Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Solatar on March 09, 2003, 02:10:51 pm
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Any of you who have played any of the Command and Conquer games know that when a building is damged to a certain point, a new animation is sent in the replace it that makes the whole thing look damaged. I was wondering if a similiar thing could be implemented in fs2.
We already have model and texture replacement code, so implementing this could be easier than thought.
On the downside it would require a few models for each ship; such as "Model.pof", "Model-d1.pof", "model-d2.pof", all the way down to as far as you want to go. If there are no models with the -d~.pof at the end, then no damage models are used.
Okay...n00bish idea...but what do you think?
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so you want damage models?
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I think it sounds cool and is viable but means a helluva lot of extra model work. :nervous:
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but it would somehow replace damage decals, wich would make porcessing alot faster. at least if i red the boards here correctly.
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no it would not replace them, it would do something entierly diferent, and it seems as if the decals code isn't as bad as i had thought
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ok, i already tought i was talking nonsense
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Maybe you could do this manually.
when
<
hits-left
GTD Intrepid
50
change-model
GTD Intrepid
GTD Orion#Damaged