Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Killfrenzy on March 02, 2003, 12:32:01 pm
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I've had a stupid idea, but I need to know something before I pursue it.
If you create a missile, then add "huge" to its tags, will it only shoot at capships in essence becoming a proper torpedo?
Starlancer players will get what I mean. :)
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Just checked the table - the Helios is tagged as Huge, but can still be locked on to fighters, etc. So no.
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Lets get the source code ppl to add something like this then.
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Let's see:
"huge" means it can deal the last 10% damage, I believe.
"bomb" means it can be shot down.
Neither of these deal with priority in bombing missions; you need to use good-secondary-time for that. There is a flag that interests me, however- "bomber+" is on the Phoenix V and Trebuchets. I guess that means it's preferred for attacking bombers. Can this be extended to "fighter+" "turret+" and "capital+"?