Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ShadowWolf_IH on February 28, 2003, 10:33:09 pm
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I guess the title of the thread sums up what my question is about. Giving subsystems special explosions, or being able to set off an explosion on a subsystem. like say......engineering, having a bomb go off in engineering is never a good thing, especially when it blos out the engines and some of the exterior walls. Just an example as a place where this might be useful.
so what do you guys think?
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Subsystems do explode. Just not very dramatically (try launching a couple Stillettos at the next capship you see). And you can set them off in FRED already.
More interesting explosions would be something to work towards, though.
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I think he means explosions that could damage you, or had shock waves
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Thought the tables handled explosions.
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yeah.....what bob said.....also, how do you set an explosion to go off on a subsystem, i know we can sabotage them, bring them to 0 percent, but as a fredder i should know how to make one pop. can someone tell me what i am missing? And actually i was asking for both, making them explode and damage you if you are too close.
Thanks guys.
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its a neat idea but i havn't gotten the fsscp to work on my comp yet