Originally posted by Odyssey
And for some reason I just like smaller things that work well :)
Originally posted by HobNob
Of course I`m still wondering what the Collossus would look like in Orion blue hull metal. I think it would look really damn cool.
Originally posted by UlundelI agree. Big ships can be neat but they're really ridiculous unless there's a reason. It also depends on how you define 'big'. An Orion is big. The GTVA had to bust its ass to make one 6 km ship....
Bah, Sathanas is ok but all those 'super' things are way too utopian. And that's the only reason why I'm not waiting Inferno as much as I should be.
:doubt:
Originally posted by OdysseySo did I, it shouldn't be on........ hence why it isn't any more.
Kinda forgot this forum had HTML enabled :S
Originally posted by Ulundel
Bah, Sathanas is ok but all those 'super' things are way too utopian. And that's the only reason why I'm not waiting Inferno as much as I should be.
:doubt:
Originally posted by Free Terran
:nod: A sathanas is not so good but the super juggernaut in my mod have 20 ULTRA-ANTI-FIGHTER and BOMBER Beams.
The Beams are around on the ship.
Originally posted by kasperl
50 anticapship beams who each can pulverise a colossus,
Originally posted by Ashrak
INFERNO ;)))))))))
Originally said by Geezer If I can`t kill it myself I`m not interested in it
Originally posted by Ulundel
(http://www.3dap.com/hlp/hosted/inferno/images/INF_Compare.jpg)
:doubt:
Originally posted by Liberator
The problem with any large ship is that they become really "bulky", they may be Ultraswank with loads of cool stuff, but their brought down by their size. They are easy pickings for small, fast craft, which either has bombs or can disable or disarm it.
In the "Real World" a ship the size and value of the Collosus would have a minimum of 5 wings of escort fighters(two for ventral duty, two for dorsal duty, and one free-ranging wing to provide backup where needed) , and have dozens of larger screening vessels which would contribute more fighters and firepower. The Collossus' battle group should have no less than 20 warships other than the Collossus and at least two of those should be destroyers of some class.
High Noon is somewhat fantastical also, I find it hard to believe that there were no other GTVA assets that could be diverted to help the Collossus kill the Sathanas. Granted she's powerful, but she also represents a massive investment in time and money, not to mention lives.
Originally posted by arthur_tuxedo
To return to my case in point, that could explain why an X-Wing can't take a single hit from a TIE, but the shields on the ISDs didn't start failing until 30 minutes into the Battle of Endor, and the first Death Star's shields could absorb the impact of superheated debris from Alderaan traveling at ridiculous speeds.
Originally posted by diamondgeezer
Also, the big ships would probably have multiple shield banks, with engineers repairing them during the battle.
Originally posted by Spicious
Don't X-wings and Y-wings have R2s repairing them during battle?:p
Originally posted by diamondgeezer
You know, I was going to say that, but then I remembered that, as posted by Authur, fighters appear to take only one hit before blowing up. Not much an R2 can do about that, methinks.
Originally posted by diamondgeezer
*raises hand*
Er, but what about the fact that big ships like a Star Destroyer would have REALLY BLOODY HUGE power plants compared to a single-seat fighter? Would that not be a more simple explanation? Also, the big ships would probably have multiple shield banks, with engineers repairing them during the battle.
Originally posted by kasperl
might also be the GTSTFU yeller
(now try to figure out what GTSTFU means):rolleyes:
Originally posted by kasperlSpoiler:[/B]
it means General Terran Shut The **** Up
Originally posted by Petrarch of the VBB
We don't say.:rolleyes:
Originally posted by Petrarch of the VBB
her
Originally posted by Free Terran
I can't the grate seen.
Originally posted by hobnob1978
Remember space balls anyone??
"this ship is too big! If I walk the movie`ll be over"
Originally posted by TrashMan
king -"My shield code is...1...2...3...4...5"
Lord Helmet - "What kind of a code is that? Only a idiot would use one!"
Spaceball president - "Did we get the code?"
Lord Helmet -"Yes! It's 1, 2, 3, 4, 5."
Spaceball president - "Darn! That's a some code I use on my briefcase!"
Originally posted by TrashMan
You can't see it?:confused:
You got me here.....
Originally posted by Grey Wolf 2009
Not sure. I remember there was at least 3 or 4 here back when around when the VBB closed, but I think most of them drifted away.
Originally posted by TrashMan
king -"My shield code is...1...2...3...4...5"
Lord Helmet - "What kind of a code is that? Only a idiot would use one!"
Spaceball president - "Did we get the code?"
Lord Helmet -"Yes! It's 1, 2, 3, 4, 5."
Spaceball president - "Darn! That's a some code I use on my briefcase!"
---------------
"You idiots, you captured their stunt doubles!"
"Keep fireing, assholes!"
"I see your schwartz is as big as mine!"
:lol:
Originally posted by hobnob1978
Mmmm.
Lillith is *****ingly hard. walnut hard!
Originally posted by Free TerranCruisers have a very different role though. They're lightweight escort ships, to act as a screen against other small ships and fighters. In that role they're idea - Do you really want to fly up against a trio of Aeoluses or Leviathans in mutually-supporting formation? That's a lot of beams and flak.
bah....... :wtf:
Cruiser are very bad the the hull is not good and the steering are very bad too.
In all cruiser are bad a corvette is very better.
Originally posted by Free TerranYes, but you can get more cruisers than you can corvettes, because cruisers are smallers and thus cheaper. And compared to a corvette, cruisers don't lose all that much antifighter ability.
But corvettes can that do too they can go in formation with other corvettes and can escort capships.
Originally posted by diamondgeezerHeh, consider if a Fenris packed, say, 10% of the firepower of a fighter of equivalent size. (a warship, being self-contained, is inherently less efficient than a fighter that leaves its support system 'at home')
All they needed to do was make light cruisers like the Fenris a bit less wimpy. If the Fenris had, say 30K HP, and the Leviathan et al worked up from that, they'd be a lot more respectable. The Lilith for example is only slightly easier to kill than a Moloch... it's the way that four fighters can zap a Fenris in about three seconds that puts most people off them, I think...
<-- die-hard Aeolus fan :cool:
Originally posted by Petrarch of the VBBGeneral Purpose does not equal no purpose. You have to recall that FS1 cruisers were designed to fight fighters armed with ML-16s (which did 5 whole damage per hit) and capable of taking about two shots from a Mega Turret before being destroyed. They simply were not upgraded to deal with shielded craft.
You dont miss a trick, do you?
Anyway, cruisers are most likely "general purpose" warships. i.e No Purpose. This is especially true in FS1, where their weapons are too slow to be of a threat to fighters, and too weak to damage destroyers or other cruisers.
Originally posted by Shrike
They simply were not upgraded to deal with shielded craft.
Originally posted by KillaVirus
So i think cruisers corvettes .... and ok ok battleships are possible and realizeable but dont you think that those juggernaughts are to big? AAAAND is it always the same? booooring...... i know what would be in freespace 3 ...... a new even bigger ship will appear .... :rolleyes:
Originally posted by Petrarch of the VBB
Ahh, but almonds are harder than walnuts. I can crack walnuts in my hand! Occaisionally.
Originally posted by Petrarch of the VBB
Ahh, but almonds are harder than walnuts. I can crack walnuts in my hand! Occaisionally.
Originally posted by hobnob1978
Almond hard????:sigh:
I suppose they are hard buggers. How about hazlenut hard?
I once tried to crack one with nut crackers and failed miserably. the bugger just would not break. even tried a hammer on it (tough little B***)
Personally I thought the Sathanas and the Collossus were as big as ships could go. I mean someone has pointed out the physics problems. What about power? Not the generation but to supply it? The level of boosting, even if it was liquid plasma based, would be obscene. Especially when the charge required to power those mega turret beams must be huge.
I`d hate to see the capacitance charge batteries for that thing.
Anything larger really is beginning to verge on the silly. Thats why i hate the death star and death star2 from SW. Just plainly unbelivable.
Lucifer= belivable, Collossus= believable (just), sathanas=belivable (with some imagination)
I know it`s fiction and a computer game but people eventually just go "Nah, not possible"
Originally posted by Free Terran
:wtf: Want you control a super juggernaut ?
Originally posted by Free Terran
They must we have many many destroyers to destroy the super juggernaut.
Originally posted by Free Terran
The bomber must be [SIZE=12]very big[/SIZE]
Originally posted by GalacticEmperor
Oh, and each blast from a Huge laser turret should do as much damage as a Cyclops.
Originally posted by Black Wolf
Finally, in the sense of gameplay, how does blow up a massive ship with a massive bomber really differ from blow up a big ship (Ravanna) with a big Bomber (Boanerges)? What's the real difference? Simple answer - there is none
Originally posted by Black Wolf
Some of the inferno bombers are the size of Cruisers - this is, in my opinion anyway, too big.
Originally posted by karajorma
What I mean is that a mission with a super juggernaut is rarely that much fun.
Originally posted by KillaVirus
but isn´t it a bit stupid to have always just bigger ships? why dont we put all our enginers together and develop a better fenris wich has a better armor so that it is nearly indestrucible or why dont we develoop a reflection field wich will throw back laser shots (i know i just played to much moo2)
Originally posted by Woomeister
I guess you've played tons of missions that uses them then?
A mission with an SJ can be just as fun as a mission with Corvettes or with a bunch cargo containers. It depends on how well the mission designers make the mission.
Originally posted by KillaVirus
i dont think of a gargant in every mission but how should it go ? should the ships get bigger and bigger? you got a gargant of 36 km right?
well ...... i guess some noobs are already workin on 50km ships or stuff like that i just thought why dont make ships smaller?
i know that you want to put the gargant in less then 5 missions right? well thats good .... :nod:
hmmm but i cant understand why some guys want it bigger and bigger ....... the shipyards of the future must be as big as planets and where the hell should the races get the resources from? the shivans must have an impossible empire if the collossus was the best what the vasudans and the terrans could have built ..... the sathanas was bigger and it were so many of them ..... they need more then 20 systems or?
Originally posted by KillaVirus
well ...... i guess some noobs are already workin on 50km ships or stuff like that i just thought why dont make ships smaller?
i know that you want to put the gargant in less then 5 missions right? well thats good .... :nod:
Originally posted by KillaVirus
hmmm but i cant understand why some guys want it bigger and bigger ....... the shipyards of the future must be as big as planets and where the hell should the races get the resources from? the shivans must have an impossible empire if the collossus was the best what the vasudans and the terrans could have built ..... the sathanas was bigger and it were so many of them ..... they need more then 20 systems or?
Originally posted by KillaVirus
but why did the sivan meet no race wich is at same strength? i mean there must be an even better race or not?
Originally posted by diamondgeezer
Fighting a race like that would give you [glow=dd00ff][color=dd00ff]Nightmares[/color][/glow]
:shaking:
Originally posted by KillaVirus
Heh just give me a nightmare .. i will face it and laugh :doubt:
nono but can it be that the shivans have SO many systems and have met no race wich is able to stop em?
Originally posted by KillaVirus
well finally i think cap ships in a few missions are ok but just capsips do destroy the whole fun .....
but why did the sivan meet no race wich is at same strength? i mean there must be an even better race or not?
lol shivans versus borg ... oh well no booring the borg wont loose one ship...... :rolleyes:
Originally posted by KillaVirus
those mega ships wont need fighters they wont need courvettes or cruisers they just destroy everything...