Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Stunaep on March 16, 2003, 08:37:06 am
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Click for larger version
Comments are more than welcome.
(http://www.3dap.com/hlp/hosted/lmarshal/F16-render.jpg)
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The missile trail looks...........I dunno, odd.
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Shouldn't the missile be blurred?
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:ick I didn't know you can render like that. Awful...
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1 missle trail u need hupervoxells ;) 2 missles dont gain altitude so fast they drop and go straight the lighting sucks etc
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Originally posted by Ashrak
1 missle trail u need hupervoxells ;) 2 missles dont gain altitude so fast they drop and go straight the lighting sucks etc
hypervoxels=particles=what I used
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Need a better F-16? Check this (http://groups.msn.com/DeepbluesWebspace/shoebox.msnw?action=ShowPhoto&PhotoID=8) one out :cool:
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Very Nice :wink: I like it...
Only two things blur & heat wave on the missile, otherwise excellent :nod:
Reminds of Anime :yes:
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DOWN, ambient lighting, DOWN! Bad ambient lighting!
And flat sprite-style effects don't work in perspective. That's why your missile effect looks funky. Unless you really managed to screw up hypervoxels to make a particle effect look like a projection on a flat surface turned toward the camera.
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Originally posted by Stryke 9
DOWN, ambient lighting, DOWN! Bad ambient lighting!
(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/wakka.gif)
That may be the singularly funniest thing I've read on these boards in a long time.
For the trails, try straightening out the missile path. That kink and the little flume on top of it makes it look like you only have a few particles with really big textures mapped to them.
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Try adding some smoke trails as well. Missiles don't only leave a fiery trail but also smoke in their wake.
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update the enlarged pic. Reduced Ambient lighting, made a better trail and ****.
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I dunno. It still looks...too unrealistic. I mean way too unrealistic.
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err ok the missle trail kick open modeler and make a cone apply textures bright in middle blueish on outside transparenting etc and make the moketrail greyish clouds ;) then it will be great ;)))
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like this (http://www.geocities.com/deepbluewa/missleaway.jpg)
color values for particle combustion, inner: 230, 230, 230; outer: 180, 180, 180; smoke: 130, 130, 130. You can figure out the rest on your own. :D