Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: karajorma on March 20, 2003, 03:20:40 pm
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I`m currently in the middle of pofing a ship of mine which has three large rotating turrets. The problem is that when you move away from the ship the turrets disappear.
I assume the problem is that LOD1 (and later LODS) don`t have their own version of the turrets. The main reason for this is
1) I don`t know what to call them
2) I don`t know where they should be positioned in the heirarchy.
3) I don`t know if I have to make them in exactly the same fashion as the turrets for LOD 0 (i.e two parts, barrel and base etc)
4) Once I`ve put them in do I have to do anything in PCS or do they work like the turret debris (i.e function correctly as long as I`ve got the right name for the submodel)?
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um... guys... surely someone knows the answer to this one.
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EXAMPLE
Turrets on LOD0 - turretMain01a (turretMain01a-arm)
On LOD1 - turretMain01b (turretMain01b-arm)
The b turrets are glued to LOD1
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Forgot - yes, you need to edit them in PCS too, you just have to set them to rotate (y axis for both the base and the barrels) in the subobjects section. As far as I recall you don't need to edit the gun/turret points for them, they will use the ones from the LOD0 (a) turrets