very nice design, but I don't have a sodding clue what the buttons are.
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 04:04:20 pm
new, copy, and delete
in that order left to right, for all of the chuncks

all other buttons have text on them
oh, don't mess with the load/save chunk things they arn't realy working very well yet
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 16, 2003, 04:34:01 pm
Well, what's the most uploaded version?  Because clicking on the icons doesn;t actually do anything in the version I've got.........
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 04:42:52 pm
you know what it looks like it hasn't actualy updated for a long time, that is a very old build that is up there, I shall make sure there up to date

check this (http://freespace.volitionwatch.com/blackwater/aurora.zip) it should be up to date

and now that I think of it you're probly confused by the render controles too, I had forgoten about them,
they are from left to right
fire frame, lighting, smoth shadeing, destroyed subobjects, textureing, shields, and context (ie the little indicators for were a gun point or subsystem (ect...) is)
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 16, 2003, 04:49:47 pm
Quote
Originally posted by Bobboau
you know what it looks like it hasn't actualy updated for a long time, that is a very old build that is up there, I shall make sure there up to date


The source version is up to date (just DL-ed) - looks very nice BTW.  Noticed 2 problems, though;

1/ For some reason it's only loadin the textures for part of my model (front half) - the whole model uses the same texture BTW.

2/ You get stuck in an error message if you type a alphabetic character in a numeric field - i.e. you get the error message, but you don't get time to alter the value before it reoccurs.  this could be a pretty big annoyance (I had to ctrl-alt-del) - i think you should maybe add a delay for checking the error after the box pops up.

EDIT;  Reset view command could be handy, if it's not in there already.
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 05:03:37 pm
1.) I have recently seen some weird things when UVs are out of range (ie not between 0.0 and 1.0), this may be what you're seeing

2.) yup, this is a bit of a bug, I have made it a little better, try not moveing youre mouse, if you hit enter and another number realy quick you should be able to break out of it for now.
this is something I need to do diferently.

you mean something that would reset to the defalt view (wich would have the ship faceing away from you) ?
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 16, 2003, 05:16:02 pm
Quote
Originally posted by Bobboau


you mean something that would reset to the defalt view (wich would have the ship faceing away from you) ?


Yeah.. and, for that matter, left/right/front/back etc views.  Just for accuracy of view, as getting an exact lineup can be tricky with a mouse.  I can't imagine it would be too complex (my knowledge of 3d programming is about 0, obviously) - if you're using some sort of set eyepoint for the viewere, it would only be setting it's position value.
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 05:24:13 pm
no, it wouldn't be that dificult at all, in fact it would be fairly trivial the way I have things set up,
I just rarely used them my self so it wasn't something I thought about,
I'll try and remember implementing it next time I'm working on it
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: ShadowWolf_IH on February 16, 2003, 06:43:45 pm
i can't use aurora.  It first tells me that i can't redistribute the executables, then it says invalid color depth, then it says initialization failed, then it says an unsupported operation was attempted.  Then i have to ctrl alt del to shut it down, cause when i hit ok, it says the same thing.....an unsupported operation was attempted.
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 06:48:19 pm
wow, you are running you desktop in 256 colors?

what is you're color depth?
and what card are you useing?
this has been a major problem in compatability,
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: ShadowWolf_IH on February 16, 2003, 06:59:28 pm
24 bit

intel 810, and a voodoo 2
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 16, 2003, 08:39:36 pm
try running in 32 or 16 bit, 16 being the prefered
I hadn't thought of 24 bit...
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: ShadowWolf_IH on February 16, 2003, 11:10:20 pm
worked in 16 bit.  now if i could just figure out how to use the damned thing......lol.  Looks good though.  Sorry aldo, didn't mean to steal your thread.
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 17, 2003, 12:03:56 am
well just load up a model, and edit away
if you hit ctrl it should alow you to move the currently selected... whatever
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: ShadowWolf_IH on February 17, 2003, 12:08:44 am
i'm just starting to learn this stuff........will you be adding a cob2pof to this?
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 17, 2003, 12:34:23 am
I hadn't planed on it but I might, kazan said I could usa any and all of the code I might want from PCS, so maybe

if you want to learn how to POF edit check my sig
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 17, 2003, 03:49:37 pm
Glowpoint editing seems a bit dodgy (maybe?) - the model I used Aurora for CTD-ed on the techroom (have the model as fighter01.pof), whereas the PCS equivalent worked.  

 I should point out I only used Aurora to do the glowpoints, though....the difference between the 2 I tested was which program I added the glowpoints with.

EDIT;  Actually, I think the Aurora version had the 'display time', etc variables for the glows set to 0 - this may have caused it.  If so, might be a good idea to handle this in the actual game code (use some set of default values if == 0).
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 18, 2003, 05:11:05 am
no I was giveing the version as 3000, wrongly thinking it wouldn't care,
actualy I had forgoten to enable the glow point saveing in that earlier build
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 18, 2003, 06:26:19 am
Quote
Originally posted by Bobboau
no I was giveing the version as 3000, wrongly thinking it wouldn't care,
actualy I had forgoten to enable the glow point saveing in that earlier build


ah.  Looks like Aurora's my only hope, anyways, as PCS seemed to be randomly crashing and corrupting my models last night - had to redo the Achilles pof data about 5 times with no luck sofar....
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 19, 2003, 02:02:58 am
so it is all working for you now?
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Darkage on February 19, 2003, 02:24:13 am
Do the textures need to be in the folder where aurora is installed?

Meh...i can't be arsed to read your first post again:)
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Bobboau on February 19, 2003, 02:56:11 am
the textures that are in the zip need to be in thae same folder as Aurora, other than that textures on a model need to be in the same folder as the model you open
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: aldo_14 on February 19, 2003, 04:23:15 am
Quote
Originally posted by Bobboau
so it is all working for you now?


Yup (see GTxF Achilles thread)
Title: AAAAAAAAAAAHHHHHHHH (pof editing)
Post by: Darkage on February 19, 2003, 07:11:15 am
Quote
Originally posted by Bobboau
the textures that are in the zip need to be in thae same folder as Aurora, other than that textures on a model need to be in the same folder as the model you open




Hmm....

When i opend a model in the data/maps directory where all the maps of the model where placed in Aurora couldn't find all textures but they where in the maps directory.