Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Killfrenzy on March 02, 2003, 12:32:01 pm

Title: Quick question
Post by: Killfrenzy on March 02, 2003, 12:32:01 pm
I've had a stupid idea, but I need to know something before I pursue it.

If you create a missile, then add "huge" to its tags, will it only shoot at capships in essence becoming a proper torpedo?

Starlancer players will get what I mean. :)
Title: Quick question
Post by: diamondgeezer on March 02, 2003, 01:27:55 pm
Just checked the table - the Helios is tagged as Huge, but can still be locked on to fighters, etc. So no.
Title: Quick question
Post by: vyper on March 02, 2003, 02:19:19 pm
Lets get the source code ppl to add something like this then.
Title: Quick question
Post by: Galemp on March 02, 2003, 02:27:06 pm
Let's see:
"huge" means it can deal the last 10% damage, I believe.
"bomb" means it can be shot down.

Neither of these deal with priority in bombing missions; you need to use good-secondary-time for that. There is a flag that interests me, however- "bomber+" is on the Phoenix V and Trebuchets. I guess that means it's preferred for attacking bombers. Can this be extended to "fighter+" "turret+" and "capital+"?