Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redmenace on March 26, 2003, 02:37:23 pm

Title: itinerary for 3.6
Post by: redmenace on March 26, 2003, 02:37:23 pm
so what is the plan for 3.6 besides squashing all these crash bugs.
Title: itinerary for 3.6
Post by: Goober5000 on March 26, 2003, 02:57:20 pm
http://www.hard-light.net/forums/index.php/topic,13602.0.html
Title: itinerary for 3.6
Post by: redmenace on March 26, 2003, 05:02:17 pm
that seems like an aweful lot to get done for the next month or so.
Title: itinerary for 3.6
Post by: J3Vr6 on March 26, 2003, 05:32:36 pm
I agree, that was mostly what people want to see in 3.6, but that doesn't necessarily meen that it would be included.  I think redmenace (and I'm sure many out there) wants to know more or less what you actually have going for 3.6.
Title: itinerary for 3.6
Post by: Goober5000 on March 26, 2003, 06:31:07 pm
Well, for starters we want to smooth out the DX8 transition and get all the bugs and conflicts fixed, then fix the launcher.  After that, who knows. :) People are adding stuff continuously, and there's already a bunch more uploaded now than there was in 3.5.  Essentially, wait and see.  If there's something you really want to see, pester the board for a while and eventually you may get it. :)
Title: itinerary for 3.6
Post by: Galemp on March 26, 2003, 09:04:09 pm
ELECTRONICS FLAG EDITING

And per-subsystem engine glow disabling, if you please.
Title: itinerary for 3.6
Post by: redmenace on March 26, 2003, 09:17:19 pm
insert the unual turret porition rant here:

:D