Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jonskowitz on October 28, 2001, 01:16:00 am

Title: New total conversion idea I had for FS2
Post by: jonskowitz on October 28, 2001, 01:16:00 am
It's 11, I'm at work, I'm bored, and I have a few minutes to kill...

So what do I do you might ask?

Why I surf the web of course (god I love T-3 lines  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )  And I bump into another 3DAP site featuring ST: Bridge Commander, plus a discussion on how MODdable it is.

This gets me thinking about (yet) another of my old wargames that I've currently got in mothballs.  It was a bridge simulator type called "Starship Command Staff Simulator".  The Idea is that teams of two or three people would divide control of a single ship helm, engineering, gunnery, and captain) between them and try to knock the stuffings out of each other.  It was a real hit when I brought it to Gamefaire'99 (the custom models I had built for it probably had a little something to do with the popularity, but it was still a fun game at it's core).

  This gets me thinking, might it be possible to make a pseudo-bridge simulator type game using the Freespace 2 engine and driving the command stuff off of SEXPs?  I'm starting to think 'maybe'.  Anyone interested in NOT flying a fighter for a change?

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It (//"http://www.homestead.com/jskgames/files/home.html") will be done by November, trust me :D
Title: New total conversion idea I had for FS2
Post by: Turnsky on October 28, 2001, 05:36:00 am
Cool concept, but i don't think the FS2 engine can do that sort of thing.
Title: New total conversion idea I had for FS2
Post by: Nico on October 28, 2001, 09:20:00 am
I think the IA lacks too much so you could do such a thing...
Title: New total conversion idea I had for FS2
Post by: aldo_14 on October 28, 2001, 09:52:00 am
Well, i guess you could do it a very loose sense.... if you start with 3 ships docked together at the start, and not allowed to undock.  Each has a seperate function, controlled by sexps in some way....

but it would be very hard to get to wrok and look right...
Title: New total conversion idea I had for FS2
Post by: jonskowitz on October 28, 2001, 11:25:00 am
U R Probably right about the AI being too stupid to handle the thing, but I had multiplayer in mind when I was thinking about this one.

Of course there'll be no way to have more than one person staffing a ship... but it'll definately require vastly differing strategies and tactics to be successful.  More like a slow dance of death than the mad scramble we're used to.

But in the end this is just something I'm doing to kill time while I wait for my staff to get my *.WAV files done for the Starfighter conversion  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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It ("http://www.homestead.com/jskgames/files/home.html") will be done by November, trust me :D
Title: New total conversion idea I had for FS2
Post by: Red5 on October 28, 2001, 04:35:00 pm
 I thought about something like that too, like a Starfleet and klingon academy fs conversion, where u order beams to fire and plot courses to jump too and stuff like that!  Ill help you anyway i can, 3dap has a KA site and the way i understand it, u can put other models (fs2!) into it!
Title: New total conversion idea I had for FS2
Post by: Setekh on October 30, 2001, 06:18:00 am
You lot all have too many good ideas...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New total conversion idea I had for FS2
Post by: jonskowitz on October 30, 2001, 06:12:00 pm
That's why we hang out here and not... those other sites  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)