Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Galemp on March 13, 2003, 12:47:54 pm
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The Modelview source has been released; is anyone playing with it, trying to add functionality for thrusters, eyepoints, dockpoints and paths? 'Twould be very nice...
But actually, I've got a problem. I have a model in progress that is fine in TrueSpace, PCS, FRED and Freespace 2. But ModelView won't open it saying it has too many bounding boxes.
Is there something I did wrong? Or since only ModelView complains, is it a bug in there to be fixed?
On a side note, I can't POF edit the shielded Lucifer, even though support has been added for it.
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try this one:
http://www.geocities.com/vasudanad/modviw32.zip
replace the normal exe with this. all it does is bump the limits, but, it works :) (i think)
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Link no workee.
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works for me, probably just stupid geocities :ick
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Ah, works now... let's see if it likes the model...
Whoopie! It works perfectly! Thank you so much!!
Is this an official build of Modelview? Probably not. Oh well.
I still can't save the retexturing in the shielded Lucifer I want to do...
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Hmm... I gave a version of the code with what I worked on to Bobboau. I haven't yet heard from him about ModelView32 or Aurora.
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I've been busy, I havn't worked on Aurora for about a month, havn't done much of anything in a week
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Is there a version of modelview out that allows you to place headlights, nav lights, etc?
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Originally posted by Bobboau
I've been busy, I havn't worked on Aurora for about a month, havn't done much of anything in a week
I understand. I'm also very stressed, especially with my failing students.
Bobboau, did the ModelView32 source work for you this time? The community still lacks some powerful MODding tools.
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Originally posted by Rampage
The community still lacks some powerful MODding tools.
Wrong - FRED and notepad.
:p
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Originally posted by Black Wolf
FRED and notepad.
:p
:nod: Notepad is good for all tables.
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Normally I would reprimand you for such a pointless bump, but since it's here...
VA, can you re-post that EXE? I seem to have misplaced it.
Also, when are we gonna get engine and dockpoint editing in here?
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Originally posted by GalacticEmperor
Also, when are we gonna get engine and dockpoint editing in here?
How about... NEVER!!!! Bobboau is, as I have realized, too smug with his Aurora. Repairing engine and implementing dockpoint/paths editing would be a dream, a very nice dream.
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What Rampage said. The two 1337est programmers in here each have their own programs, so I can't see them touching modelview :blah:
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the link up the top should still work-just did then for me anyway....
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Originally posted by Rampage
The community still lacks some powerful MODding tools.
:wtf: :wtf:
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Originally posted by diamondgeezer
What Rampage said. The two 1337est programmers in here each have their own programs, so I can't see them touching modelview :blah:
:cool: hehehe
modelview never had any business entering my area :P (pof editing)