Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on February 20, 2003, 04:06:14 am
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Would it be possible for a player to dock to another object? Either manually lining up the dockpoints and pressing D (or something), or pressing a key to make the AI takeover, once the player has gotten himself near enough the dockee.
What I'm thinking is - if the player was flying a Triton, is it possible to create a system whereby he could pickand drop off cargo crates. Similarly, it might make rearming easier - no more waiting around for the support ship to fanny about, you can just zoom up to it then line up the dock yourself. Well, maybe.
And while we're on the subject, how about allowing a mission writer to force the player's ship to perform AI tasks. Perhaps hitting A could force the player's fighter to fly a series of waypoints, thus simulating an autopilot. That kind of thing. And you could have a hostile influence take control of the player's fighter, making it attack his own side whilst the player is helpless to stop it, perhaps.
Anyway, the can has been opened - I leave you guys to deal with the worms :)
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You mean a docking system like in XWA?
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Er... I honestly don't know. In my experience, SW games are things that happen to other people.
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What makes you think we'd rather be flying a huge freighter than a fighter?
AI taking over the ship controls is a good idea, though: leave it to the mission designer to decide how to use it.
EDIT: Ooh, I have two SA avatars...
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:rolleyes: What makes you think people wouldnt?
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Originally posted by GalacticEmperor
What makes you think we'd rather be flying a huge freighter than a fighter?
... leave it to the mission designer to decide how to use it. [/B]
QED
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i personally think Diamond Geezer has a great idea... that would be cool.
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Yes, yes..
This has been suggested before and I would really love having that option (letting AI take control of a player-flyable). I would go about tinkering with it myself if I'd know where to start.
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...could be useful. You could dock with a static ship to rearm, make an intresting feature for a "paintball" or "capture the flag" multiplayer type mission.
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DG, even better is if you can also have a way to use a SEXP to turn off the HUD. Then guess what we have? In-game cutscenes!
Still need a way to teleport the ship around tho...
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'This would be pretty cool I think - very useable. And Flying Freighters is one thing that's never been handled well by FS2 - you can barely do it.