Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: karajorma on March 19, 2003, 06:32:57 pm

Title: Launcher Bug?
Post by: karajorma on March 19, 2003, 06:32:57 pm
Okay. Here's an odd one with the launcher that was sent out for us testers.

When I ran it I suddenly started getting a lower quality text on the HUD. I quit and tried turning on the GForce fix and everything started to work properly again. The thing is that I`ve never ever had any problems with text on FS2 until I used the launcher.

I was using FS_open 3.5.1, and the default setting of the launcher except from clicking on the large textures checkbox.

Apart from that little odity the launcher seems to work well.
Title: Launcher Bug?
Post by: RandomTiger on March 20, 2003, 03:14:11 am
That is very odd, perhaps you could contact me directly by e-mail about this. If you post stuff about the launcher to the forums theres a risk I wont see it.

I need to know:

1. What gfx card you have
2. What API you selected (DX5, DX8 etc)
3. Have you updated your drivers, installled DX9 or made any changes to your system.

Thanks.

Anyone else experiencing this should contact me:

[email protected]
Title: Launcher Bug?
Post by: ##UnknownPlayer## on March 20, 2003, 03:52:30 am
Ok that's just weird, he wasn't even using the DX8 merge...
Title: Launcher Bug?
Post by: karajorma on March 20, 2003, 05:44:05 am
Okay. I`ll post here and then e-mail it to Random Tiger

1) I`m using a Radeon 7200

2) I selected the DX5 API

3) I`ve made no changes to the my drivers since I last ran FS_open 3.5.1

4) The problem is even odder than I first reported.

When I run the launcher I get garbled text. It's not really bad but it is less clear than the usual (I`ve attached a pic to show what I mean).
 If I quit and then run the SCP version without the launcher the text remains garbled.
 If I then tick the gForce fix button things go back to normal (even if I`m not using the Launcher).

I`m guessing it must be altering my Registry settings somehow since the effect exists whether I use the launcher or not

It's not really a big problem to me since the gForce fix eliminates the problem but I thought you guys would want to know.
Title: Launcher Bug?
Post by: CP5670 on March 20, 2003, 10:37:24 am
I actually get that kind of text and general bluriness all the time if I turn on antialiasing, but I think the price is worth it. :D
Title: Launcher Bug?
Post by: diamondgeezer on March 20, 2003, 11:46:48 am
My Ti4200 [:cool:] has a box entitled 'texture sharpening. This fixes the etxt problems for me. Perhaps this optiuon would allow you to fix the text problem without fiddling with the registry, karajorma?
Title: Launcher Bug?
Post by: karajorma on March 20, 2003, 12:12:41 pm
The launcher can actually fix the problem itself. I just thought I ought to mention the problem.
Title: Launcher Bug?
Post by: CP5670 on March 20, 2003, 02:47:33 pm
Quote
My Ti4200 [:cool:] has a box entitled 'texture sharpening. This fixes the etxt problems for me. Perhaps this optiuon would allow you to fix the text problem without fiddling with the registry, karajorma?


hmm, that setting doesn't do anything for me at all in FS2 (GF3)... :(

On an unrelated note, I have seen two graphics related bugs, one that cropped up in fs2_open 3.5 and another that has been there since the game was released; where should I be reporting such stuff?
Title: Launcher Bug?
Post by: diamondgeezer on March 20, 2003, 06:32:18 pm
Quote
Originally posted by CP5670
hmm, that setting doesn't do anything for me at all in FS2 (GF3)... :(


I'm using Detonator version 41.09, BTW. Though perhaps you just need a a beefier card :p
Title: Launcher Bug?
Post by: deep_eyes on March 20, 2003, 07:16:45 pm
I got this interesting thread when i saved it to a text file (not an error of some sort it was i think a compile of info); whats it mean?

:Compiled:

caps.Caps.D3DCAPS_READ_SCANLINE:                                yes

caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA:                          no
caps.Caps2.D3DCAPS2_CANRENDERWINDOWED:                          yes
caps.Caps2.D3DCAPS2_CANMANAGERESOURCE:                          no
caps.Caps2.D3DCAPS2_DYNAMICTEXTURES:                            yes
caps.Caps2.D3DCAPS2_FULLSCREENGAMMA:                            yes
caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE:                          no

caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD:           no

caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE:       yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO:             no
caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE:           no
caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR:            no

caps.CursorCaps.D3DCURSORCAPS_COLOR:                            no
caps.CursorCaps.D3DCURSORCAPS_LOWRES:                           no

caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL:                    no
caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP:                     no
caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX:                       yes
caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY:                    yes
caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY:                     no
caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION:                        yes
caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT:                    no
caps.DevCaps.D3DDEVCAPS_NPATCHES:                               no
caps.DevCaps.D3DDEVCAPS_PUREDEVICE:                             no
caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES:                       no
caps.DevCaps.D3DDEVCAPS_RTPATCHES:                              no
caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO:                      no
caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES:                no
caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM:                  yes
caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY:                    no
caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY:                   yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY:                    no

caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP:                    no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS:      no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS:                no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE:           no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW:                     yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE:                   yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP:             no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ:                      yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP:                 no

caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY:                      no
caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES:                  no
caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE:                no
caps.RasterCaps.D3DPRASTERCAPS_DITHER:                          yes
caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX:                       yes
caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS:                   yes
caps.RasterCaps.D3DPRASTERCAPS_PAT:                             no
caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE:           no
caps.RasterCaps.D3DPRASTERCAPS_WBUFFER:                         yes
caps.RasterCaps.D3DPRASTERCAPS_WFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZBIAS:                           no
caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR:                  no
caps.RasterCaps.D3DPRASTERCAPS_ZFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZTEST:                           no

caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS:                               yes
caps.ZCmpCaps.D3DPCMPCAPS_EQUAL:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATER:                              yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                         yes
caps.ZCmpCaps.D3DPCMPCAPS_LESS:                                 yes
caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL:                            yes
caps.ZCmpCaps.D3DPCMPCAPS_NEVER:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL:                             yes

caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:                yes
caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ONE:                            yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO:                           yes

caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:               yes
caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA:                     no
caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                  no
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_ONE:                           yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_ZERO:                          yes

caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS:                           yes
caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER:                          yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                     yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESS:                             yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL:                        yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL:                         yes

caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND:                 yes
caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB:                   yes
caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD:                        yes
caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB:                yes

caps.TextureCaps.D3DPTEXTURECAPS_ALPHA:                         yes
caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE:                  no
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP:                       no
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2:                  no
caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP:                    no
caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP:                        yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP:                  no
caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL:            no
caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE:                   yes
caps.TextureCaps.D3DPTEXTURECAPS_POW2:                          yes
caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED:                     no
caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY:                    no
caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE:      yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP:                     no
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2:                no

caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:          no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:         no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:       no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:         no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:               yes

caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:      no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:   no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:          no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:           no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:          no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:           no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:          no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:           no

caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:    no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:        no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:         no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:        no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:         no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:        no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:         no

caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER:                no
caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:                 yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:         yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:            no
caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP:                  yes

caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:           no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:   no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:      no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP:            no

caps.LineCaps.D3DLINECAPS_ALPHACMP:                             yes
caps.LineCaps.D3DLINECAPS_BLEND:                                yes
caps.LineCaps.D3DLINECAPS_FOG:                                  yes
caps.LineCaps.D3DLINECAPS_TEXTURE:                              yes
caps.LineCaps.D3DLINECAPS_ZTEST:                                yes

Max texture width:  2048
Max texture height: 2048
Max volume extent:  0

Max texture repeat: 0
Max texture aspect: 0
Max anisotropy:     1
Max vertex W:       0.000000

Guard band (l,t,r,b): -2048.000000 -2048.000000 2047.000000 2047.000000

Extents adjust: 0

caps.StencilCaps.D3DSTENCILCAPS_DECR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_DECRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INCR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_INCRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INVERT:                         yes
caps.StencilCaps.D3DSTENCILCAPS_KEEP:                           yes
caps.StencilCaps.D3DSTENCILCAPS_REPLACE:                        yes
caps.StencilCaps.D3DSTENCILCAPS_ZERO:                           yes

caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS:                     yes
caps.FVFCaps.D3DFVFCAPS_PSIZE:                                  no
caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK:                      yes

caps.TextureOpCaps.D3DTEXOPCAPS_ADD:                            yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA:               yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP:                     no
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE:            no
caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE:                        yes
caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3:                    no
caps.TextureOpCaps.D3DTEXOPCAPS_LERP:                           no
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE:                       yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD:                    no
caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE:                    no
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT:                       yes

Max texture blend stages:  8
Max simultaneous textures: 2

caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS:        no
caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER:              no
caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7:          no
caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS:         no
caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN:                   no
caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING:                 no
caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4:           no

Max active lights:             0
Max user clip planes:          0
Max vertex blend matrices:     0
Max vertex blend matrix index: 0

Max point size: 1.000000
Max Prim count:    65535
Max Vertrx index:  65535
Max Streams:       0
Max Stream stride: 255

Vertex shader version:   0.0
Max vertex shader const: 0

Pixel shader version:    0.0
Max pixel shader value:  0
Title: Launcher Bug?
Post by: RandomTiger on March 21, 2003, 03:25:08 am
This is your D3D8 capablilities. In the future I hope to be able to capture other peoples caps and use them to simulate other gfx cards on mine.
Title: Launcher Bug?
Post by: deep_eyes on March 21, 2003, 08:19:39 am
Quote
Originally posted by RandomTiger
This is your D3D8 capablilities. In the future I hope to be able to capture other peoples caps and use them to simulate other gfx cards on mine.


i c, beyond the slip and slide babylon five star fury like movements from certain shivan ships, everythings a go for the launcher. just need the opengl to actually run in HIRES when u select hires, but im thinking that this is an issue with 3.5.... did 3.5.1 come out for the testers?

oh and might i add, from now on, all HLP members display there computer stats in there signature? This way its easier to just get the info from peeps unfamilure with the standards of the scp requirements?
Title: Launcher Bug?
Post by: Fry_Day on March 21, 2003, 12:42:24 pm
And from those caps, I'd say you're using a Riva TNT 2 card of some flavor :)
Title: Launcher Bug?
Post by: deep_eyes on March 22, 2003, 01:56:12 am
Quote
Originally posted by Fry_Day
And from those caps, I'd say you're using a Riva TNT 2 card of some flavor :)


of course! :p