Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nephilim on October 27, 2001, 07:41:00 pm

Title: Request for help....
Post by: Nephilim on October 27, 2001, 07:41:00 pm
I require quite a bit of help.
 Need someone who can do path info on models, fighter bays especially. And someone who can do loadout anis and loadout screens.
If you can help, please contact via email or respond to this thread.  
Title: Request for help....
Post by: jonskowitz on October 27, 2001, 08:45:00 pm
Plotting points such as these is actually pretty easy.  All you need is Modelview32 and Kazan's PCS.

Open the model in both PCS and Modelview32.  Go into POF edit mode in Modelview and use light points to plot the path's XYZ coordinates and plug these points into the PCS editor.  Save the data in PCS and close Modelview (DON'T save in MV!!!).  Don't close PCS until after exiting MV (just in case.)

If you want to double-check your work, open up a  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif) model and compare the path data.  Most paths start far away and get closer, except fighterbays, which start close and go far (I think, or maybe it's the other way around...)

All that's left is to set the radius of each point.  This tells the AI to follow the point until it gets within the point's radius, then it goes to the next point in the sequence.
Title: Request for help....
Post by: Nephilim on October 27, 2001, 09:01:00 pm
Been ther done that, models crash, cuz i don't really know what i'm doing  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Request for help....
Post by: Ypoknons on October 27, 2001, 09:18:00 pm
Maybe Bobboau's FSMM2 tutorial will help: http://members.aol.com/bobboau/FSMM2.html ("http://members.aol.com/bobboau/FSMM2.html")  

[This message has been edited by Ypoknons (edited 10-27-2001).]
Title: Request for help....
Post by: Nephilim on October 27, 2001, 10:16:00 pm
 
Quote
Originally posted by Nephilim:
Been ther done that, models crash, cuz i don't really know what i'm doing   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Title: Request for help....
Post by: jonskowitz on October 27, 2001, 11:04:00 pm
 
Quote

"We learn by doing"

James T Kirk
'Undiscoverd Country'

Are you using Kazan's PCS or FSMM2?  FSMM is broken, don't use it.

I was having the same trouble with paths until I switched editors.

[This message has been edited by jonskowitz (edited 10-27-2001).]
Title: Request for help....
Post by: Nephilim on October 27, 2001, 11:40:00 pm
FSMM2, not getting any work done and don't really have much time to re-read everything over..... again (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Got to much college work to do, and deadlines to meet  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Request for help....
Post by: Nephilim on October 31, 2001, 08:09:00 am
I hate to bump my own topic but.....
Bump
Title: Request for help....
Post by: WraithHost on October 31, 2001, 12:03:00 pm
Jonskowitz's method works.
I use modelview 32 and Kazan's PCS too.
Try a fighter docking point first.
remember to do the path and the docking point.

Look at V's models for examples of how the points are layed out.
the path is a seriesr of points leading up to the dock point.
the dock point is 2 points on the hull for where the support craft docks. I can't remeber which of these 2 is further forwards on the ship (greater Z value) but one of them has to match with the end point of the path.


Experiment, play a bit. It is the only way.
Do, or do not. There is no try.



------------------
Phil.
  Trust In Me &
  Fall As-well
Title: Request for help....
Post by: Nephilim on October 31, 2001, 10:53:00 pm
People seem to be over looking this part...
Quote
Originally posted by Nephilim:
...And someone who can do loadout anis and loadout screens.

btw, like i said, its easier when you know what your doing... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)