Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: OldMan on March 12, 2003, 06:10:17 am

Title: Strange bug
Post by: OldMan on March 12, 2003, 06:10:17 am
Today I had a curious incident. A capital ship warped in form subspace just facing me.. and while it was still warping I hitted my afterburners to ram it (was tired of playing).. I hitted him before his warping was complete.. but.. well i dint hitted.. I ENTERED him. I stood there .. inside his model... unharmed.


Just had to wait the ship kill itself trying to hit me whit beam weapons of her own.  Seems to be some king of bug with collision detection prevision (maybe because the two ships were changing speed fast while ramming each other.. and placement prediction missed something)

Just wanna know if anyone had ever faced souch..  strange at least.. bug?  That happende once in X-wing alliance too... but that time the star destroyed waped form hyperspace around me.
Title: Strange bug
Post by: Terorist on March 12, 2003, 03:15:56 pm
I've never seen that myself... Might be fun to try to reproduce if one gets bored with nothing else to do. A Sathanas would even provide lots of room to fly around in. :)

By the way, the past tense of the word "hit" is hit. I almost had to spoon out my eyes reading that post. :shaking:
Title: Strange bug
Post by: an0n on March 12, 2003, 03:19:44 pm
I once ended up inside a Colossus.

Oddly enough, I could fly out of it.
Title: Strange bug
Post by: Fury on March 12, 2003, 05:16:55 pm
It is not a rare issue. That happens quite often when a ship is warping in or out.
Title: Strange bug
Post by: OldMan on March 13, 2003, 05:31:58 am
Quote
Originally posted by Terorist
I've never seen that myself... Might be fun to try to reproduce if one gets bored with nothing else to do. A Sathanas would even provide lots of room to fly around in. :)

By the way, the past tense of the word "hit" is hit. I almost had to spoon out my eyes reading that post. :shaking:

well.. if you observe my location.. my mother language is NOT english :) I cannot remember all irregular verbs.. even being english a very simple language at verbs (compared to our 12 verbal times..)
Title: Strange bug
Post by: Bobboau on March 13, 2003, 05:41:22 am
don't wory you probly speak better english than most americans
Title: Strange bug
Post by: HotSnoJ on March 13, 2003, 05:44:36 am
Quote
Originally posted by Bobboau
don't wory you probly speak better english than most americans


Hey! I resemble that remark! :mad:
Title: Strange bug
Post by: Terorist on March 13, 2003, 06:13:19 am
Quote
Originally posted by OldMan
well.. if you observe my location.. my mother language is NOT english :) I cannot remember all irregular verbs.. even being english a very simple language at verbs (compared to our 12 verbal times..)

I hope you didn't take it too hard. :)
You do speak quite well, and I totally agree with Bobboau - according to my experience, your english is indeed better than that of most americans. :D
(If you observe my location, it isn't english-speaking either. Fortunately, we are taught english from 3rd grade onward (8-9 year old), and I've always had a natural knack for it - something I'm very happy about.)
Title: Strange bug
Post by: pyro-manic on March 13, 2003, 06:18:36 am
Quote
Originally posted by HotSnoJ


Hey! I resemble that remark! :mad:


:lol:

That hasn't happened to me, but I've had several transports dock with capships from the inside (Moloch and Iceni). That was kind of weird.
Title: Strange bug
Post by: StratComm on March 13, 2003, 10:31:19 am
With docking, it's a bad pathing issue, simply put.  I wasn't aware that the Moloch had such problems as well (I fixed the Iceni) but it doesn't surprise me.  As for the bug of winding up inside a capship, I've encountered it all to many times.  Mod capships seem to have the most trouble, but I couldn't begin to tell you why converters like to corrupt faces.  Sometimes it can happen if the ships are moving really fast and especially if the collision occurs at a vertex (place two identical and symmetrical capships facing each other along a FRED axis and tell them to exit hyperspace from those points at the same time; they will fly right through each other about every time).  Not much way around this bug I'm afraid.  And, I should mention, you can always get out if you wind up inside a ship.  The faces are one-sided so you can fly back out through any part.  Unless you are running in hardware acceleration mode, in which case your card may be rendering both sides of all the polygons.
Title: Strange bug
Post by: Petrarch of the VBB on March 13, 2003, 02:13:52 pm
Pimp that dock-fixed Iceni!