Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redmenace on March 21, 2003, 10:20:45 am

Title: Direct X 9
Post by: redmenace on March 21, 2003, 10:20:45 am
Here is an interesting article from //www.tomshardwareguide.com.
http://www6.tomshardware.com/busine...0307/index.html (http://www6.tomshardware.com/busine...0307/index.html)
THere are more their concerning the new cards from ATI and nVidia. Aparently nVidia is getting their butt handed to them.
Title: Direct X 9
Post by: Fetty on March 21, 2003, 10:27:10 am
errr www.tomshardware.com (http://www.tomshardware.com)
and i guess you ment this article :) (http://www6.tomshardware.com/business/20030307/index.html)

err sry :nervous:
Title: Direct X 9
Post by: Fry_Day on March 21, 2003, 12:46:09 pm
DirectX 9 is all but irrelevant.
At least hafl the people here don't have hardware that supports DirectX 8, not to mention DirectX 9, and by the time DirectX 9 features are used, those cards will be far too slow for them (As games like Splinter Cell can already take them down to their knees).
Title: Direct X 9
Post by: IceFire on March 21, 2003, 03:08:21 pm
I don't know about being far too slow for them.  Performance isn't really a linear one dimensional thing...its multifaceted and a card that supports DX9 + a game that supports it and makes full use of it quite possibly would run very well.
Title: Direct X 9
Post by: Fry_Day on March 21, 2003, 03:28:57 pm
Games that truly utilize the DirectX 7 capabilities are not very old. UT 2k3, for example, uses basically DirectX 7 features (Even though it does support PS and VS, there's no effect there that can't and isn't able to be done in the fixed-function pipeline), and it's one of the most graphically advanced titles in the market.
By the time games truly use DirectX 9, the situation will be the same, even though since DirectX 9 includes the specifications for VS 3.0 and PS 3.0, there'll be a longer period of time before the next version of DirectX is released.
Title: Direct X 9
Post by: IceFire on March 21, 2003, 05:03:40 pm
Works just fine on my GeForce 2....case in point.  I think your agreeing with me :D
Title: Direct X 9
Post by: phreak on March 21, 2003, 05:52:42 pm
plus you ned VC.NET to compile DX9 stuff, i dont know anyone here has it
Title: Direct X 9
Post by: redmenace on March 21, 2003, 08:57:53 pm
Well from what i have gleamed from reading, nVidia does plan to have cards that are inexpensive that support direct X 9. How ever this also means that they will several class of cards. But that aside, it will to see from a buisiness point of view who wins out.
Title: Direct X 9
Post by: Grey Wolf on March 21, 2003, 10:11:47 pm
Last time I checked, most nVidia cards, including the GF4 MX and Ti series, are built on a DX8 architecture. The Ti4200 sitting in this computer, for example. And that wasn't really that inexpensive (over $100).
Title: Direct X 9
Post by: redmenace on March 21, 2003, 11:07:20 pm
This is about the future nVidia Cards. If you read the article you might understand what I am saying. How ever those cheap cards will be just that, cheap.
Title: Direct X 9
Post by: Krom on March 21, 2003, 11:15:40 pm
The GF3/Ti cards are DX8 generation, however dont be fooled by the GF4 MX series, they are NOT DX8 cards (meaning they do not support pixel and vertex shaders).

The low end GF-FX cards will be the first low end nvidia cards to support the full DX8/9 APIs.  Currently Nvidia does not have a low end DX8 card, the GF4 MX cards are little more then more optimized faster GF2 cards.

-Krom
Title: Direct X 9
Post by: ##UnknownPlayer## on March 22, 2003, 06:21:37 am
I can sum up the situation like this: No. I can't speak for RT (who did most of the work on the DX8 port) but personally I haven't started using DX9 yet in my other projects and don't plan to for a while at least. If we hit a feature-set barrier with FSSCP, then by that stage I'll be more then happy to start porting upwards again, but DX8 in the main branch right now is giving its share of trouble.
Title: Direct X 9
Post by: redmenace on March 22, 2003, 01:47:24 pm
I realize that it might or never be implemented into Into the SCP. I just thought the before mentioned article was very interesting.
Title: Direct X 9
Post by: Fink_Ployd on March 22, 2003, 06:25:14 pm
Just out of curiousity, how hard would it be to go from directx 8 to directx 9?
Title: Direct X 9
Post by: Liberator on March 23, 2003, 12:56:58 am
Well, it depend how far along the programmers are, and if they think they can get the conversion done is a reasonable time frame.  

If the programmers have virtually finished and the call comes down to go to DX9 you're looking at an additional six months coding and alot of angry people.
Title: Direct X 9
Post by: CmdKewin on March 24, 2003, 02:20:05 am
Quote
Originally posted by PhReAk
plus you ned VC.NET to compile DX9 stuff, i dont know anyone here has it



that's not true. There are packages out there for other compilers than the .NET language.


http://www.purnomosidi.com/ (for MinGW -> Compiler used By Dev-C++)

and I'm sure that there is one for Delphi too.

The only thing about .NET... it's a looot easier to program Dx applications, trust me.