Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ShadowWolf_IH on March 02, 2003, 11:48:05 pm

Title: Carry over Status...Non red alert
Post by: ShadowWolf_IH on March 02, 2003, 11:48:05 pm
Just a thought.....non red alert carry over status.  pretty self explanatory.  It would be nice to do thisthat way we could have a full briefing, and our cap ships would have the same damage that they ended the previous mission with....makes defend missions even more fun.  and we don't have to guesstimate how much damage will be done to the ship, then set it up like that.  I don't need to explain that to you guys, you already know.

So how about it?

[Edit]Oh yeah, we would also like to be able to make afterburners a subobject, or if not, at least be able to disable them through sexp's [/Edit]
Title: Carry over Status...Non red alert
Post by: Killfrenzy on March 03, 2003, 08:05:50 am
Why disable afterburners?
Title: Carry over Status...Non red alert
Post by: ShadowWolf_IH on March 03, 2003, 08:22:39 am
if i told you then it wouldn't be a surprise now would it?