Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Black Wolf on March 09, 2003, 11:21:24 pm
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What's your favourite part of the FRED process? Personally, my favourite is probably the pre mission design, with second place tied between the background and the briefing/debriefing. I'm not a fan of doing repetetive stuff like Events and messages, and I loath bugfixing and beta testing.
If there's anything I've missed in the poll, just post your own favourite part.
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well for the most part, I actually don't like Freding. I mean the general work involved. Bringing ideas to semi (at least playable) reality is awesome, but repitive stuff like message events, odd fred errors, trying to figure out how this happens, setting up goals, gets annoying after aehile.
Especially if you have to do it on the same missions after they get permanently damaged or lost :doubt:
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I don't mind bug fixing, but you're right - beta testing is the worst thing EVAR!!!!1 Fixing them is one thing, but finding them in the first place... grr...
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Challenging events, baby, challenging events. Logic problems are always fun, and there's nothing quite so satisfying as setting oneself a difficult objective, bringing one's mind and accumulated skills, tricks and wisdom to bear on the task, and accomplishing it.
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I lie that stage just before testing the mission proper, but after you've got all the ships in, events working correctly etc.
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Challenging events. I enjoy solving logic problems like that :)
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Fourth option, for the same reasons as everyone else.
And anyone who chose the last one must be insane. :D I absolutely hate mission debugging; saying that it takes at least ten times as much work/time to fully debug and polish a mission as all the other mission building tasks combined would be an understatement. It isn't fun either since the missions usually have to be played 40 or 50 times to find everything, which can get very repetitive after a while. The only reason to go through that headache is the prospect of the fully completed mission that is the end result. :p :D
...there's nothing quite so satisfying as setting oneself a difficult objective, bringing one's mind and accumulated skills, tricks and wisdom to bear on the task, and accomplishing it.
just like math problems! :D
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Originally posted by Sesquipedalian
Challenging events, baby, challenging events. Logic problems are always fun, and there's nothing quite so satisfying as setting oneself a difficult objective, bringing one's mind and accumulated skills, tricks and wisdom to bear on the task, and accomplishing it.
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Originally posted by CP5670
Fourth option, for the same reasons as everyone else.
And anyone who chose the last one must be insane. :D I absolutely hate mission debugging
I don`t mind debugging when you're trying to track down the reason an event isn`t working. When that's going on it's just more logic problems. What I hate about Beta-testing is play-balancing. That does get repeatative.
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Messages I suppose. I like to add some radio chatter into the missions :D
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Challeging events and briefing. I like missions to be different from the regular escort-a-convoy-kill-some-cruisers FS2-styƶle. So that means events.
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FREDding - your favourite part
Getting it to work! :D
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backgrounds always make a mission so pretty... :)
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Defianently challenging events, there happens all the action. Its nice to think that how this looks in gameplay.
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I don`t mind debugging when you're trying to track down the reason an event isn`t working. When that's going on it's just more logic problems. What I hate about Beta-testing is play-balancing. That does get repeatative.
Yeah, the event bugs can usually be eliminated in just a couple of tries. As you said, the real problems start with the game balancing (certain ships dying too easily, moving too fast, and so on), which is what needs to be dealt with in almost all of the 50 tries.
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Putting in the enemy fighters. Lots of them.
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I put Challenging Events but I actually have mixed feelings about this part. Sometimes it can be tricky to get exactly what I want based on the total possible outcomes of the condition but when it all finally becomes clear and the event is correct in all aspects then it makes itself become my favorite part. :)
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I like doing the briefing and debriefing.
It is only at that point that you know that you have finished. :lol:
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Sexping pwnz :D
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Originally posted by Cuttenslise
I like doing the briefing and debriefing.
It is only at that point that you know that you have finished. :lol:
Actually I do the briefing (and command brief) first. It helps gel the storyline in my mind.
Of course doing the icons tends to be something close to the end.
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actualy placing the ships
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Messages. When I release Terror in the Tide, you'll see why :thepimp:
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building huge, complicated SEXPs is great. And seeing them work (mostly)
Everything else is a ballache. IMO. :mad:
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I think this thread is to be closed now.
but I have doubts any of the admins would visit this thread. But they will yell at a newbie who bumps this thread half a year later.
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whoops, just noticed the date. Shan't do it again.:nervous:
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Oh well..... *posts anyway*
Events and Messages. Soooo much fun!
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Originally posted by magatsu1
whoops, just noticed the date. Shan't do it again.:nervous:
Let me calm you down, nobody is taking care on the date while posting. :)