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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on July 13, 2001, 03:02:00 pm

Title: Wepaons Techroom crashes
Post by: aldo_14 on July 13, 2001, 03:02:00 pm
I've been having problems with a custom weapons.tbl.

Basically, the game crashes back to the desktop whenever i select 'weapons' in the techroom.  I think it could be something to do with the editited weapons.tbl file, but I'm not sure exactly what - especially as it was crashing after I'd added only a single beam weapon to the standard file.   The weapons themselves work fine in FREd and FS2.

Any suggesstions why?
Title: Wepaons Techroom crashes
Post by: DragonClaw on July 13, 2001, 03:57:00 pm
  Could be caused by a non-existant tech ani file or loadout ani

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Title: Wepaons Techroom crashes
Post by: The Avenger on July 13, 2001, 07:28:00 pm
i encounter this bug when trying to install a new weapon but then i usually forget the pof or the pcx file i think when it goes to the weapon it loads the pcx files? maybe i am wrong maybe i am right who knows

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Title: Wepaons Techroom crashes
Post by: phreak on July 14, 2001, 11:57:00 am
it has to do with the table... once we get the source that will be one of the first things corrected
Title: Wepaons Techroom crashes
Post by: The Avenger on July 14, 2001, 12:09:00 pm
WHEN being the operative word i will be the first person crawling my way through it with a load of other programmers trying to improve it and adding a new way to view cutscenes because do u really think they are going to give us that?

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Title: Wepaons Techroom crashes
Post by: Raven2001 on July 15, 2001, 09:01:00 am
Aldo, that is a bug that FS has, if you change the weapons .tbl, you can't go to the tech room...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

Speaking of the source code... are those brains at V going to relaese it or what? I just don't get it...
Title: Wepaons Techroom crashes
Post by: Fozzy on July 15, 2001, 09:18:00 am
I think it has somthing to do with those numbers at the end of the descriptions because if i over wright an exsisting weapon it works fine
Title: Wepaons Techroom crashes
Post by: The Avenger on July 15, 2001, 10:35:00 am
i will speak to V about the matter for u

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Title: Wepaons Techroom crashes
Post by: Martinus on July 15, 2001, 10:36:00 am
I don't even consider asking when V are releasing the source. It's got to the point where it's almost as bad as asking when we're going to see FS3. I'm pretty sure it's asked daily on the VBB but I don't go there anymore, it's downright depressing to see the petty squabbling, needless flaming and general lack of respect for other members (especially newbies)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

[This message has been edited by Maeglamor (edited 07-15-2001).]
Title: Wepaons Techroom crashes
Post by: Jabu on July 15, 2001, 10:50:00 am
The VBB hasn't worked for a few days now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

But there weren't many posts about the source. Luckily all the n00bs don't even know it's a possibility  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

daveb actually answered a post about it a few days back, saying he had lobbied for the release of the source. I guess there's just the regular Interplay ignorance and the fact that they're being sold  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Wepaons Techroom crashes
Post by: Joey_21 on July 15, 2001, 12:27:00 pm
 
Quote
Originally posted by Fozzy:
I think it has somthing to do with those numbers at the end of the descriptions because if i over wright an exsisting weapon it works fine

But the ships.tbl uses the same thing yet it works fine with new entries... maybe it's a combination of problems...

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Title: Wepaons Techroom crashes
Post by: The Avenger on July 15, 2001, 12:44:00 pm
daveb actually answered a post about it a few days back, saying he had lobbied for the release of the source. I guess there's just the regular Interplay ignorance and the fact that they're being sold

where is this post?

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Title: Wepaons Techroom crashes
Post by: Jabu on July 15, 2001, 12:48:00 pm
On the VBB   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

WOOOOOOOOT. Post 1000!

[This message has been edited by Jabu (edited 07-15-2001).]
Title: Wepaons Techroom crashes
Post by: The Avenger on July 15, 2001, 12:49:00 pm
have u got a link i would be there for weeks trying to find it in all that crap

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Guitar players when they were young played with tennis rackets...do young tennis players practice with guitars??
Avengers Home Page (Thats me!) ("http://www.avengershome.co.uk")
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Title: Wepaons Techroom crashes
Post by: Jabu on July 15, 2001, 01:03:00 pm
That would be significantly hard since the VBB isn't working  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Wepaons Techroom crashes
Post by: Bobboau on July 15, 2001, 03:44:00 pm
it was a long time ago, and sence then V has aproved the idea, and is whaiting on Interplay.

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Title: Wepaons Techroom crashes
Post by: Raven2001 on July 15, 2001, 04:25:00 pm
 
Quote
Originally posted by Bobboau:
it was a long time ago, and sence then V has aproved the idea, and is whaiting on Interplay.


Hmmmm.... so that means that we will never see the source code  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Btw, what could we change in FS with the Source Code??

Title: Wepaons Techroom crashes
Post by: Nico on July 15, 2001, 04:32:00 pm
polycount, vertice count, ship count in missions, ani as background and to map ships, self illuminated maps, multiple jumps troughout a single mission, fixed weapon on some ships, bareled turrets on vertical surfaces, more explosion and warp ani allowed, bogger ship and weapon tbl allowed... should I continue?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Wepaons Techroom crashes
Post by: Sandwich on July 15, 2001, 05:37:00 pm
 
Quote
Originally posted by venom2506:
...ani as background ....multiple jumps troughout a single mission....

IMHO those will be the ones that would have the most drastic effect on things in general.

*sigh* I can see it now: swirling, shifting nebule... slowly spinning planets with moons orbiting around them...
pulsing pulsars... comets with flickering tails... maybe even a mini-battle scene for all you Battle of Endor wannabe's!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


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Title: Wepaons Techroom crashes
Post by: The Avenger on July 15, 2001, 06:51:00 pm
hey what about animated primary weapons so u could make the laser beam or pulse flash?

------------------
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Title: Wepaons Techroom crashes
Post by: Nico on July 15, 2001, 07:07:00 pm
or true animated electrobeams, that would make styxx go crazy and jumping up and down with joy lol
Title: Wepaons Techroom crashes
Post by: The Avenger on July 16, 2001, 04:56:00 am
dito

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Guitar players when they were young played with tennis rackets...do young tennis players practice with guitars??
Avengers Home Page (Thats me!) ("http://www.avengershome.co.uk")
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FreeSpace 2 Campaign Manager ("http://lancelot.legendjsm.net/mellis/campaign.exe")
Project - Rebellion Homepage ("http://www.avengershome.co.uk/rebellion.html")
Title: Wepaons Techroom crashes
Post by: joek on October 25, 2001, 06:20:00 pm
 
Quote
Originally posted by Raven2001:
Aldo, that is a bug that FS has, if you change the weapons .tbl, you can't go to the tech room...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

Is that the final answer?

I've been trying to add new weapons for my campaign, and it begins to work fine if I simply overwrite over a few of the dogfight weapons, but eventually it will stop working (ie. crash the techroom).

So it's simply a FS2 problem?

Joe.

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Title: Wepaons Techroom crashes
Post by: jonskowitz on October 25, 2001, 07:16:00 pm
 
Quote
Originally posted by Raven2001:
Btw, what could we change in FS with the Source Code??

Personnally I would use it to be able to dynamically alter flight engine statistics depending on environment (to allow for things such as lift, drag, gravity, and other differences that SHOULD be seen when flying in an atmosphere).

Granted, the changes to the flight model would be have to be simplistic but what the hell... as long as they released a compilable version of the 'code the sky's the limit  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Wepaons Techroom crashes
Post by: LAW ENFORCER on October 26, 2001, 08:52:00 pm
yes I want planet/sapce/planet/jump/space/planet action in one mission!
Title: Wepaons Techroom crashes
Post by: Nico on October 28, 2001, 09:37:00 am
about that weapon room thing: I know that if you want to add a weapon and still want the techroom to work, you have to remove another. In simpler words, the techroom limit for weapons is already reached by default by FS2, you ghave to remove entries for new weapons if you want the techroom to work.
Title: Wepaons Techroom crashes
Post by: joek on October 28, 2001, 01:08:00 pm
 
Quote
Originally posted by venom2506:
about that weapon room thing: I know that if you want to add a weapon and still want the techroom to work, you have to remove another. In simpler words, the techroom limit for weapons is already reached by default by FS2, you ghave to remove entries for new weapons if you want the techroom to work.

Thank you for answering the question I revived the topic for...

But I've tried that (removed all the dogfight versions for my own versions), and it still seems to crash. I guess I'll just have to put in the README for people not to go into the weapons tech room.

Joe.

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Title: Wepaons Techroom crashes
Post by: Nico on October 28, 2001, 02:22:00 pm
 
Quote
Originally posted by joek:
Thank you for answering the question I revived the topic for...

But I've tried that (removed all the dogfight versions for my own versions), and it still seems to crash. I guess I'll just have to put in the README for people not to go into the weapons tech room.

Joe.


oh  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) well, i'm sorry  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) it worked on my dscent campaign, I can see the weapons techroom (with custom anis and all)...