Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DTP on March 02, 2003, 01:28:55 pm

Title: <dshow.h>, and projects DSP
Post by: DTP on March 02, 2003, 01:28:55 pm
dowloading the SDK again zipfile was damaged, but

is there anything that prevents us from making the files needed for DX8.1 introduced into the project so that ppl dont have to eventually download A whole lot of other stuff, like for instance the 165 MB dx8.1 SDK.

in order to make a build.

I kind a like the" checkout, and build",

not the checkout, build, get-an error, download other stuff. install, and build again.

furhtermore, we should make two seperate dsp files for MSDEV.

freespace2Dx.dsp
and
freespace2opengl.dsp

Its a bit annoying having to check all settings before starting to build, for each checkout.
Title: <dshow.h>, and projects DSP
Post by: Inquisitor on March 02, 2003, 01:44:25 pm
the libs and .h files SHOULD be in the DSW and in CVS.

and maintaining seperate dsp's is a pain in the ass...

Let's talk about it at the next meeting, which,  iam guessing should be in the next 2 weeks :)
Title: <dshow.h>, and projects DSP
Post by: DTP on March 02, 2003, 02:01:39 pm
Quote
Originally posted by Inquisitor
the libs and .h files SHOULD be in the DSW and in CVS.

and maintaining seperate dsp's is a pain in the ass...

Let's talk about it at the next meeting, which,  iam guessing should be in the next 2 weeks :)


Well, something aint working then.

e:\new_dir\fs2_open\code\directx\dx8show.cpp(1) : fatal error C1083: Cannot open include file: 'dshow.h': No such file or directory

from

Code: [Select]

#include
#include

#include "osapi/osapi.h"
#include "dx8show.h"
#include "debugconsole/dbugfile.h"

//
// Constants
//
const int KEYBOARD_SAMPLE_FREQ = 200;  // Sample user input on an interval


tell, ya what, i will take a look at the mather and see if I can fix it.

regarding Dsp files, ok, but then we should really get it settled if we want the opengl or the DX dsp file.
Title: <dshow.h>, and projects DSP
Post by: penguin on March 02, 2003, 02:08:43 pm
dshow is missing, it's preventing the movie code from being compiled under gcc as well.
Title: <dshow.h>, and projects DSP
Post by: Inquisitor on March 02, 2003, 02:13:13 pm
That would be my fault then :)

I'll committ later today, in the middle of another project right now...

Phreak had a stripped down dx8 sdk somewhere, if you find it all you have to do is add it to the VS path...
Title: <dshow.h>, and projects DSP
Post by: DTP on March 02, 2003, 02:29:15 pm
already downloaded the SDK, and just added the path.
Title: <dshow.h>, and projects DSP
Post by: phreak on March 02, 2003, 02:33:27 pm
.h files (http://fs2source.warpcore.org/dx/dx8include.zip)
.lib files (http://fs2source.warpcore.org/dx/dx8lib.zip)
Title: <dshow.h>, and projects DSP
Post by: Inquisitor on March 02, 2003, 02:51:18 pm
Stealth, can you add these links to the getting started page?