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Off-Topic Discussion => Arts & Talents => Topic started by: Turnsky on March 01, 2003, 05:39:46 pm

Title: Photoshop starfields
Post by: Turnsky on March 01, 2003, 05:39:46 pm
how do you create a decent-looking starfield ( i.e a nightime sky of a desert) in photoshop?
Title: Photoshop starfields
Post by: Corsair on March 01, 2003, 05:43:28 pm
Universe plugin!!! ;)

now where's that hyperlink...?
Title: Photoshop starfields
Post by: Stryke 9 on March 01, 2003, 05:48:11 pm
Glitterato. Or the "noise" filter if you don't care about suckage factor.

Or, yes, Universe. Not as good as Glitterato.
Title: Photoshop starfields
Post by: Turnsky on March 01, 2003, 05:51:26 pm
Thanks.. d/l now..
Title: Photoshop starfields
Post by: Corsair on March 01, 2003, 06:03:18 pm
Quote
Originally posted by Stryke 9
Or, yes, Universe. Not as good as Glitterato.

But it lasts forever, instead of just thirty days. And even if I set the clock back it still doesn't work.
Title: Photoshop starfields
Post by: Stryke 9 on March 01, 2003, 06:18:32 pm
That's why you PAY for it, hombrito.

It's aight to warez **** you need on the off time, or when it costs more than your car like MAX, but a genuinely useful, fairly-priced tool, in my mind, should be payed for. If only so that the company goes on to make more useful **** you can buy or steal.
Title: Photoshop starfields
Post by: Xelion on March 02, 2003, 01:49:56 am
You can actually make quite good starfield with the most basic plugins in photoshop....
Title: Photoshop starfields
Post by: Turnsky on March 02, 2003, 02:07:57 am
okay then.. how about mountainous terrain..
Title: Photoshop starfields
Post by: Stryke 9 on March 02, 2003, 02:41:09 am
Terragen, Carrara, or MAX. MAX requires a special plugin and you can't control the terrain with anything I've seen for free, Carrara's every bit as tempermental as its predecessor but a solid prog all in all, and Terragen's for the cheapskate in all of us. But don't be expecting to get a lot done.


Alternately, if you wanna stick to 2D format, take a photo.
Title: Photoshop starfields
Post by: Nico on March 02, 2003, 05:57:44 am
ppffff, Stryke9, really:
in max, w/o plugin:
-make a grid, draw the usual elevation map blabla ( greyscale map, the brighter it is, the higher the landscape will be, so white for moutains, pure black for canyons ),

-tesselate modifier on your grid ( right click on "tesselate" in the stack to deactivate it in the editor, but allow it at render, you don't want thousands of polys to slow down your stuff. after than you put tesselate to zero, to quad, to higher iteration )

-displace modifier on your grid, select your elevation map.

-basic texture for a landscape: falloff procedural
falloff type: perpendicular/parallel
direction: world Y

then replace both "none" entries with maps, procedurals, whatever. I usually have three or for levels of procedurals for that.
when you're done, copy ( not instance ) the whole material to bump and specualr level, change all the colors to black or white, then play with contrasts to achive the effects you want.
it's fast, and no need to buy an expensive or use a crappy pluggin ;)
Title: Photoshop starfields
Post by: NeoHunter on March 02, 2003, 06:24:22 am
I totally don't get what you are saying there, venom.

Pictures please?:) I want to learn how to make terrains.
Title: Photoshop starfields
Post by: Nico on March 02, 2003, 06:37:35 am
Quote
Originally posted by NeoHunter
I totally don't get what you are saying there, venom.

Pictures please?:) I want to learn how to make terrains.


pictures? you'd just have text.
grids are in the create panel, basic geometries or something
displace is in the modifier rollout
all the map stuff is in the material panel
Title: Photoshop starfields
Post by: Stryke 9 on March 02, 2003, 10:46:33 am
Or fine, do it the hard way. I'll stick to my built-in, fully-functioning, editable terrain system.:p
Title: Photoshop starfields
Post by: Xelion on March 02, 2003, 09:42:17 pm
Never dealt with terrain ask Steak or someone else...:p
Title: Photoshop starfields
Post by: Nico on March 03, 2003, 02:46:04 am
Quote
Originally posted by Stryke 9
Or fine, do it the hard way. I'll stick to my built-in, fully-functioning, editable terrain system.:p


Ok, I'll stick with my fast, free, efficient way of doing them ;)