Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Galemp on March 26, 2003, 08:48:28 pm
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Egad! Two reskins!
First is the GTF Hercules Mark III, an old reskin by dear Setekh. I've completed the POF, teble entry and interface art. It combines the best features of the Herc, Herc II, Ares and Erinyes.Download the Herc 3 here. (http://www.3dap.com/hlp/hosted/fsport/working/herc3.zip)
Next is an original reskin, the GVB Bakha D.H. This is in fact a Vasudan stealth bomber, inspired by the Ptah obviously. I like it. :D It's not quite as heavily armed as the original Bakha, and it's shields and armor are slightly lower, but it's perfect for covert hit and run attacks. Download the Bakha D.H. here. (http://www.3dap.com/hlp/hosted/fsport/working/BakhaDH.zip)
Both have full interface art, table entries, and glowmaps. :wink:
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i love the new herc look. but when the source guys get those fins to be modular, then were talking inovative eye candy. for now its good.
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That Bakha skin looks great. :yes: The Herc fins could use a little more detail, but the basic texture is good.
By the way, does anyone know of this type of elite/DH reskin for one of the Vasudan fighters? I could use that for my campaign but have not been able to find any such thing and my own efforts at it are no good.
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hem... there's already an hercules mkIII, that has about exactly the same skin :p talk about wasted time :lol:
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hem... there's already an hercules mkIII, that has about exactly the same skin talk about wasted time
Really?:rolleyes:
Originally posted by GalacticEmperor
First is the GTF Hercules Mark III, an old reskin by dear Setekh. I've completed the POF, teble entry and interface art
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Originally posted by Spicious
Really?:rolleyes:
oups, my bad :D that's what happens when you don't read the full thread. But I'm pretty sure Woomeister already has a complete version.
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I like the second one better. IMO the herc is suppose to be stubby/chuncky without fins, but hey nice job anyway.
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That HercIII looks a little too.... Purple.
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Purple? :wtf:
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hehe i wonder what origanal features from the first herc is in the mkIII
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From the Herc mk1: The Name!!
From the Herc mk2: secondary payload
From the Erinyes: Primary Firepower
From the Ares: general chassis improvments over the Herc 2.
Although, pound for pound I'd take a Herc 2 over a Herc 1 or and Ares, and an Erinyes over a Herc2. The Ares is supposed to be an upgraded Herc 2, and to that effect it does have more primaries and a stronger hull, but it is as slow as all get out!
Seems to me if you want to encourage a pilot to take something like that you need to increase the speed somehow.:nod:
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I like the Herc 3. The Herc 2 from FS2 was cool, but looked kind alike an egg... a bit too round and a bit too un-spaceshippy. ;):yes:
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I take the herc1 over the herc2 :p
6 gunpoints vs 4, well...
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Yeah, come to think of it, the Herc 1 at least looked like it could hurt something if you kamikazed it into something, the Herc 2 looks like it'd just kind of bounce off like a ping-pong ball.
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Ahh, but you could club someone to death with a herc II. Hold the van thing at the bottom and then hit someone with it. the nose would do a lot of damage.
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Yeah, but if you wanna compare Herc2/Herc1, then the Herc 2 is like a drumstick but the Herc 1 is a sledgehammer. It looks like a brick. ;)
Anyway, what is improved in the Herc 2? Speed, payload I think?
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Originally posted by J.F.K.
Yeah, but if you wanna compare Herc2/Herc1, then the Herc 2 is like a drumstick but the Herc 1 is a sledgehammer. It looks like a brick. ;)
A brick with four big honkin' guns sticking out of it. ;7
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Originally posted by GalacticEmperor
A brick with four big honkin' guns sticking out of it. ;7
SIX guns, that's my point. the herc2 is a downgrade of the herc1 if you ask me.
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The original Herc was designed by a species in crisis, they went from a 14 year war that they weren't really winning, to an invasion that they knew they probably wouldn't defeat. Price was no object. The original Herc had the best of everything: engines, weapons, sheilds, ect.
The Herc 2 was designed by a species in slow decline, corners were cut. They reduced the firepower because it was felt the Shivans would probably be a long time returning and a fighter with heavier firepower would have been expensive to produce.
It is odd that the Myrmidon has six primaries, but this is set off by the lower secondary payload. I know it will hold 80 hornets, but somehow it doesn't seem to last as long as it should.
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Originally posted by Liberator
The Herc 2 was designed by a species in slow decline, corners were cut.
Literally! :D
Seriously, though, Liberator's got some good points. You might say the Herc II is more of a line model, whereas the original Herc was the Erinyes of its day.
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I meant to mention that, the Erinyes is an example of the same reasoning as was behind the original Herc. However, it is governed by the neccessity of higher speed on the "modern battlefield".
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But the erinyes has the woefully small missile load.
And what's more, about the myrm's secondary load, that is small too, much too small. And it can't carry the harpoon.
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Originally posted by Petrarch of the VBB
And what's more, about the myrm's secondary load, that is small too, much too small. And it can't carry the harpoon.
but it can caryy helios
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Originally posted by GalacticEmperor
Literally! :D
That's really corny :D :lol:
Those are some very perceptive points. How much thought do you think the Volition guys put into making all this stuff up, stuff like we've just been mentioning here? Or do you think they didn't think up any of it at all and this is all a coincidence, and if they were to turn up today they'd say "uhh... yeah... of course we intended all that..."? :)
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Originally posted by Liberator
From the Herc mk1: The Name
i meant structure wise
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Originally posted by kasperl
but it can caryy helios
I think that is a typo. Whoever made the table meant to put harpoon, but put helios instead. Why would a space superiority fighter be able to carry a torpedo that most bombers can't?
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The Erinyes had been serving the alliance long before the 'impossible fight' was discovered, so it cannot be a 'research of panic'
Second SOC mission, after the Ravana is taken down.
It has eight gun banks before elites(70th Blue Lions, 99th Skulls) surely handle primaries better than secondaries, and they can hit energy balance better because of their experience, so least shield recharge can be set in case of higher weapon recharge.
Otherwise, better speed has no use against the heat-seeking laser blasts of the Ai, so it can be used against humans only.
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Originally posted by Petrarch of the VBB
I think that is a typo. Whoever made the table meant to put harpoon, but put helios instead. Why would a space superiority fighter be able to carry a torpedo that most bombers can't?
I actually think it was done for balance, it can't carry Maxims either. The Myrmidon is fast, manuverable, strong, powerful, and has 3 secondary bays. That's not too shabby for the standard space superiority fighter. The Helios bug is an easter egg, it cannot be accessed in the campaign missions and is pretty much useless unless you specifically design a mission around that capability. Otherwise the Myrmadon is too strong to be given as good a missile as the interceptor.
As for the Herc II, it really is a waste of table space. Not good for anything except loading full of trebs and going bomber hunting. It's too slow for its strength to be useful, and it's fire capabilities are inferior to almost any ship in the game. Given the choice between Herc I and Herc II I'll take the Herc II because it has better compatability with the good weapons, but it's garbage compared to the other true FS2-era ships.
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Au contrare, mon ami. I find the Herc II to be my fighter of choice. When trying a new mission, I will usually start off with the fighter and loadout given me by the mission designer, but if after a while I am having any sort of difficulty, I switch to my good old Herc II, and clean up. I hunt Dragons, Gorgons, Maras, Molochs, Demons and all with her. All die.
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I agree with sesq. I prefer the Herc II over the Myrmidon by a long way. I couldn`t imagine getting through Love the Treason... in a myrm.
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The Herc II is my favourite fighter, but only with the six gun mod.
Primary Bank 1 : Kaysers
Primary Bank 2 : Maxims
Secondary Bank 1: Harpoons
Secondary Bank 2: Trebs OR Tempests
Nothing is then a threat.
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Das Hercules Mk II is more maneuverable, faster(slightly) than the Mk I, but its reduced laser amount is only the cost of better warhead capacity. Typically for 'Stay in the background and fire Harpoons on fighters' class missions. But as of its unmaneuveriblity it doesn't stand in an intense dogfight, or for in escaping. But has also better use in the nebula, somehow I cannot aim fine with lasers within the neb, so using Harpoons is my only hope.
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Originally posted by Petrarch of the VBB
And what's more, about the myrm's secondary load, that is small too, much too small. And it can't carry the harpoon.
And this is why the Apollo is better than the Myrmidon and the Ulysses. It can actually hold a decent number of decent missiles. If Harpoons are available, I always use them, and that's why I dislike the Myrmidon. Oh yeah, the Myrm has a big fat brightly lit ass that's easy to hit, too.
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Wait a minute, this thread dates from March?
*smacks self*
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Originally posted by Petrarch of the VBB
The Herc II is my favourite fighter, but only with the six gun mod.
Primary Bank 1 : Kaysers
Primary Bank 2 : Maxims
Secondary Bank 1: Harpoons
Secondary Bank 2: Trebs OR Tempests
Nothing is then a threat.
The six gun mod is great, but there are some things I belive in why the Herc II has only four guns:
1. Smaller size
2. Better warhead capacity replaces two guns
3. Cheaper to produce the fighter itself, to outnumber the NTF's Herc I.
4. Would be too easy to fly with it.
I just want to comment it that I have never downloaded the six gunned version, so I don't know its effectiveness, I just have beliefs[or belives? Which is better in English?] about it.
You find nothing a threat? It is easy to hit, and I suppose, it has the same strength of hull, shields, and maneuveriblity. Three Harpoons are enough to blow it up, and it has no chance to evade these missiles. And countermeasuers are limited, and it has no use at all[for the Countermeasures].
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Believes
I'd still take a Herc 1 instead of a Herc 2.
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in some situations, i would too. but if speed is required, or if there are really heavy anti-fighter defences, like flak an AAA, i'd taje the Herc II, because of it's speed and slightly better armor.
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Originally posted by Woolie Wool
Wait a minute, this thread dates from March?
*smacks self*
wow, you're getting good at this.
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Originally posted by kasperl
in some situations, i would too. but if speed is required, or if there are really heavy anti-fighter defences, like flak an AAA, i'd taje the Herc II, because of it's speed and slightly better armor.
In those sort of cases I take a Space Superiority Fighter or Interceptor.
If one isn't available, I'd still take the Herc I, as I can fit more primary firepower on it. But that's just my style.:D
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oh I remember this thread; seems pretty long ago now... :p :D
Anyway, I would usually take the H2 due to its heavier armor and much more importantly, added missile capacity; no more gun mounts are needed since loading tempests into one of those secondary banks effectively adds the power of an extra Kayser to your primaries. :D
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Bah...
*Takes the Ares...blast the Herc II and Erenyes aside...:D *
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Yay the Artemis! :D - Bombers rock - I wish the Athena had been in FS2 - cool ship that'n.
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LET IT DIE...
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*Stabs thread repeatedly*
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you're like the annoying fat kid who says ok after you tell him to shut the **** up, aren't you?
and please go ahead and stfu. If some dork is going to bump it and there's still stuff to talk about, then let it be. :rolleyes:
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Originally posted by StratComm
I actually think it was done for balance, it can't carry Maxims either. The Myrmidon is fast, manuverable, strong, powerful, and has 3 secondary bays. That's not too shabby for the standard space superiority fighter. The Helios bug is an easter egg, it cannot be accessed in the campaign missions and is pretty much useless unless you specifically design a mission around that capability.
In multiplayer, people have been known to load a Myrmidon with a helios all the time.
In fact, this is where I learned that from.
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personally, I'll take the Hercules MK 1. I perfer guns to missiles.
BTW, it's a good reskin, and with complete interface stuff...:yes:
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Interface can be done in a few minutes, with IrFanView and Modelview, but it looks like crap. To get it really nice I need to render it with lights and higher-res maps, which I might do if SA is using it.
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SA is using it... :wtf:
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Originally posted by Sesquipedalian
Au contrare, mon ami. I find the Herc II to be my fighter of choice. When trying a new mission, I will usually start off with the fighter and loadout given me by the mission designer, but if after a while I am having any sort of difficulty, I switch to my good old Herc II, and clean up. I hunt Dragons, Gorgons, Maras, Molochs, Demons and all with her. All die.
I thought this thread died LOL....
but yes i agree with you. the herc is the future equivilant to the f-14 tomcat, heavy fighter. the herc is the same and its capabilities shouldnt be taken lightly. if anything needs to get deleted is the Ares (since no one really uses it), unless they get the fins to move ala robotech lol...
beyond that, the herc has helped many of us beat the first and second games.