Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Stunaep on March 16, 2003, 08:37:06 am

Title: Battle at Dawn
Post by: Stunaep on March 16, 2003, 08:37:06 am
Click for larger version

Comments are more than welcome.


(http://www.3dap.com/hlp/hosted/lmarshal/F16-render.jpg)
Title: Battle at Dawn
Post by: RangerKarl on March 16, 2003, 08:44:31 am
The missile trail looks...........I dunno, odd.
Title: Battle at Dawn
Post by: Pera on March 16, 2003, 08:57:30 am
Shouldn't the missile be blurred?
Title: Battle at Dawn
Post by: Ulundel on March 16, 2003, 10:08:00 am
:ick I didn't know you can render like that. Awful...
Title: Battle at Dawn
Post by: Ashrak on March 16, 2003, 10:09:39 am
1 missle trail u need hupervoxells ;) 2 missles dont gain altitude so fast they drop and go straight the lighting sucks etc
Title: Battle at Dawn
Post by: Stunaep on March 16, 2003, 10:11:06 am
Quote
Originally posted by Ashrak
1 missle trail u need hupervoxells ;) 2 missles dont gain altitude so fast they drop and go straight the lighting sucks etc

hypervoxels=particles=what I used
Title: Battle at Dawn
Post by: Deepblue on March 16, 2003, 02:59:05 pm
Need a better F-16? Check this (http://groups.msn.com/DeepbluesWebspace/shoebox.msnw?action=ShowPhoto&PhotoID=8)  one out :cool:
Title: Battle at Dawn
Post by: Xelion on March 17, 2003, 05:00:14 am
Very Nice :wink: I like it...

Only two things blur & heat wave on the missile, otherwise excellent :nod:

Reminds of Anime :yes:
Title: Battle at Dawn
Post by: Stryke 9 on March 18, 2003, 04:33:57 pm
DOWN, ambient lighting, DOWN! Bad ambient lighting!


And flat sprite-style effects don't work in perspective. That's why your missile effect looks funky. Unless you really managed to screw up hypervoxels to make a particle effect look like a projection on a flat surface turned toward the camera.
Title: Battle at Dawn
Post by: StratComm on March 18, 2003, 05:28:29 pm
Quote
Originally posted by Stryke 9
DOWN, ambient lighting, DOWN! Bad ambient lighting!


(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/wakka.gif)
That may be the singularly funniest thing I've read on these boards in a long time.

For the trails, try straightening out the missile path.  That kink and the little flume on top of it makes it look like you only have a few particles with really big textures mapped to them.
Title: Battle at Dawn
Post by: NeoHunter on March 19, 2003, 02:33:49 am
Try adding some smoke trails as well. Missiles don't only leave a fiery trail but also smoke in their wake.
Title: Battle at Dawn
Post by: Stunaep on March 20, 2003, 10:29:05 am
update the enlarged pic. Reduced Ambient lighting, made a better trail and ****.
Title: Battle at Dawn
Post by: Ulundel on March 20, 2003, 10:57:12 am
I dunno. It still looks...too unrealistic. I mean way too unrealistic.
Title: Battle at Dawn
Post by: Ashrak on March 20, 2003, 11:57:34 am
err ok the missle trail kick open modeler and make a cone apply textures bright in middle blueish on outside transparenting etc and make the moketrail greyish clouds ;) then it will be great ;)))
Title: Battle at Dawn
Post by: Deepblue on March 20, 2003, 08:59:32 pm
like this (http://www.geocities.com/deepbluewa/missleaway.jpg)
color values for particle combustion, inner: 230, 230, 230; outer: 180, 180, 180; smoke: 130, 130, 130. You can figure out the rest on your own. :D