Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SadisticSid on March 11, 2003, 01:51:53 pm
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Consider a fight involving an enemy capship. It has its engines ripped open by a stray beam and gets disabled. Doesn't it annoy you when the pre-combat ambience music replaces the combat music? Just because the ship can't move doesn't necessarily make it any less lethal...
Is this a bug or intentional? I can't see the wisdom in it if it's the latter. Could one of you SCP guys change this?
Sid.
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I've never noticed this, how odd.