Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goober5000 on March 02, 2003, 12:50:46 am
-
I tried PMming you, but your box was full, so I'm posting it.
There are still the two warp bugs that you never fixed... I'm not talking about the "warp.pof not found" bug, I mean the other two.
* The warp map is always green like the Knossos effect, even when the ship isn't using the Knossos portal.
* The warp animation "blips" when a ship goes through it - the animation jumps as soon as the ship disappears instead of transitioning nicely throughout the whole thing.
Can you fix these for version 3.5, please?
-
it isn't always green, just when you're leaveing, this is determined in shipFX(I think) in the ship_warp_out (as opposed to warp in) function, you'll see two lines of code near each other for one has warp_effect_knossos or something like this,
I'll change it back if it is truely annoying people (I did this for TBP people)
as for the other bug, I have never been able to see this bug, and I have been playing with the warp effect very closely for the last few days (trying to get that one effect I was once working on done)
I'm tired, I'll deal with it when I'm not half asleep
the "warp pof not found" bug is totaly killed though, right?
-
Originally posted by Bobboau
it isn't always green, just when you're leaveing, this is determined in shipFX(I think) in the ship_warp_out (as opposed to warp in) function, you'll see two lines of code near each other for one has warp_effect_knossos or something like this,
I'll change it back if it is truely annoying people (I did this for TBP people)
it does, since I've changed the green one. bring it back please :)
-
fixed it; still have to fix the blip though