Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Sandwich on March 06, 2003, 03:17:45 am
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Remeber this (http://www.hard-light.net/forums/index.php/topic,4239.0.html) thread? With the 64Kb demo with all the cool graphics and sound? Well, they did it again.
http://www.theproduct.de/index.html
Allow me to quote myself from that previous thread:
Originally posted by Sandwich
WOW!
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Dear god.... these guys are gods...
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Holy.......I never thought I'd see something like that on my rig...and only 64k too....holy.....
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mmmm... yummy procedurals :D
see this site too: http://www.monostep.org/
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Blah. Not impressive.
(just joking, actually awesome :eek: )
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:eek2:
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:eek:
It's friggin 7:50 am and they already got both of my eyes to open all the way
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Now this is just incredible. The graphical demonstration itself is very impressive (nice and abstract, just the way I like it :D), but the file size is beyond belief; they must be using one heck of a compression method... :eek: :yes:
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:eek: :eek: :eek: :eek: :eek: :eek: :eek:
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very nice@
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Erm, this is almost a year old.
I found "The Product" more engaging, because it renders more (vaguely) real-world scenes. This one is just a bunch of abstract crap floating in space. The music isn't as good either.
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Originally posted by ZylonBane
Erm, this is almost a year old.
I found "The Product" more engaging, because it renders more (vaguely) real-world scenes. This one is just a bunch of abstract crap floating in space. The music isn't as good either.
[color=66ff00]
Need anyone point ot that it's only 64K in size? It's worth noting that microsoft would be hard pressed to write a frikkin basic help file that size. :rolleyes:
On another note...
My graphics card is too slow to view this :(
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the 64k comps have been around for a while now, but they didn't really start to pick up until 97-onwards. But most of the coding in these files is simple instructions, all of the full 'graphics' and 'sounds' are generated mostly by programs that are already on your computer (Direct X anyone?). But on occation you do get some of the 64k programs with in file graphics and sound, but not that often.
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Originally posted by Maeglamor
[color=ff9999]Need anyone point ot that it's only 64K in size?[/color]
Need I point out that The Product is only 64K too? :rolleyes: I thought The Product was better. In this latest (and by "latest" I mean "year-old") one, they completely gave up on rendering real-world objects and just went with spikey randomness. And way too much text.
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Saw that a full month ago. I gotta say, I'd be a LOT more impressed if they did something other than spiky turds over and over and over again- even if they wanted to stick to abstraction, they coulda stuck in some friggin' variety. I'm sure there are programs out there that'll randomly generate **** like that, no effort at all beyond sticking in some keys, so I fail to see what the point really is- it's well done, but I can tell how they did it all and it doesn't matter how good it is if it doesn't HAVE anything new or have anything I can't do in a few months on my crappy rig.
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Originally posted by ZylonBane
In this latest ... one, they completely gave up on rendering real-world objects and just went with spikey randomness.
Originally posted by Stryke 9
I gotta say, I'd be a LOT more impressed if they did something other than spiky turds over and over and over again...
Quick, note the time and date! ZB and Stryke are Agreeing™
:D
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Quick, note the time and date! ZB and Stryke are Agreeing™
:eek: Even more stunning! :lol:
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Well, the law of averages would suggest that after nearly 1,000 tries, he's bound to get something right. After all, if he was unfailingly completely wrong 100% of the time, that'd be a sort of accuracy, too.
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Originally posted by Maeglamor
[color=66ff00]On another note...
My graphics card is too slow to view this :(
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Me too :( I get lots of slow-downs. But I still found it pretty cool, though I went and downloaded The Product and have to say that I enjoyed it more. :nod:
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Oh dear... they realyl know what they're doing :eek2: :eek2: