Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Stryke 9 on February 18, 2003, 05:12:09 pm
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I need a comparison of software real quick. And no, I don't give a **** which ones people think are good and bad. Specifically, I wanna know what Maya and Softimage can and can't do well, and whether their design is more along the object-based lines of MAX or the modal **** Lightwave does, or if they're designed for scratch meshes.
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anything any of those can do, lightwave can do better.
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Problem is, I can use Lightwave about as well as a chicken can use a rotary phone. The "modal" thing just drives me nuts, and it's not from lack of trying that I've given up. I still use it as a renderer, occasionally, since I can handle the textures, Hypervoxels, and hair **** fairly well, but the modeler's hell.
Thus, I'm looking for alternatives. I can't afford MAX and the warez versions don't work on my oversecured system. Ray Dream and Carrara are very nice, but they have limitations and I can't get into the three or four millions of polys with them. Same with most everything else. I need something top-of-the-line, I need one I can find a cheap version of (all but MAX), and I need one I can use (not Lightwave or anything like it).
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Originally posted by Carl
anything any of those can do, lightwave can do better.
lets see your evidence?
Both Maya and Soft take ALOT of patience to learn - these are programs that dont put everything in with nice presets. You can get better results and far more control far more intuitively with so called top-of-the-range packages, but if you want to learn them quick - forget it.
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Originally posted by wEvil
lets see your evidence?
Both Maya and Soft take ALOT of patience to learn - these are programs that dont put everything in with nice presets. You can get better results and far more control far more intuitively with so called top-of-the-range packages, but if you want to learn them quick - forget it.
don't pay attention, he said that just to piss people off :p
you can but he has never tried any of those.
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Choosing the Right 3D Application and Total Solution for you... (http://zaon.org/forums/showthread.php?s=&threadid=299) :yes:
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oh, I know that post :D
btw, check the whole forum, lots of nice ship meshes there.
I used to post at Zaon, but got little feedback, so I gave up.
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unfortunately I disagree with his evaluation of Mental Ray on several points - and there IS a reason why Brazil isn't part of large studio pipelines. Its a capable renderer but compared to mental ray? pfft.
You can connect XSI to renderman via exporting the dotXSI file - apparently animal logic have written a plugin but considering the enourmous amount of integration XSI has with mental ray you don't even need PRman. I just dont see why he raves about PRman so much - its not very powerful without a team of TD's working on bits and peices behind the scenes.
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well, the thing about renderers is that it's even more a question of tastes than the modeler. Coz it determinates the look of the actual render. Zaondude LOVES brazil, for exemple.
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Originally posted by venom2506
oh, I know that post :D
btw, check the whole forum, lots of nice ship meshes there.
I used to post at Zaon, but got little feedback, so I gave up.
Yeah, I love those ships. Makes me go :eek2: :eek: and then :( at my own skillz. :blah: