Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: NobAkimoto on March 12, 2003, 02:34:17 pm
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I had a long long post written, but apparently the forum doesn't like me, so I'll have to repost.
The gist of it however, is that I want to offer my services(and the services of the X-wing Community) to help out an effort to get a new platform for SW Space sim gaming.
The X-wing engine is old, outdated, and perhaps more importantly lacks the extensibility now present in FS2 from the source code release.
As webmaster of XWL, and the unofficial keeper of the flame, I want to help transition away from XWA, and to this engine. To that end, I've enlisted the permission of a couple editors to use their models(notably Darksaber, of XWAU fame...)and also the time and dedication to help balance, and obtain the "feel" of SW into any such TC.
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:eek2:
*picks up jaw*
Uh, hi. Karma's not here right now, but as vice-lead I can help you out.
Firstly, welcome! You may have seen me at the XWA Upgrade, asking for models, a while ago. Karma ran a SW mod website a while back, and I converted a few of the FS1 SW mod files to FS2, so we joined forces and got hosted. Currently we have all weapons and backgrounds, and a few models. We were dead-set on re-doing each ship from scratch, but it appears we can use some of the XWL models now, which is going to give us a huge boost.
I'm certainly glad you're deciding to make the switch. I feel the same way you do; it's best to go from one outdated engine to another that has more flexibility (and better explosions. ;7 ) Furthermore, FS2 is avaliable for free download from HOTU (http://the-underdogs.org) and has a very powerful and easy to use mission editor. With the source code released, the possibilities are nearly infinite, and if there indeed is not going to be any more sequels to the X-Wing line than this is the 'last best hope for XWL.' (How ironic...)
The XWA Community is welcome here, and though there are some FS2-specific adjstments to be made to the model-building process, the transition should be relatively painless. There are plenty of tutorials avaliable, and help for anything in particular is only a post away. If you help with the output we'll help with the input, as far as models and modelers go. ;)
I'm going to see about getting you internal access so we can talk about administration, permissions, and logistics. If you're looking to move the entire SW space sim community here, we can accomidate it (I think.)
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Hey - ummm - wow...
Good **** right there I say :D
More warsies for the project :D:D:D
BTW, I'm Black Wolf, I do the interface art and icons for the SW-FS2 project. Welcome to HLP.
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Thanks for the welcome. There is a lot of stuff to be done though, particularly since the UVW unwrap stuff will take a hell of a long time to actually do with the current methods of converting...Anyone around to take a crack at it?
Also, does FS2 have a limit to the number of weapons emplacements on say a capship?
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There's a limit on the number of subobjects, so indirectly yes there is. FS2 models have to be split up into subobjects of less than about 750 polys each, or they wont work in game. All turrets, rotating bits and destroyable subsections have to be submodels. The limits 110 or so IIRC.
What are you converting? If it's opts, I believe GE has a tried and tested method of doing so, and most other formats can be imported into FS2 without too much trouble.
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Yeah I'll be converting from OPT, though I think some can use some optimizing and switching of textures, because of limitations in the XWA engine.
The mesh/poly limit is close enough that I think the transition wouldn't be that painful.
From what little I've seen, seems each turret can have multiple firepoints, is this correct?
Also, can the number of subobjects be changed in the source, or is it more of a model format restriction?
Have some ideas about look and feel too...A lot of ILM's referrences for making of SW film battles tend to use acceleration as a baseline for comparisons, so perhaps we could set a universal "combat speed limit" for all craft, and then put variations based on acceleration instead...
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You seem to be the real deal. I'll post a request for internal access so we can talk in private. :nod:
Basically you use OPT23DS to get a textured 3DS, then you break the mesh up with Max or what have you to get the turret submodels, then import it into Truespace and do all the hierarchy and turret centering, then convert it to POF and do all that stuff.
I converted all the XWA OPTs using this method (skipping the middle two steps; I didn't know how to turret back then) and they work fine in-game. Though there are an ungodly amount of textures, everything looks fine as long as you break it down into parts under 750 polies.
Converting some of the heftier OPTs is problematic. There's a 5,000 poly MC-80 I'm trying to turret and the converters keep crashing. Some cuts are definitely going to have to be made. One of the biggies is that none of the Freespace capships have multiple round engine nacelles, while almost all Star Wars capital ships do, which makes the polycount skyrocket.
As far as look and feel goes, FS2 isn't built for Newtonian physics. Each ship has a max velocity, and IMO changes exclusively in accelleration rates would give you the Freelancer no-variety-in-speeds complaints.
Now: is it just you and a couple other community leaders who want to move here, or are you trying to get everyone to switch? No news at all on the XWL or XWAU boards on this.
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So far the movement itself is a little bit of a limited thing...I'm keeping it under wraps till I have enough stuff done to announce, since obviously this would create a huge stir.
I intend to keep the forums, and such still on their own, and besides which the majority of the time I ask for help I don't get it.
I do agree that there would be a lot of complaints regarding having a top capped speed and differentiating on acceleration only, but on the other hand, if the acceleration were handled well enough that the ships each felt relatively unique, it might help alleviate that to some extent...I just want to try something new, yet fun...I'm sure we can think of something.
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No reason we can't use both styles. Vary top speeds to some degree, but emphasize the changes in acceleration.
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hi nobakimoto
you can't even imagine how much happy I am to welcome you:)
i see that galactic emperor already requested private forum access for you, good, you will see soon a link to the private forum from the public forum page, then we will start discussing about all the techie:)
again, welcome:)
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Now this is great news,... I remember all those guys from my XWA days,...some truely excellent add ons and upgrades to the game!
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You'll probably remember me then Darksaber
Hi Nob :)
Just dropped by to say Hi :)
Karma, you may have emailed me before (or not) about using some of my stuff for this convertion
I see your using the Dragon*** thingy Craft and prehaps a few others not sure?
Anyhow I'm just posting here to say its OK to use them.
If I can be of any help also, I'll be glad to help :D
Not sure what I can do as yet
Oh and to be honest I'm not such an arsehole as you may think :p
I think Nob could vouch for that (Nob vouch for me) :doubt:
Anyhow see what you think
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Originally posted by Darksaber
You'll probably remember me then Darksaber
Hi Nob :)
Just dropped by to say Hi :)
Karma, you may have emailed me before (or not) about using some of my stuff for this convertion
I see your using the Dragon*** thingy Craft and prehaps a few others not sure?
Anyhow I'm just posting here to say its OK to use them.
If I can be of any help also, I'll be glad to help :D
Not sure what I can do as yet
Oh and to be honest I'm not such an arsehole as you may think :p
I think Nob could vouch for that (Nob vouch for me) :doubt:
Anyhow see what you think
welcome to you too darksaber:)
i never mailed you directly, but a long time ago a guy (that doesn't work at the project anymore) asked to use some of xwaup models, with negative response (or so he said), so we never used your artwork except for internal use
Personally it will be a privilege if we will be able to use some of your artwork, or even more if you will help us more directly.... i've learned modelling redoing some of your ties:)
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Woah.... looks like my dream came true. :) A very hearty welcome to Nob and Darksaber. Sorry we can't refer to you as Dark, but that name's already taken by a legendary Freespace MODder, who broke the ground for most of us way back when. ;)
As soon as I can get verification that you are who you say you are (GE is messaging you on ICQ, Darksaber), I can get you internal SW MOD access. So make sure to reply to his message, and we can get this ball on the road. :D
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This could be pretty good publicity for Freespace 2...I can see this getting covered by TF.N (http://www.theforce.net), which has quite a few visitors a day (In the thousands, at least).
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Originally posted by KARMA
welcome to you too darksaber:)
i never mailed you directly, but a long time ago a guy (that doesn't work at the project anymore) asked to use some of xwaup models, with negative response (or so he said), so we never used your artwork except for internal use
Personally it will be a privilege if we will be able to use some of your artwork, or even more if you will help us more directly.... i've learned modelling redoing some of your ties:)
he is probably talking about me... :D
And welcome to Nob and Ds. :) I still regularly visit XWL and XWAUP. :yes:
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Hopefully we can get some sort of playable X-wing vs TIE Fighter demo or something up within the space of a couple weeks. It'd be fun to let people play around with a couple ships. :)
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Originally posted by NobAkimoto
Hopefully we can get some sort of playable X-wing vs TIE Fighter demo or something up within the space of a couple weeks. It'd be fun to let people play around with a couple ships. :)
Initial releases are shaky sorta, but not too far off. When you get internal access you can see the discussion we had about just this problem.
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Originally posted by NobAkimoto
Hopefully we can get some sort of playable X-wing vs TIE Fighter demo or something up within the space of a couple weeks. It'd be fun to let people play around with a couple ships. :)
yes, completing/debugging what we already have + adding the stuff that can be more easily converted from xwaup will not take too long, around a month probably, just to have the time to balance the parameters
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Please only use the stuff from my site and not the XWAUP
Sorry but I can't give permission to use such craft as the MissileBoat or Gunboat and a few others
link below
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ok, no prob
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[color=66ff00]I don't swear often but I think this calls for an exception:
HOLY ****!!
You guys at XWL won't remember me, I only ever made one or two opts and I never really released them and that was before XWL was formed... Ahh the memories. I used to hang around the forums a lot. :)
If anyone does have a copy of the Calvin and Hobbes 'Spaceman Spiff' fighter that I made I'd love to see it again but I won't hold my breath as it was a looong time ago.
Still it's fantastic to have such a committed bunch as yourselves here at HLP and I'm really looking forward to seeing what you guys can come up with. :nod::yes:
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maeg, what about joining the team;)
so you will be able to give a closer look ;7 :cool: :)
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Originally posted by KARMA
maeg, what about joining the team;)
so you will be able to give a closer look ;7 :cool: :)
"Closer look"??? :wtf: As in what, be able to peek into the private forums or something??? :wtf: :wtf:
:lol:
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Well, we're sure that, unlike some admins, Maeg doesn't go snooping around!
:p :wink:
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Originally posted by Black Wolf
Well, we're sure that, unlike some admins, Maeg doesn't go snooping around!
:p :wink:
Meh - there are 2 private forums I check with any regularity - DatDb, because I'm involved with the campaign, and SW, because I want to cater to their every need and want. :p
Yep, I'm a Warsie. Heck, I would have gone to the Two Towers premeire if I had been able to find a Wookie, Vader, or stormtrooper suit. :p
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[color=66ff00]Actually I was considering making the Jedi Starfighter but that was more for my own pleasure than for you guys as I'm aware that you're doing ep. 4 to 6 ships first and foremost.
I have taken a peek into the private forum for SW conversion but that was to see if anyone was working on the A-wing which I'd got a lot of reference for (Beat me to it Karma ;) ). I don't know if that counts as snooping. :)
Anyhow I'm working on a few models at the moment (a bit slowish as always) and I'm dealing with the last few months of my A-levels so until the summer at least I'll have to graciously decline your offer. :nod:
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well, i tried:):) (i was looking to someone to fix the awing while i complete the ties)
anyway maeg, be free to ring the bell whenever you will have time/want to join us;)
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If you need a model but are too lazy to do it yourself, I'm still lurking here :p
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i thought you didn't want to continue after xwing, ok, you have won an avatar:)
i already did an awing but it has some clipping probs that i was too lazy to fix:) (the link is in an old post in this public forum), if you want to do something new i'm full of thinks to do, from converting xwa community's opts to making completely new models...
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I just got sort of pissed off at the Z-95. I think I may try doing that again, assuming you don't already have one.
EDIT: BTW, would you mind sending me over a copy of the main LOD of the X-Wing? It would make my life a lot easier if I salvage the nose and engines off of it.
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Originally posted by KARMA
i thought you didn't want to continue after xwing, ok, you have won an avatar:)
That he does, as well as a brand new shiny internal pass. :)
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Perhaps I could help you. I could do some ship for you. Heck Xwing was my first space sim..still got it somewhere hidden..
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Originally posted by tomcat
Perhaps I could help you. I could do some ship for you. Heck Xwing was my first space sim..still got it somewhere hidden..
Oooooh - hey KARMA? You seen this guys TBP stuff? Get him while he's hot! ;)
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hey..i thought I am undercover...Damn Imperial Counter-Intelligence...
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considering that tomcat is surely one of the best artists in the community, well, he is more than welcome:)
sandwich? can you give him internal forum access plz?
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[color=66ff00]*Pops in for a look around*
*Notes citizens in need*
*Stands in superhero 'chin up, hands on hips, feet shoulder distance apart*
"I'll help you!"
this post could've been simpler but not half as much fun. :D
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Originally posted by Maeglamor
[color=66ff00]*Pops in for a look around*
*Notes citizens in need*
*Stands in superhero 'chin up, hands on hips, feet shoulder distance apart*
"I'll help you!"
this post could've been simpler but not half as much fun. :D
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Oh gawd. I just got back from watching Daredevil. :rolleyes:
And Maeg, since when do we have [ colour ] tags in addition to [ color ] ?????????????? :doubt: :ick :lol:
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Talk about a dream team forming.
XWAU here? ( Shut all doors, don't let 'em out!)
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Originally posted by Sandwich
Oh gawd. I just got back from watching Daredevil. :rolleyes:
And Maeg, since when do we have [ colour ] tags in addition to [ color ] ?????????????? :doubt: :ick :lol:
[color=66ff00]Do you actually work?!? :lol:
Styxx fixed the 'spelling error' in colour. Those damn practical yanks got rid of all the silent letters in everything. :rolleyes:
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Originally posted by Maeglamor
[color=66ff00]Do you actually work?!? :lol:
Styxx fixed the 'spelling error' in colour. Those damn practical yanks got rid of all the silent letters in everything. :rolleyes:
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"Actually work"? Whaddya mean? :p
And we didn't get rid of _all_ the silent letters, just the ones that were dumb as well. :D