Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ShadowWolf_IH on February 28, 2003, 10:33:09 pm

Title: Special Explosions for Subsystems.
Post by: ShadowWolf_IH on February 28, 2003, 10:33:09 pm
I guess the title of the thread sums up what my question is about.  Giving subsystems special explosions, or being able to set off an explosion on a subsystem.  like say......engineering, having a bomb go off in engineering is never a good thing, especially when it blos out the engines and some of the exterior walls.  Just an example as a place where this might be useful.

so what do you guys think?
Title: Special Explosions for Subsystems.
Post by: Stryke 9 on February 28, 2003, 10:36:14 pm
Subsystems do explode. Just not very dramatically (try launching a couple Stillettos at the next capship you see). And you can set them off in FRED already.

More interesting explosions would be something to work towards, though.
Title: Special Explosions for Subsystems.
Post by: Bobboau on February 28, 2003, 10:39:19 pm
I think he means explosions that could damage you, or had shock waves
Title: Special Explosions for Subsystems.
Post by: Stryke 9 on February 28, 2003, 10:49:43 pm
Thought the tables handled explosions.
Title: Special Explosions for Subsystems.
Post by: ShadowWolf_IH on February 28, 2003, 10:52:10 pm
yeah.....what bob said.....also, how do you set an explosion to go off on a subsystem, i know we can sabotage them, bring them to 0 percent, but as a fredder i should know how to make one pop.  can someone tell me what i am missing?  And actually i was asking for both, making them explode and damage you if you are too close.

Thanks guys.
Title: Special Explosions for Subsystems.
Post by: silverwolf on February 28, 2003, 11:24:44 pm
its a neat idea but i havn't gotten the fsscp to work on my comp yet