Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on March 27, 2003, 06:10:23 pm

Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Kazan on March 27, 2003, 06:10:23 pm
[Edited] --- NOW 1.3.2!!!!!!


well, i released 1.3 earlier - but i found out there was a serious bug in it and then i fixed a problem with the model data generation -- graphically illistrated in this image


http://www.public.iastate.edu/~kazan/screens/BBCompare.png

http://www.public.iastate.edu/~kazan/screens/BBCompare2.png

(those boxes won't show up in yours, they require certain debug varaibles to be set, i make make it so they can be set to on - but red is sortnorm and green is bounding box)

Here is the Download link http://prdownloads.sourceforge.net/alliance/POF-CS-1_3_2.exe?download


----------------
Majors Changes

Moved from GLUT to SDL so now the render window is using mouse controls just like ModelViews!
Fixed Compiler Errors
Import Data buttons work now!
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Anaz on March 27, 2003, 06:37:04 pm
yay! import data works again!

this vers supports glowpoints, right?
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Kazan on March 27, 2003, 07:03:27 pm
see the "GLOW" tag
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: diamondgeezer on March 28, 2003, 01:46:49 am
Er... the mirrors appear to be FUBARed...
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: miniDwarf on March 28, 2003, 10:28:11 am
:nod:
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Rampage on March 28, 2003, 05:20:06 pm
Can you de-capitalize "GLOW" to match the case of the other tabs?  It looks better.
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Vasudan Admiral on March 29, 2003, 03:19:43 am
hey cool :cool: great job :yes:

this will come in very useful methinks. me especially likes the new renderer :nod:

but there is a slight prob with the converter still tho. it's not noticeable on smaller fighters and bombers, but on many large ships, pcs seems to have a bit of a prob with the 'solidarity'. usually it's either not there or hardly noticeable, but on a few ships i have, you fly in close to certain polys and they will dissappear at some angles. converting with cob2pof will fix this and provide a stable model, but it lacks the smoothing. something a few of these models really need.
it's definitly not that the ship isn't a solid-i've quadriple checked every joint and vert VERY carefully and it is called solid by everything else, but still the holes appear sporadicly.
any ideas/info anyone?
(and sorry, i can't post the main model as it's one of those secret types, i'm trying to get a shot of the lesser case model)
thanx in advance for anything :)
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: TrashMan on March 29, 2003, 06:44:54 am
Same thing happend to me too....
Model is solid, checked everything several times. Could find nothing wrong....
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Anaz on March 29, 2003, 09:55:33 am
was it triangulated? and also, did you test the model in modelview to make sure that it wasn't just Kaz's renderer being spazmatic?
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Kazan on March 29, 2003, 09:57:24 am
Quote
Originally posted by Vasudan Admiral
hey cool :cool: great job :yes:

this will come in very useful methinks. me especially likes the new renderer :nod:

but there is a slight prob with the converter still tho. it's not noticeable on smaller fighters and bombers, but on many large ships, pcs seems to have a bit of a prob with the 'solidarity'. usually it's either not there or hardly noticeable, but on a few ships i have, you fly in close to certain polys and they will dissappear at some angles. converting with cob2pof will fix this and provide a stable model, but it lacks the smoothing. something a few of these models really need.
it's definitly not that the ship isn't a solid-i've quadriple checked every joint and vert VERY carefully and it is called solid by everything else, but still the holes appear sporadicly.
any ideas/info anyone?
(and sorry, i can't post the main model as it's one of those secret types, i'm trying to get a shot of the lesser case model)
thanx in advance for anything :)


that has to do with the model geometry how 3d rendering works - you may need to triangular that polygon - and then at low angles sometimes it'll still disapear -- it has to do with polygon culling
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: TopAce on March 29, 2003, 03:44:33 pm
I have problem with 1.2.8, it performs illegal op. Will it be fixed? See the POF Converter thread, about the details of my problem.
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Anaz on March 29, 2003, 06:10:38 pm
Quote
Originally posted by TopAce
I have problem with 1.2.8, it performs illegal op. Will it be fixed? See the POF Converter thread, about the details of my problem.


so why are you using 1.2.8? Stop complaining and d/l 1.3.2, your problem was probably fixed!
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Kazan on March 29, 2003, 07:25:14 pm
Quote
Originally posted by TopAce
I have problem with 1.2.8, it performs illegal op. Will it be fixed? See the POF Converter thread, about the details of my problem.


generally getting updates fixes problems.. 99% probability it was the POF::OBJ2_Add_SOBJ(...) bug which has been fixed
Title: POF CS 1.3.1 (Sorry for two releases in one day)
Post by: Vasudan Admiral on March 29, 2003, 09:59:47 pm
the model is fully triangulated, and these particular faces wern't quads in the first place.