Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Woolie Wool on March 13, 2003, 10:41:38 am
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Share the moment in the original missions in which you were most overcome with fear and dread.
For me, it was during "A Monster in the Mist" when I accidentally collided with the Santhanas in my Ptah and suddenly saw and heard flak exploding around me.
The part where 15 Myrmidons turned against me and the time when a Santhanas jumped in and blew up the Colossus were no fun either.
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:wtf: You intend to make a habit of this, don't you?
OK... how about when you demolish the Knossos portal, but the Sathanas comes through anyway? All you can do is shout 'run away!' and warp out :D
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Or summon the Volition Bravos to blockade the Sathanas. (<-- S-a-t-h-a-n-a-s, pay attention now ;))
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"Oh CRAP! More training mission!"
That was my the biggest "Oh crap" in the game for me....
I hated the "Skip - load - skip - load - skip - mission - skip -load" thing
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Training missions are not that bad. You get plenty of cannon fodder. :)
And if you're a psychopath you can kill the instructor.
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I don't think I was ever overcome with fear or dread, but parts that made me go 'woa'...
Belisarius getting nuked.
Ravana Nuked Lysander.
Colossus jumping in.
First time seeing the Sathanas jumo in the Nebula.
Dive Dive Dive
aaan probably the Supernova. It was obvious it was going to go nova sometime, but I didn't expect it in that mission.
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Dive! Dive! Dive! Hit your burners pilot!
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Definitely when the Sath jumped in after the Knossos was destroyed; when you recieved the transmissions from the SC Rephaim; when I opened FRED2 halfway through the main campaign and saw sun-sathanas-3.pcx... :shaking:
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Originally posted by Kalfireth
Dive! Dive! Dive! Hit your burners pilot!
Ditto, the way it happened to me is in my sig.
When the colossus first is seen, but i had my radar turned off... i thought it was an NTF superweapon...
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When Mr Sathanas meets Mr Phonecia. Thats the first time you see the sath in full action, and it wastes the destroyer in seconds.
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when my engines broke... while i was being chased by a supernova
:nervous:
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The first time command shouts "Congratulations Mr. Ares-flying-Alpha-1, theres a supernova heading your way and you need to get to the node; you have 60 seconds." This when I'm 40km out from the node, got a bit toasty that first time :lol:
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When you've got your subwoofer and speakers turned up loud to get the FS2 feel...your mission is done loading and then...
DIVE DIVE DIVE! HIT YOUR BURNERS, PILOT!!!
That was really scary. Luckily, the first time that happened, my Jedi reflexes kicked in, and I barely escaped the hulk of a ship.
*shudder* scary bastard...:blah:
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Originally posted by AqueousShadow
When you've got your subwoofer and speakers turned up loud to get the FS2 feel...your mission is done loading and then...
DIVE DIVE DIVE! HIT YOUR BURNERS, PILOT!!!
That was really scary. Luckily, the first time that happened, my Jedi reflexes kicked in, and I barely escaped the hulk of a ship.
*shudder* scary bastard...:blah:
:nod: My reflexes were slightly better than just a simple evasive dive - I smacked the "pause" key instantly. :D :lol:
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Like others, mine was hearing that Capella had gone nova, with me miles from the node.
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Originally posted by Sandwich
:nod: My reflexes were slightly better than just a simple evasive dive - I smacked the "pause" key instantly. :D :lol:
:lol:
Yea I guess the "Dive Dive Dive!" was the most "oh crap" - moment for me... another could be the one in Monster in the mist
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When this thread started.
Serious though, the "DIVE DIVE DIVE" was my *Oh crap!* moment.
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mine was during Bearbeating, when i finally survived until the Sathanas jumps out, and the i hear i had to kill another ship, a Demon. and i was at 2 percent hull. i did make it, i jumped out at 1%^hull. but the demon went trough.
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First one. Dive Dive Dive!
Second one. Capella has gone supernova and i'm quite a distance from the node.
Third one. I make it to the node with about 10 seconds left. Too bad the supernova wavefront reaches you about 10 seconds before the timer reaches zero ><
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Simply put...
What did you say, Command? I didn't quite catch that last sentence. Something about a supernova?
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When you first meet the Ravana, and it unleashes the fury on the two Deimos... those beams were BIG!
And then, of course, you meet the Sathanas which is five times bigger... as you're crusing towards the Sathanas in your Bakha, and it lets rip against the Phonecia, and suddenly your screen is filled with red beam fire... :shaking:
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DIVE DIVE DIVE was my "big" moment. Happily having my headphones on full blast I freak out, tearing them off, only to see the sathanas looming ahead, so I push full afterburn on reflex and fly straight into it.:blah:
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I thnk I just created my own "oh CRAP!" moment because of bad judgement of ship-arrival timing in FRED2. I had designed a mission for the FS1-->FS2 conversion where, after you destroy four wings of Apollo, Valkyrie, and Hercules fighters to secure a cargo depot, you can stick around longer to wipe out more incoming Terran and Vasudan wings one by one. But I did it wrong. After disposing of Rho wing, I engaged the first wing that arrives that was not part of the mission objectives, Phi (6 GTF Apollo fighters), which was 4,000 meters out. When I got within 600 meters of Phi wing, I saw a hostile Hatshepsut warping in with an entourage of fighters. Then I realized what I was in for: EIGHTEEN Apollos, 12 Anubises, and 6 Ptahs greeted my fighter. My wingmen were dead and I was at 40% hull integrity.:shaking: I tried to engage them, but they had surrounded me. 6 Taurets warped in and I tried to jump out, but I was whacked by an Anubis right before I was about to enter the subspace portal.
If I had hung around long enough, 12 Serapises would have arrived as well, the first wing of 6 arriving 50 seconds before the other.
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Well you brung that one yourself, really, didn't you?
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The most typical 'oh crap' can occur in every mission: You are to jump out, you cannot defeat or run away from your chasers, and they can easily destroy you while you are about to make the jump.
In FS2, I attempted to disable the GTD Repute before it collides the Colossus, but I wasn't successful and I was destroyed.
2. 2166th run to deactivate the four beams of the Sathanas, I could destroy all four, and the Demon killed me.
(Effect: I had to buy a new keyboard)
In general: I am hit with 100% shields, and my hull damages.
A single shot of Mekhu HL-7 hits me and weapons are gone, interesting the AI has always operational weapons, even for the thousandth hit from Akhenton.
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I jumped a yard in the opening of Lion's Den, but other than that... well, there was the time I was properly introduced to beam cannons, from point-blank range... put me off bombing for good right there.
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Originally posted by Stryke 9
I jumped a yard in the opening of Lion's Den, but other than that... well, there was the time I was properly introduced to beam cannons, from point-blank range... put me off bombing for good right there.
AAA beams are truly exegenerations. The campaign is only difficult because the flak and AAAs. This is a reason a never use any of them in my missions.
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Actually, this was a full anticap that I just happened to get in the way of.
And that's precisely the reason probably about one in three missions I ever made has a hostile Aeolus.;7
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disabling Trebuchets makes it even more intresting:D
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Originally posted by TopAce
In general: I am hit with 100% shields, and my hull damages.
A single shot of Mekhu HL-7 hits me and weapons are gone, interesting the AI has always operational weapons, even for the thousandth hit from Akhenton.
Destroying the Weapons subsystem on an AI ship seems to reduce an enemy ship's accuracy dramatically. I was basically having some fun with a hostile Sobek (destroying subsystems and turrets) in an Erinyes with double Kaysers. I shot out the Weapons subsystem, and the Sobek's attempts to whack me were pathetic (in this custom mission, I had replaced the anticap beams on large ships with Shivan Super Lasers and replaced AAA beams with things like Kaysers and Terran Turrets). One Terran Turret missed my ship three times in a row when I was heading straight towards it without even touching the pitch, yaw, or bank controls. The flak was even less accurate than normal. I eventually destroyed all the turrets and subsystems except Engine, which seemed to be almost as tough as the Sobek itself. Kaysers didn't hurt it at all.
Speaking of destroying subsystems, my defend-the-Demon-destroyer mission, which you may have heard of already, has been going along well. It is titled Ten Minutes Till Midnight and now has completed briefings and debriefings. Objectives work, but they don't show up on the HUD. Basically, you have to defend the TSD Doomgiver until it can repair its jump drive, It starts out at 91% hull integrity, but a Sobek does quite a bit of damage to the Doomgiver before being destroyed by the Demon destroyer (in this mission, STAY AWAY FROM THE SOBEK. Its turrets will rip you apart). Wing after wing of fighters warp in, but they are placed and timed so as not to be overwhelming. Early on, a wing of Osiris bombers will attack the Doomgiver, and later a wing of Ursas will get a crack at it, and three Boanerges will attack towards the end. Shoot them and the bombs down as soon as possible, and don't let them get near the engines. About seven minutes into the mission, the Doomgiver will warp out, and then you follow it into subspace (Alt-J, as usual) and finish the mission. If you are quick in intercepting enemy bombers, your escort should make it out at 25-40% hull integrity. What you really should worry about is where the damage was done. If the Doomgiver is disabled, you will fail the mission because disabled ships can't make a subspace jump.
Does anyone know how to make objectives appear on the HUD?
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3....2...1.... Everybody join in and tell him. :)
Do the walkthrough from the help menu. If you have already and still don`t know it's time you did it again.
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disabled ships still depart unless an event makes them not depart (never warp)
and why is it that the terrans and shivans are sharing a destroyer, AND theres renegade terran and vasudan bombers?
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Does anyone know how to make objectives appear on the HUD?
You do that with events, make an event that comes true when your objective is completed, and give the event the appropriate directive text. For instance, if you want a directive to kill cancer wing, make an event called 'destroy cancer' or something that end which looks like this:
-op when
----op is-destroyed-delay
-------0
-------Cancer
----op do-nothing
Then put 'Destroy Cancer' in the directive text area for that event. That will make the directive appear once Cancer wing warps in, and become true once it's destroyed. same works for escorting ships and everything else, just replace is-destroyed-delay with has-departed-delay etc.
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Originally posted by Woolie Wool
If the Doomgiver is disabled, you will fail the mission because disabled ships can't make a subspace jump.
That's probably not the best way to go with a mission. Crews on the ship more than likely would be able to repair the engines, so if the Doomgiver's engines are knocked out, you could add in some event to have the engines repaired.
Escort missions should focus on keeping the ship alive.
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DIVE DIVE DIVE! HIT YOUR BURNERS, PILOT!!!
Has to be my worst "oh crap" moment. First time i heard it, i climbed at too shallow and angle and got reduced to 1% integrity by the Sath.
the second worst was the Nova thingy. When Command tells a nova is on hte way, i thought "what the heck, 1 more bomber and i'll run for the node."
With the bomber down, I looked at the node and realized it was 15 Kilometers away with only 30 seconds to go :nervous: :shaking:
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When I finished the campaign and realised there wasn't any more :(
Oh yes, and 'Hit Your Burners Pilot!' of course, made it on the second attempt too! ;)
Flipside :D
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03-21-2003
Why do you people do this? :rolleyes:
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Originally posted by Spicious
Why do you people do this? :rolleyes:
Didn't notice the date on this :eek2:
Sorry ;) :rolleyes:
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This is that I am always talking about .... moderators are needed here, who close all threads with three month elapsed since last post.
:ick
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*raises hand*
I could actually put my axe to some good use besides chopping off heads here :D
:p
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Come on, there's nothing wrong with it if the topic's interesting.
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and why does somebody come with the question every time a thread bumping is made?:
'Why have you bumped this thread?'
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Partly because there is always somebody.....
Flipside :D
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Another thread bumper...:sigh:
My two greatest OH ****! moments were in Inferno. The first one was in El Diablo when I got hit right in the face with its main gun. The other time was the Gigas warping in. I thought I was toast.
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This thread is about FS2 original campaign, Woolie. Do not make me tend telling my 'oh, crap' moments at derelict :rolleyes:
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stop that Topace you are not admin here you are not that man who orders other peoples
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Sorry if you understood my post so serious, I have just noticed this thread is about the original FS campaign.
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Its got to be the DIVE DIVE DIVE the first time. Scared the **** out of me and on top of that, i hit my burners but didnt dive. Wasnt a happy ending. :ick
Second "oh crap" was when i was bombing the Sathanas beam turrets while the Phonecia was getting hammered. I fly in front of the beam turret ready to drop a bomb and all i can see is the beam powering up with no time to do anything. That was more like an "oh ****" feeling.
EDIT: oopss.. did i help resurrect an ancient thread? :o
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Dive, Dive, Dive made me **** my pants and die both at once.
The other was attacking the Demon in bearbaiting, turning round, to see that my stupid ****wit of a wingman has fired TWO helios torps towards the Demon without paying ANY attention to where I am and I see then one second before they clobber my hull.
Stupid vasudan GIT!!
And for an unintened mission "pant filler". Firing dual helios`s in bearbaiting at one beam arm only to have them impact and do piss ant damage, ie 50% rather than blowing it up.
i HATE V for placing the beam subsys locators in usch a position that the bombs will sometimes NOT do the damage they should. .
Got it made now tohugh.
take out 1st by diving a little under it until cross vanishes, then attack flak with trebs and ak cannon. Then aim for node and rotate ship until BC is to left of ship and afterburn past it for five seconds (heading streight to node.) turn focus and fire. Do same for other two after reloading. (call support after disabling flak.)
Easy. kinda ;7
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The OMFG moments in FS2 for me were:
* Colossus arrives and reduces the NTF corvette to wreckage in one shot (why do you always find yourself in the best observer position the FIRST time you play the game? However hard I try, I can't recreate the moment when three HUGE Beams come out of nowhere and vaporise that Corvette)
* Sathanas arrives, I go to investigate the massive warp effect, and get vaporised by an enormous Beam cannon which comes out of nowhere.
The 'OH CRAP!' moments were:
* A bunch of NTF Myrmidons turning on me ('...but hate the traitor'), although that was more like 'bring it on, *****es!'
* 'DIVE, DIVE, DIVE!' Push stick forwards, engage max AB, look back and see the Sathanas miss me by miles. I then think, 'well, that wasn't too difficult.'
The supernova was a case of, 'hmmm, I'm right next to the node...'
I suppose I'm just naturally lucky.
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With the "hate the traitor" mission, i always blow up my wingmen while they are still green after they destroyed most of the sentries... then the Erineys appear and vaporize their reinforcements without me having to struggle that much. :nod:
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1. DIVE DIVE DIVE
2. Finding it hard to take out the Sathanas beams when i was a noob
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Originally posted by SuperCoolAl
1. DIVE DIVE DIVE
2. Finding it hard to take out the Sathanas beams when i was a noob
Ditto.
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1) "Sorry-you've outlived your usefulness as a deep cover operative, Alpha 1" I thought for sure Command was going to send a couple wings of fighters to tie up the loose end...
2) "Dive! Dive! Dive! HIT YOUR BURNERS, PILOT!" Me: "Dive? There's no down in space! Hmm...looks like nothing's in front of me *hits afterburners* What's that? AGGGHH!!! SATHANAS!!! *Runs into Sathanas and starts going through it.* I'm gonna make it, I'm gonna make it...*bang*...I didn't make it."
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[color=66ff00]The first time I got the 'oh crap!' vibe was hearing an enemy capship beam warm up, I'd only played Xwing vs. tie up to that point (religiously I might add :D ). The sound of the beam cannon warming up in close proximity made the hair on the back of my neck stand on end as I went into an immediate evasion.
Dive, dive, dive was of course the other but I'd admit that the game was full of such moments. My favourite one was the bombing the ravana mission, I flew that bomber like a madman and got out by the skin of my teeth on the very first try. It was a serious rush. :nod:
[/color]
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Originally posted by Maeglamor
[color=66ff00]The first time I got the 'oh crap!' vibe was hearing an enemy capship beam warm up
[/color]
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There were two particular moments for me:
1. First time you meat the Ravanna-
I was out of position and had been roaming ahead of the Corvettes, then the Ravanna shows up, and the next thing I know my entire HUD is filled red, the only thing that wasn't was a little black dot in the center. It scared the crap outta me, and now I have a perpetual fear of beams.
2. Dive Dive Dive!
Well, yeah, the first time I did this it scared me, and I got ran over. Eventually, I stopped diving and took the Sath head-on(flying along the hull and around the protrusions). That was cool, and fun. :D
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destroying 3 Sathanas beams and then being in its way with dmaged engines hearing, the sathanas is warping out!
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Hehe...
"[Insert name here] was killed by a collision with SJ Sathanas"
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Well this didn't happen in the main campaign but it's still pretty funny.
I was doing some escort mission where you have to defend a Deimos from some other capital ships and I was flying a Boanerges stocked up on Cyclopseses. After I had destroyed all of the enemies I still had a few torpedoes left and decided to blow up some of the enemy debris floating around with them while I waited for the Deimos to jump out. There were two importan thing I realized too late: 1. the debris was much closer than I thought. 2. I was in the corvette's path. So at the exact same time the bombs exploded, wiping out my shields and the corvette crashed into me while jumping out. But the best part is: I didn't die! If I remember correctly I had 1% hull and all of my subsystems were destroyed, but I managed to call a support ship and jump out. :D
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Once I was doing the mission where you have to knock out the Sathanis' beams before it jumps. I succeeded in this at the the last possible second, but had no time to jump out. When the Sathanis jumped however, I wasn't killed, but was dragged by the ship and found myself several km on the back side of the jump node. I ran back to the combat zone because I knew the Demon would jump in too, but I didn't even have a chance to rearm so the Demon managed jump out. I ended up redoing the mission.
Later!
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Though not quite as much of an "oh crap" as others, the one mission I didn't like was when you had to get Snipes out of the Cruiser in the middle of the EM storms of the nebula. That was the most annoying mission of FS2 simply because of the EM effects.
Usually I say oh crap every time I hear an explosion and see 10 submunitions from a Shivan cluster headed in my direction. I hate those damn things :)
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EM causes you trouble? Funny... I'm capable of fighting without instruments at all. Especially in a nebula, where black ships show up very nicely against the pink background.
Yes, it's irritating trying to follow those buoys, but once you've done it a few times you get to know their approximate positions. I quite like that mission now. It's a nice rest before the 15-minute-to-blastoff mission that comes next...
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vs. 8 shivan maras- 3 salvos launched, evaded, 6 salvos launched right after i evaded the first 3, evaded, 9 salvos launched at me...
(evasion involving frantic releasing of flares and spining while trying to get rid of the 36 hornets following me)
God, i hate maras with hornets :doubt:
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Bah, Hornets are easy to shake. Tornadoes are much more difficult to evade and do an assload of damage. That's why the Shivans don't use them in the original campaign as far as I know.
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EM causes you trouble? Funny... I'm capable of fighting without instruments at all. Especially in a nebula, where black ships show up very nicely against the pink background.
It's not the lack of instruments that bothers me. It's the fact that my HUD is fricken annoying. Bzzt-bzzt-bzzt. Over and over.
And to respond to the other posts, I agree that Hornets are easy to avoid. You don't even need countermeasures, just hit your burners and roll a little. An enemy fully loaded with Rockeyes tends to be more annoying just because they don't need a lock and by the time you've avoided the first one there's four more on your tail. Serapis and Nephilim Bombers are particularly annoying in this regard.
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Greatest oh crap moment in FS2 well :
1-st place when those Sathani started jumpin in and never stoped...well actualy they did buat a little late...:eek2:
2-nd "Dive dive dive....." nad i reacted too late i wasnt paing atention and hit the thingi head on... :eek: ..did that hurt...!
3-rd when i found out that sothing had gone supernova and i didnt have a clue it was the capella star with me muiles from the jump node...got toasted that time...!
Well a little barbeque came in handi then...:D
4-th when i first met the Ravana well actualy its beams in the nebula..and me looking like a maniak on the screen tring to find out where those beams came from...:wtf:
5-th when they sent me to scan the Sathanas and I found out that the Psamtik "is down ":nervous:
there are lots more great moments like this one...
oh i forgot the first time the colossus apeared and me thinking it was a ship of the NTF (stupid me::wtf: how am i supose to destroy that big mtf..????:confused: )..and lostmore !
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I didn't have an "Oh Crap" moment in FS2. Not really anyway. Losing the Lysander (Or was it the Actium?) spooked me a bit, but that wasn't so bad...
FS1 scared me...:nervous:
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Originally posted by Raa Tor'h
...
FS1 scared me...:nervous:
How?
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Shivans.. they're everywhere!
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Realizing even at full burn and with afterburners (and all power to engines) i was too far to make it to the jump node to escape the supernova.. Turned around and launched a full assault on a shivan destroyer that was making a run for the node. I managed to hold it back and took it down just as the supernova hit me went down with the shivan ship :nod:
Maybe wasnt an oh crap moment but it was a cool moment :D
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nova...ooo i was freaked after i played that the first time :D
(i eventually got out, after a lotsa tries...and i didnt cheat btw)