Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on March 06, 2003, 12:55:14 pm

Title: Assign to all
Post by: diamondgeezer on March 06, 2003, 12:55:14 pm
Simple concept - once you've given a fighter the loadout you want, you can click either "assign to wing" or "assign to all fighters of this type". Doable?
Title: Assign to all
Post by: kasperl on March 07, 2003, 04:08:09 am
that sounds great, finally you can get rid of the pain giving each bomber a cyclops+helios load-out instead of rockeye, tempest!!!
Title: Assign to all
Post by: Terorist on March 07, 2003, 04:10:25 am
This would come in handy from time to time, it gets my vote.
Title: Assign to all
Post by: Sesquipedalian on March 07, 2003, 04:35:23 am
Um, select the whole wing in the wing editor and then change the weaponry in the ships editor?
Title: Assign to all
Post by: Exarch on March 07, 2003, 04:57:08 am
I'm guessing he means in the actual game. When playing through the campaign the ships are often assigned horrible loadouts to start with (Prometheus R, anyone?).
Title: Assign to all
Post by: diamondgeezer on March 07, 2003, 07:39:35 am
Quote
Originally posted by Exarch
I'm guessing he means in the actual game.



:nod:
Title: Assign to all
Post by: Sesquipedalian on March 07, 2003, 01:26:49 pm
D'oh! :rolleyes: @ self.