Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on February 23, 2003, 03:03:19 pm
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I need somebody to properly texture this ship.
The model can be found here (http://www.3dap.com/hlp/hosted/14_year_war\models\test.cob)
here's a pic.
(http://www.3dap.com/hlp/hosted/14_year_war/Hades/model.jpg)
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Now that's an interesting design Hades. what race does it belong to?
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*chants* ANcients ANcients ANcients
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It started out as Terran, but I kind of thought it looked a little Vasudan.
GE, you're right, I think it should be Ancient.
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Here's a cruddy Ancients skinned one.
I wanted it to look organic, so the back fin is kind of warped.
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Yeuch. Get it UV mapped.
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Originally posted by GalacticEmperor
Yeuch. Get it UV mapped.
I'll see if I can get somebody to do it.:D
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Originally posted by Hades
I'll see if I can get somebody to do it.:D
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How many polys?
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100 exactly, but no thrusters, LODs, or debris...
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i like the model. maybe a bit plain and low poly, but with thrusters, etc. i'm sure it will look better. give it some thrusters, weapons, etc. and re post it, so we can have a look at the finished product
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Originally posted by Katalyan
i like the model. maybe a bit plain and low poly, but with thrusters, etc. i'm sure it will look better. give it some thrusters, weapons, etc. and re post it, so we can have a look at the finished product
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Actually there is something I just like about that hull design even though it is low poly. I'm sure with a little bit of experiementation you could improve it but I think it looks rather good. :nod:
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I took a look at the mesh, what modelling program did you use? The tail section is warped and the engines are pretty different in shape, there's also a lot of unnecessary polys. I'm not berating you I just think you should keep working on the mesh.
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I've fixed the tail warp.
I did the model in Blender.
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Originally posted by Hades
I've fixed the tail warp.
I did the model in Blender.
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I still build most of my models in Rhino it's exceptionally user friendly and very very accurate.
If you like blender try GMax, using the md3 (Quake 3) exporter and a converter (blender might actually work) you have a powerful freeware modeller with all of the modelling tools of 3DSmax.
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Is it free? I don't have money to spend on 3d modeling tools.
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No no Blender is the way to go.
Hades if you use the subsuf function you might be able to detect edges and faces that aren't suppose to be in a model.
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Originally posted by Maeglamor
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I still build most of my models in Rhino it's exceptionally user friendly and very very accurate.
If you like blender try GMax, using the md3 (Quake 3) exporter and a converter (blender might actually work) you have a powerful freeware modeller with all of the modelling tools of 3DSmax.
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Its not quite the same...
Its more like 3ds r.3 not MAX but plain old 3ds...
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Originally posted by Deepblue
Its not quite the same...
Its more like 3ds r.3 not MAX but plain old 3ds...
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I've used both max 3.1 and GMax, I thought they were pretty similar in most respects as far as modelling is concerned. *shrugs*
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