Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on March 14, 2003, 10:12:54 am

Title: BIG Bomber
Post by: Raptor on March 14, 2003, 10:12:54 am
I did consider putting this in my 'fighter' thread, but as it's such a diffrent craft, well....

It's a scaned image of the design, done on graph paper with pencil.  I added some shading to help show the shape.

<<<>>>
Presenting:

The GTB Trogen

It's a big bomber.  It's a very big bomber.  In fact, its massive!
It's main role: killing Sathanas Juggernauts.
The idea is that a wing of these, alone, may/could/should take out a Sathanas, and its fighter wings.

http://www.angelfire.com/space2/raptorsnest/trogen.html

The little stick man is TO SCALE

I scared myself when I counted how many missiles it COULD carry...:shaking:

Constructive Critism, please :D
Title: BIG Bomber
Post by: diamondgeezer on March 14, 2003, 10:29:40 am
Dude, it's basically a giant version of the Athena...
Title: BIG Bomber
Post by: Raptor on March 14, 2003, 10:51:13 am
Quote
Originally posted by diamondgeezer
Dude, it's basically a giant version of the Athena...


I Know, I forgot to mention, It's developed from the Athena, possibly the best bomber in the game IMHO.

This is the fith redesign, BTW

Any more opinons, comments, suggestions?
Title: BIG Bomber
Post by: Knight Templar on March 14, 2003, 11:28:17 am
What Geezer said.. that and it's not that big for making it sound so powerful. BWO has a 95 meter long bomber, but I don't think it's that powerful.
Title: BIG Bomber
Post by: karajorma on March 14, 2003, 11:37:53 am
Looks good. Now model it :yes:

As for making big bombers you might wish to start calling them gunships once they start hitting that sort of size. Then again you might not :)
Title: BIG Bomber
Post by: demon442 on March 15, 2003, 12:39:43 am
Quote
Originally posted by karajorma
As for making big bombers you might wish to start calling them gunships once they start hitting that sort of size. Then again you might not :)


Gunship nothing, that thing looks to be the size of a corvette.
Title: BIG Bomber
Post by: aldo_14 on March 15, 2003, 07:51:01 am
Meh. I've got bigger.
Title: BIG Bomber
Post by: Tiara on March 15, 2003, 08:12:09 am
Quote
Originally posted by aldo_14
Meh. I've got bigger.


You are really sure of yourself aren't ya? :p
Title: BIG Bomber
Post by: aldo_14 on March 15, 2003, 09:36:44 am
Quote
Originally posted by Tiara


You are really sure of yourself aren't ya? :p


Yup
Title: BIG Bomber
Post by: Thor on March 15, 2003, 12:13:24 pm
could be a gunship.  (sorry, been playing to much FL, but still....)
Title: BIG Bomber
Post by: Raptor on March 16, 2003, 03:55:53 am
well, I could increase the length by 50% (90m long then), doulbe the width of the missile bays, add 50% to the first gun bank (to become a 12 point gunbank!:eek: ) and add an extra half-dozen sentrygun turrets, and then yes, it would be a BIG bomber/gunship.

But if I do that, we get into the region of stupid payloads.

It currently can carry 6 helios torpedos and 144 trebuchets.  With 4 sentrygun turrets, 2 quad maned turrets, and an aft firing hornet missile turret.

With all the increases above, thats now 2 quad maned turrets, an aft firing hornet missile turret, 10 sentrygun turrets, 16 helioses, and over 300 trebuchets...

Now that is SICK.........
Title: BIG Bomber
Post by: RangerKarl on March 16, 2003, 04:27:01 am
Dude, I live for stupid payloads. Lemme at her!
Title: BIG Bomber
Post by: Fetty on March 16, 2003, 10:07:12 am
woomeister has he biggest ships :D
Title: Hahha
Post by: Star Dragon on March 16, 2003, 12:23:58 pm
I LOVE your ship!   Could the Defiant possibly be an influence? Looking at teh pics it somehow rememinded me first of Athena and then Defiant... (thought your bomber is half the size)...
Title: BIG Bomber
Post by: deep_eyes on March 16, 2003, 12:26:02 pm
me thinks if u want a "pilotable" gunship for freespace, it wouldnt have to be like bomber style. i mean when u think bomber, u would think a bomber has anywhere from a couple BIG ASS BOMBS (like the new MOAB's), and such, but more conventional bombs.

A american gunship for example like the Apache helicopter, considered a gunship, has 1 big ass primary gun, high firerate and damage rate, as well as 8 missile launchers with heavy payloads. lets say the size of a Ares or a Herc2, with more the agility of say a myrmydon, like the Apache, if it had the ability to strafe as well in FS, then it would be similar. but basically, u want a ship that can be a massive artillery delivery platform and an agile "gunship" itself to boot. sorta like an extremly heavy fighter with the capacity to say hold 200 tornadoes, and 50 trebuchets, but not the capacity of a bomber.
Title: BIG Bomber
Post by: Raptor on March 16, 2003, 01:15:35 pm
Quote
Originally posted by RangerKarl
Dude, I live for stupid payloads. Lemme at her!


Quote
Originally posted by Star Dragon
I LOVE your ship! Could the Defiant possibly be an influence? Looking at teh pics it somehow rememinded me first of Athena and then Defiant... (thought your bomber is half the size)...


At last, some people who like it! ;)

The original design was for 16 helios torpedos, but arranged diffrently.

SD, I was aiming mainly for the big, bad brother of the Athena.  The current design is over three times the length of the Athena.  It was also at the outset going to have a beam cannon mounted under the cokpit (hence the three engine arrangement). The back engine would have been there mainly to power it.

This version is based on the A10 Tank Killer, with many more smaller missiles, and the big ASS gun under the nose.  Its meant to be a six barrelled, rotary, long-barrelled, HE Maxim cannon with the caliber increased by 50% :D The gun system would be as long as the Hercules.

I would call it the Avenger cannon, but that names aready used..:(

I have to admit, I still not so keen on the outer engines, even after a dozen redesigns...

Any suggestions?

Oh, BTW, just to confuse you all, I have an idea for a 125m long Terran light cruiser, player-flyable, with a hangerbay, based on the Whitestar ;7

Blame Killfrenzy for giving me the idea of large player-flyable ships....
Title: BIG Bomber
Post by: pyro-manic on March 20, 2003, 07:20:52 am
Hmmm, I quite like this!

It's actually not that big, to be honest. The Ursa is 45m long, and there are some huge  bombers being made for some campaigns at the moment.

If you want it to be able to take out a Sath, then you need to give it a weakness somewhere. It should be really slow, or be targetable by capship beams, or something, because otherwise it's gonna be too damn good!

Also, make a new weapon for it - a massive rocket, or a really powerful cannon (the A-10 one would be good!) that can chew up capital ships really easily.
Title: yeh
Post by: TrashMan on March 20, 2003, 09:17:57 am
Big gun?
(http://www.inet.hr/~tstanici/Images/snap020.jpg)

Big bomber?
(http://www.inet.hr/~tstanici/Images/snap018.jpg)
Title: Re: yeh
Post by: diamondgeezer on March 20, 2003, 11:40:22 am
Quote
Originally posted by TrashMan
Big gun?


Piccie the first --> good model, naff textures. Put some decent texes on it and you're on to a winner, methinks :nod:
Title: BIG Bomber
Post by: CP5670 on March 20, 2003, 03:27:23 pm
:wtf: does naff mean enough or something? (sorry, haven't got used to some of this slang :p)
Title: BIG Bomber
Post by: pyro-manic on March 20, 2003, 04:12:27 pm
"Naff" = a bit iffy, dodgy, not very good, etc.

Basic'ly he don't like 'em!:)

I'd have to agree with this. That's a kick-ass model, but you need some proper armour textures on there. Sling a load of Trebuchets under the wings, and you've got a hell of an assault fighter!:yes:

Ooh, by the way: what version of ModelView are you using there? Mine hasn't got all those buttons - I don't have POF-edit, or anti-alias, and stuff like that. It's a pain, 'cos I want to hack the pof of a model I have, but I can't! Must be an old version...:blah:
Title: he
Post by: TrashMan on March 21, 2003, 03:23:30 am
Texturing was not one of my strongpoints when I started making this, but I improved sigifcantly so far. I plan on givin all my ships a comlete make-over!

The first model, the Thunderbolt is a higly manuverable medium bomber.It has 1 fife-barreld primary cannon, and 2x2 missile bays.

The secod, the Armageddon, is an heavy assault bomber, you can see the weapon list on the pic.(I think I overdid it with the size, was thinking of about 75-80 meters.Have to re-size it)

What version? Don't know, have to check.
Title: BIG Bomber
Post by: Black Wolf on March 21, 2003, 04:30:39 am
That (bottom pic) isn't a bomber - that's a small cruiser, or at least a gunship. And despite what DG's said, I think those that may well be the best non UV Mapped fighter texture I've seen.

Still could do with a UV MAp though.
Title: BIG Bomber
Post by: TrashMan on March 21, 2003, 06:29:06 pm
Actually, I UW mapped only a few faces - cockpit, missile launchers, etc...

Now I have a Truespace plugin that works like Uniwrap form 3DMax. Off to make some textures!!!
Title: well
Post by: TrashMan on March 21, 2003, 07:14:56 pm
My first try!!!

(http://www.inet.hr/~tstanici/PhoenixTexture Dark.jpg)
Title: BIG Bomber
Post by: Thor on March 21, 2003, 07:20:01 pm
I like it!  Does it work in FS?  If it does, me wants for ITHOV!
Title: Jup!
Post by: TrashMan on March 21, 2003, 07:25:49 pm
Dude, that's just the texture... the model does exist on my hompage, but it sill needs a bit more work (better textures and I need to gap 2 miniature holes)
Title: BIG Bomber
Post by: karajorma on March 22, 2003, 05:10:35 am
That's nice work trashman. What plugin did you use?
Title: BIG Bomber
Post by: J.F.K. on March 22, 2003, 07:18:55 am
Nice bombers, guys :)
Title: BIG Bomber
Post by: TrashMan on March 22, 2003, 09:16:07 am
The Phoenix is officialy reserved as of now.
All other ships are still free
Title: Re: well
Post by: Raptor on April 22, 2003, 11:08:26 am
First: I'M BAAACCCKKKK!!!!!!!!

Quote
Originally posted by TrashMan
My first try!!!

(http://www.inet.hr/~tstanici/PhoenixTexture Dark.jpg)


I remember that! I did a reskin for the first stage model, before he conquerored UV mapping! Much better!:yes:
Title: BIG Bomber
Post by: Solatar on April 22, 2003, 04:30:56 pm
I'd take off those logos. Instead make that the space where the squadron logo is put.


Other than that, kick-ass model.:D
Title: BIG Bomber
Post by: TrashMan on April 23, 2003, 01:44:30 am
The Phoenix simboly stays. The squadron logo will go on places where you can currently see the 95'th Knights of Vengance logo (Earth, sword & wings of fire).