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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WraithHost on March 02, 2003, 10:47:45 am

Title: Truespace 3 on PC format coverdisc
Post by: WraithHost on March 02, 2003, 10:47:45 am
See the thread subject!

PC Format magazine (in th UK) has a full version of Truespace 3 on it's coverdisc.

Just thought some people might be interested.
Title: Truespace 3 on PC format coverdisc
Post by: beatspete on March 02, 2003, 10:53:20 am
*pats copy of PC Format*

I noticed this too, i was wanting Truespace but couldnt afford it.
Personal Computer Shopper Magazine also has the full program if you cant find PCF.
Title: Truespace 3 on PC format coverdisc
Post by: Petrarch of the VBB on March 02, 2003, 11:30:08 am
Does this mean it is also on the PCF website?

I noticed the mag yesterday, but I am getting 3DSMax of a mate, anyway.
Title: Truespace 3 on PC format coverdisc
Post by: WraithHost on March 02, 2003, 12:11:32 pm
You'll still need Truespace if you want to convert your .3ds files into .pof files for use in FS2.
Title: Truespace 3 on PC format coverdisc
Post by: aldo_14 on March 02, 2003, 04:22:09 pm
And you may want to get 3d Exloration 1.5.3 to convert 3ds to cob so you can use them in TS, too.... or is that just me?  (offsets got nuts on turrets, etc)
Title: Truespace 3 on PC format coverdisc
Post by: Petrarch of the VBB on March 03, 2003, 06:26:44 am
Quote
Originally posted by WraithHost
You'll still need Truespace if you want to convert your .3ds files into .pof files for use in FS2.


Oh, well. Isn't there a way to convert straight from 3ds to pof?

I have TS2, will this do?
Title: Truespace 3 on PC format coverdisc
Post by: Liberator on March 03, 2003, 09:35:25 am
Petrarch

http://www.hard-light.net/forums/index.php/topic,13593.0.html
Title: Truespace 3 on PC format coverdisc
Post by: WraithHost on March 03, 2003, 12:49:19 pm
I used to use 3dstudio max to create and texture the mesh objects then export each object from 3ds as .3ds files.

I then imported each object into Truespace 2.0 and aranged them in a hierachy.

only problems I had was the way truespace 2 names things.

It can cause a few problems with the cob -> pof conversion.

Especially with turrets.  I only ever got fighters working.