Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jonskowitz on October 28, 2001, 03:25:00 am
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I'm goofing off with my current "waste of time" (while I wait for my *.WAV files to get done) and I was wondering if there was any way to INTENTIONALLY put holes in your shield mesh.
In SCSS the shields were not 100% effective and sometimes would miss depending on certain factors. To simulate this I want 'holey shileds'. Does anyone know how to do this?
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I dunno if i am right here, but try to flip some faces of the shield mesh.
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Or you could just try and make a shield mesh that doesn't cover the entire model.
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yup, both should work, but I would do it that way; I make the mesh and delete some polys on the model.
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the best, simple answer came last? why?
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He could get me to do it ha! I think i solved that problem but I never tryed it in game.