Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Knight Templar on March 09, 2003, 03:48:51 pm
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Had an Idea, dunno if it's been brought up.
Say I want to put the subsystem "Birdge" on my capship and "cockpit" on my fighter.
Well I was thinking, maybe we could get it to where when subsystem 'Bridge' is destroyed (only on 'big' ships [i.e. it wouldn't work with a bridge on a fighter] ) then the Capship loses 2 levels of AI and when the subsystem 'cockpit' is destroyed on a fighter, its AI goes to none or in the players case, you die.
What say you?
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Since in a capital ship the BATTLE bridge (no... they would not be so stupid to use the normal bridge with glass windows during a battle) would be far deep inside the hull, it should not be possible o hit it. It would add a nice possibility to the game the bridge subsystem.. but would be far irrealistic.
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Yea, I know, i actually thought of this. We don't know that they have a battle bridge like Star Destroyers or the Enterprise (star trek) but that's why I only suggested two ai levels or maybe even one or something, rather than making it dead.
Also rather than making it dead, killing the bridge would be a blow to command, but it wouldn't completely shut down the ship.
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We would have lots of A-Wing ramming at Executor`s bridge style maneuver. Imagine that.. the huge Satanas Class.. nothing can stop it... nothing but a single "head shot" at its bridge... tha would make it so dumb that he would spend his time shooting at fighters instead of capital ships :)
It would be far more realistic and effective to target computer systems (supposing it uses a large core likein star treck). Os better.. life support sub system.. hitting this would be great!
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Those are good ides to, but you don't have to have a bridge on it. I wasn't planning on having bridges on shivan ships anyway. You can add the bridge to and where ever you want on the pof.
MY idea was just to have the code be "if [subsytem [cockipit] is destroyed-lower ai to none] [if subsystem [bridge] is destroyed-lowerai by 2] " or something to that affect.
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I always thought a lifesupport subsystem would be more useful. Once its gone, the ship's abilities slowly die until its not doing anything at all.
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You could always do it manually by measuring the subsystems strength and change-ai-class.
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yeah, but it would be a ***** to put it on every cap ship for every mission.
even more so with fighters.
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Galactica has to lower a shield in battle in case a cylon feels the urge to Kamikaze. Also most anime ships (Yamato/Nadesico) also place their command in harms way. Something about leading by example. I really like the idea of a cockpit subsystem cause later on when we get mecha, destroying the cockpit will kill the pilot! Unless the mech is sentient (then you just killed its partner and it's really pissed now! ;)
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Originally posted by IceFire
I always thought a lifesupport subsystem would be more useful. Once its gone, the ship's abilities slowly die until its not doing anything at all.
not really... destroying life support wouldn't affect the ship much for the battle: it's not like everything vanishes as soon as the systems don't work.
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If it's not too complicated to do, I say go for it. It's be great to have for the Star Wars Conversion, if nothing else. :D
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So would be necessary to add a new command order to wingmed.. " ram that dammit str destroyer Bridge, Pilot! " And add this maneuver to a-wing AI :)
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Originally posted by Star Dragon
Galactica has to lower a shield in battle in case a cylon feels the urge to Kamikaze. Also most anime ships (Yamato/Nadesico) also place their command in harms way. Something about leading by example. I really like the idea of a cockpit subsystem cause later on when we get mecha, destroying the cockpit will kill the pilot! Unless the mech is sentient (then you just killed its partner and it's really pissed now! ;)
sorta like robotech.... one fighter flew into it and BOOM! SHIP EITHER DEAD.........or derelict.
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*ahem*
so SCP guys, is this doable in the next release?