Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Ryx on March 07, 2003, 04:12:33 pm
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(http://w1.520.telia.com/~u52019066/Render/Tenny_by_planet2-t.jpg) (http://w1.520.telia.com/~u52019066/Render/Tenny_by_planet2.jpg)
Click for big pic; 1600x1200, ~250 kb.
Rendered in MAX, composited in PS.
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Yup, all seems to be in order. :yes: Could do with more engine glow on the Cap Ships, and some nebula if you are up for it?
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Looks pretty good. Only a few things though:
The engine glows on the capital ships, (deimos, the big ship in the center, awacs really need better engine glows, more brighter. The engine bursts on the Myrmidon are quite good. If I were you, I would add a little glow on them just to make them true to the game, but anyway it is just my opinion. By the way, how did you do the engine bursts if I may ask?
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Yet another engine glow critque ;) The fighters in the distance,..I'd suggest reducing their glow. In comparison with the closer fighters, those in the distance have much more of a glow, in fact it's mostly completely glowed over the fighter.
Plus.... you kinna missed half the Demios' engines ;)
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For capships, I place an omni light and 'enable' volume light. For the fighters I gave the thruster map a material ID and gave it a glow (lens fx).
I'll fix the capships glows tomorrow. :)
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goo goo
gaa gaa
:yes:
*right click, save-as*
:D
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I like the engines on the myrmidon! Good job.:yes:
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Nice planet! :yes:
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O think its awesome. Can you make more ? :)
I like renders like that. My friends at Paktu will like this one.
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Thanks :)
Pic updated. :)
Still not entirely satisfied with the glows, but I'm moving on...
edit: Fixed smily.
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A good one. Though you should make the cap engine glows brighter so they'd cover the engine map. At least partially. Adding a little streak to wouldn't hurt too I think. :)
BTW, I've never figured out how to make widescreen in Max.
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I agree with Ulundel. But I like it either way. I like those kind of Renders.
Keep it up. And he has a nouther one on they way right ;)
You know, this would be great for a small movie just watching them fly by.
Wish I could make one. :(
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Originally posted by SlipStream
Keep it up. And he has a nouther one on they way right ;)
Actually, no. This is it for now. Though I will try to do renders more often.
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Ryx: do the capship engines the same way than you did for the myrms:
place hemispheres on the capship engine exhaust, give it a map with opacity at 0%, same for reflection etc, and give it a glow.
or if the ship has maps assigned for the engines solely, it's even simplier:
http://www.3dap.com/hlp/hosted/ott/renders/longrange.jpg
see, it works fine :)
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Shoulda thought of that. :o
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You still left out some engines on the Demios' ;)
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Too many fighters now. :no:
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oh, btw:
RTFT on the deimos!!!!!!
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Originally posted by venom2506
oh, btw:
RTFT on the deimos!!!!!!
RTFT :confused:
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FYI, (For Your Information) RTFT means Rotate The F*cking Turrets, IIRC (If I Remember Corectly)
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Surprised no one mentioned the disparity is the planetary lighting.
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Meh, my poptarts were getting burnt :p
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Originally posted by kasperl
FYI, (For Your Information) RTFT means Rotate The F*cking Turrets, IIRC (If I Remember Corectly)
bingo
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Originally posted by venom2506
oh, btw:
RTFT on the deimos!!!!!!
Why? If they were in combat, sure, but default setting for those turrets is vertical. :p
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Looks great. What's that new destroyer in the foreground?
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Originally posted by NeoHunter
Looks great. What's that new destroyer in the foreground?
http://www.hard-light.net/forums/index.php/topic,11379.0.html
http://www.hard-light.net/forums/index.php/topic,11425.0.html
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Originally posted by Ryx
http://www.hard-light.net/forums/index.php/topic,11379.0.html
http://www.hard-light.net/forums/index.php/topic,11425.0.html
Ooh, I missed them threads somehow - thanks! :)
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Now I get it. Hehehee....thanks for those links.:)
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Originally posted by Shrike
Why? If they were in combat, sure, but default setting for those turrets is vertical. :p
why? because it looks so bad? :D