Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on March 24, 2003, 09:30:08 am
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http://www.cis.strath.ac.uk/~awhite/gfx1/awhiteGFX1.html
Horribly, horribly unoptimised - but for a first stab at Java graphics it's ok IMO.
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not working
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I dunno. Works fine on the LAN, though.
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I have LAN too and it ain't workin' Maybe I should try downloading those browser extensions...
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You're right that it's unoptimised, but it's cool nonetheless. Very cool indeed :)
Might be useful for early physics classes and stuff when they're learning about orbits, the solar system, and stuff. Especially considering they can all press the supernova button at the end of the lesson ^_^
I like it!
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doesn't work for me, :sigh:
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Tried page, didn't work. Downloaded yer code, wouldn't compile (what version of sdk u using?). :nervous:
EDIT: Webpage now working - nice stuff man, altho it runs slow on my machine. :)
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The asteroid code is horrific (generates multiple copies via transformations, very cheap and extremely messy hack to try and get extra marks)... I'm trying to get a faster version without it up for comparative purposes. There's loads of problems to do with the float / int mutliplication and draw castings as well, and the synchronisation has been FUBARed since I converted it to applet.
It seems the raw .java files sometimes need recompiled to work...tres bizarre.
NB:
http://www.3dap.com/hlp/hosted/reciprocity/staff/fastOrery.zip
(java, class, html files)
It'll be deleted after a few days or so to avoid me getting moaned at... it's only up for some submission purposes which I can;t really go into.
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Out of curiosity, are you running SDK 1.4.1? Its just me and a few people from uni use it, and it never allows us to run GUI based applications at home. :wtf:
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Originally posted by vyper
Out of curiosity, are you running SDK 1.4.1? Its just me and a few people from uni use it, and it never allows us to run GUI based applications at home. :wtf:
I think the SDK is V1.2 still. Got a feeling the browser plugins are 1.4, though.
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That'd be orrery (http://dictionary.reference.com/search?q=orrery&r=2)...
But it's a cool program. :yes: I could nitpick that Neptune's and Pluto's orbits don't cross, but I won't. :p
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Originally posted by Goober5000
That'd be orrery (http://dictionary.reference.com/search?q=orrery&r=2)...
But it's a cool program. :yes: I could nitpick that Neptune's and Pluto's orbits don't cross, but I won't. :p
Nevermind. I've figured out what you meant :) Thought you`d got it wrong for a bit :)
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Ah. I meant in the simulation. :)
On that note, how come the planets are out of order? :wtf: From the sun outward, they're supposed to go MVEMJSUNP (My Very Excellent Mother Just Served Us Nine Pizzas).
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Neh. Astronomical accuracy wasn't really a priority.
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MVEMJSUNP (My Very Excellent Mother Just Served Us Nine Pizzas).
:rolleyes: :lol:
But seriously, I can't see it! :(