Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: miniDwarf on March 26, 2003, 12:32:43 pm

Title: Lights
Post by: miniDwarf on March 26, 2003, 12:32:43 pm
This is more specifically to the casualties of war people since I'm trying to reproduce one of their effects.

The two terran fighters the GTF Deadelus and the GTF Aurora both have flashing lights on their extremeties in game. I've looked at their pofs in modview and PCS and can't figure out how to do the same thing

The only reason i'm asking is cause i need runway lights for a destroyer i'm making

Any help would be appreciated

PS-cool campaign, love the destroyers:nod: especially in the nebulas and love the plasma flak:nod:
Title: Lights
Post by: FreeTerran on March 26, 2003, 12:42:05 pm
You mean the sexp lights-on or ?

FS2_open (http://fs2source.warpcore.org/exes/fs2_open_3.4.zip)
Title: Lights
Post by: karajorma on March 26, 2003, 01:07:45 pm
That was done using one of the new features of FS2_open. Try looking in the GLOW section of PCS (you`ll need one of the newer versions of PCS as 1.1 didn`t yet have those features). I think the stuff in there is how it was done but I`m not certain.

I`d appreciate a good link to how it was done too though cause I also have a runway that needs lighting :)
Title: Lights
Post by: miniDwarf on March 26, 2003, 01:20:08 pm
no not the sexp,

and could you direct me to a better version of PCS, i got mine of kazan's unholy alliance website ages ago

thx
Title: Lights
Post by: karajorma on March 26, 2003, 01:45:37 pm
The newer version can be found here (https://sourceforge.net/projects/alliance/) don`t know if it is actually better I`ve had a few problems with it stability wise so I`d definately reccomend keeping the other version as well.
Title: Lights
Post by: Petrarch of the VBB on March 26, 2003, 01:49:08 pm
Quote
Originally posted by karajorma

I`d appreciate a good link to how it was done too though cause I also have a runway that needs lighting :)


Couldn't you do this with animated glowmaps?
Title: Lights
Post by: karajorma on March 26, 2003, 06:04:08 pm
Quote
Originally posted by Petrarch of the VBB


Couldn't you do this with animated glowmaps?


I could use a link for that too :) But it would be nice to have one or two blinking lights as well as the glowmaps.
Title: Lights
Post by: Petrarch of the VBB on March 27, 2003, 05:37:28 am
You mean like on HomeWorld?
Title: Lights
Post by: Martinus on March 27, 2003, 11:56:12 am
[color=66ff00]If you take a look in the source code forum you'll notice that Kazan is working on a new version with new features so wait a bit. :nod:
[/color]
Title: Lights
Post by: Petrarch of the VBB on March 27, 2003, 02:02:01 pm
Ahh, will it never end?

And about your siggy. I don't know about ICBMs, but harpoons and other anti-ship missiles often are launched horzontally
Title: Lights
Post by: karajorma on March 27, 2003, 02:09:38 pm
Quote
Originally posted by Petrarch of the VBB
You mean like on HomeWorld?


I meant like at the end of real runways. Don`t remember how they do it in Homeworld. I suppose I could do it with anim glowmaps but it wouldn`t hurt to learn how glows work either. :)
Title: Lights
Post by: Petrarch of the VBB on March 27, 2003, 02:32:33 pm
Well in HW there are point lights that flash and pulse and what have you, and I believe they a determined by the HW equivalent of tbls, not the models.
Title: Lights
Post by: Martinus on March 27, 2003, 02:59:33 pm
Quote
Originally posted by Petrarch of the VBB
Ahh, will it never end?


[color=66ff00]Huh?[/color]

Quote

And about your siggy. I don't know about ICBMs, but harpoons and other anti-ship missiles often are launched horzontally [/B]


[color=66ff00]You're talking anti ship weapons, an ICBM is more of an anti country device.
[/color]
Title: Lights
Post by: Petrarch of the VBB on March 28, 2003, 04:46:42 am
They could still be launche horizontally in some sort of water proof conatiner, then pull up for the normal ballistic trajectory.
Title: Lights
Post by: Darkage on March 28, 2003, 05:04:08 am
Quote
Originally posted by Petrarch of the VBB
They could still be launche horizontally in some sort of water proof conatiner, then pull up for the normal ballistic trajectory.



Sure, but why should you want to lauch a ICBM horizontal? it takes allot more engery from the missile to rise up then when it's launched verticle. Thus limiting its range when launched horizontal
Title: Lights
Post by: Sesquipedalian on March 28, 2003, 05:20:02 am
"Could you launch an ICBM horizontally?" --Dr. Jack Ryan
"Sure, but why would you want to?" --Other guy

Edit: I just realised that I'd missed the origin of the whole ICBM thing.  Ah well, nothing like going full circle, is there?
Title: Lights
Post by: Bobboau on March 29, 2003, 06:02:14 pm
look in sig, Aurora suports Glow points natively, and glow maps are now rendered
Title: Lights
Post by: diamondgeezer on March 29, 2003, 08:04:22 pm
Are there any instructions for Aurora anywhere?
Title: Lights
Post by: Bobboau on March 29, 2003, 08:56:44 pm
it's a fairly standard pof editor, read the pcs tut (also in my sig) if you want to learn to edit pofs,
there are a few things like holding down ctrl to move the currently selected point but other than that I think most everything else is fairly streight forward
Title: Lights
Post by: Liberator on March 30, 2003, 02:53:36 am
Quote
Originally posted by Petrarch of the VBB
Well in HW there are point lights that flash and pulse and what have you, and I believe they a determined by the HW equivalent of tbls, not the models.


Just to clarify, Homeworld uses 3 files to put ships into the game:

The model itself, in .PEO format, using an inhouse modified PSD for texures, renamed .LiF, or Layered image Format.

A .SHP file which is the equivalent to an individual TBL entry

and finally, a .MEX file, or Mesh EXtention file.  It records the location of the various effects, such as engines or navlights, using three dimensional coordinates.
Title: Lights
Post by: Anaz on March 30, 2003, 10:00:20 am
hmm...sounds like FS2 combines the 1st and the 3rd part of that with the .pof that stores its own data for thrusters & weapons...