Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on October 20, 2001, 02:36:00 pm
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I've uploaded 512x512 hi-res textures for the GTB Peregrine to the website
( see http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000335.html (//"http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000335.html")
for info)
But I'd like someone to post up a screenshot here for comparative purposes (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) - I'm not using the reg tweak at the mo - and if someone could try out the ship, in Glide with the ambient light removed, and post a rear screensot of the red tail lights, I'd appreciate it also (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(I'm trying to check the effects of the $ND entry, but Glide doesn;t work either with my card (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif) )
Ok, that's it. cheers (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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What does $ND mean/do?
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Originally posted by Raa Tor'h:
What does $ND mean/do?
self illuminated colours, like shivan glowing lights in the cutscenes
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No Dim, specifically.... they don't darken with distance. I don't think it qworks particualrly well with Direct3d, though - I can get glide with FS1, and it does look neat (i.e. on the white bits on the Typhon)