Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ashrak on February 23, 2003, 01:25:13 am
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is bump mapping at all possible for FS2 and does my vid card need to support it or something and cant it be aplied as bobbaus glow maps?
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no it can't be done like glow mapping, glow mapping was a bit of a hack at that, all I did was render a poly twice with a diferent texture and diferent render states
bump maping is going to be a major thing to get done, and is probly a year or two down the road
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well you "kinda" have bump maps for some ships done for LW usage you just need to find a way to stick em in da game ;)
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Originally posted by Ashrak
well you "kinda" have bump maps for some ships done for LW usage you just need to find a way to stick em in da game ;)
It's not the maps that matter, it's the mathematical calculations you need to do on 'em to get the correct shadowing effects.
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Originally posted by aldo_14
It's not the maps that matter, it's the mathematical calculations you need to do on 'em to get the correct shadowing effects.
Pff, ask CP. He'll probably get 'em done by tomorrow morning.