Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LAW ENFORCER on November 08, 2001, 05:03:00 pm
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Whenever I try to put a beam cannon (I think it may be the AAAf but only speculation) on a ship both caps and bombers FS2 crashes how ever with the beam subsytem entries removed it works
I found this out when I got the Hurricane working in game.
P.S. Mad bomber Aten is totaly rubbsih.
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Originally posted by LAW ENFORCER:
P.S. Mad Bomber, Aten is totaly rubbish.
Correction: it WAS rubbish. You'll see how it's changed, when WoF is released... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
...but lets not make this thread any more OT. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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No, let's go ahead. You gotta give Fulgrymm's new Aten to me, so I can make another render for you... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Otherwise, *bump* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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So no one know what my problem is?
Mad Bomber: Your new aten would get its *** kicked by my Judge!
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who cares who's Aten would get it's tail end stomped by who's new supership. Building superships isn't hard (part of what turned me off to the main FS2 storyline in the first place).
Designing interesting and beleivable ships, now that's hard (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Oh the jugde is interesting alright its all spherical (long though)