Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on March 29, 2003, 08:10:09 am

Title: Turrents and sounds
Post by: diamondgeezer on March 29, 2003, 08:10:09 am
Well here's a thing - the turrent on my Hammerhead won't make a noise when it fires. The table looks good, and the same sound is used happily by other weapons. I'm assuming turrents on player ships aren't supposed to make a launch sound, though this is BAD and should be FIX0RED :nod:
Title: Turrets and sounds
Post by: Sesquipedalian on March 29, 2003, 09:06:48 am
You just do that "turrent" thing to bug people, don't you? :lol:
Title: Turrets and sounds
Post by: SKYNET-011 on March 29, 2003, 09:09:33 am
It's working. :mad2: :lol:
Title: Turrets and sounds
Post by: IceFire on March 29, 2003, 09:13:48 am
Hehehehehe....

No they don't make sounds.  Thats been there since FS1.
Title: Turrets and sounds
Post by: diamondgeezer on March 29, 2003, 09:19:22 am
Quote
Originally posted by diamondgeezer
this is BAD and should be FIX0RED :nod:
Title: Turrets and sounds
Post by: CP5670 on March 30, 2003, 12:01:46 am
It seems to sometimes make the sound and sometimes not. But yeah, this is an obvious bug and should be fixed.

and your turrents are starting to piss even me off now... :p
Title: Turrets and sounds
Post by: Bobboau on March 30, 2003, 12:38:00 am
this is not a bug, in fact
Quote
origonaly posted by a V god in the turret_fire_weapon() function

               // Don't play turret firing sound if turret sits on player ship... it gets annoying.
               if ( parent_objnum != OBJ_INDEX(Player_obj) ) {                  
                  snd_play_3d( &Snds[Weapon_info[turret_weapon_class].launch_snd], turret_pos, &View_position );                  
               }
Title: Turrets and sounds
Post by: diamondgeezer on March 30, 2003, 12:49:44 am
But we wants it, precious. In a heated dogfight, it's reassuring to hear your turrent capping a few Chi- err... Shivans :nervous:

Usual compromise, methinks - enable it and give the option to the player/model maker/mission designer :nod:

You know you want to :drevil:
Title: Turrets and sounds
Post by: Anaz on March 30, 2003, 12:50:03 am
:lol:

when flying a bomber with a turret, I allways wondered if it was actually working or not, because I could never hear it fire!


could you make it one of those command-line option thingys?
Title: Turrets and sounds
Post by: diamondgeezer on March 30, 2003, 12:50:41 am
See?
Title: Turrets and sounds
Post by: Galemp on March 30, 2003, 01:02:10 am
Re: turrents. When one person does it just to tick Zylon off, it's funny. When lots of people do it constantly it's a sign of ignorance. They're turrets.

That said... I say make it a per-ship flag. "Player_turret" or something.
Title: Turrets and sounds
Post by: Bobboau on March 30, 2003, 01:16:24 am
:wtf:
are we going to make a comand line option for every line of code?
Title: Turrets and sounds
Post by: Goober5000 on March 30, 2003, 01:29:43 am
:lol:

I say enable it all the time.  I would have no objection to it.  Does anyone else?
Title: Turrets and sounds
Post by: Bobboau on March 30, 2003, 01:33:44 am
enable it if it does indeed get anoying we can always turn it off
Title: Turrets and sounds
Post by: Fury on March 30, 2003, 03:06:32 am
I say enable it at all times, it does not change original gameplay balance so it is backwards compatible.

But what if turret firing sound gets annoying for some reason? Eg. a rapid fire pulse weapon with a bad sound effect can get on nerves very quickly. But you could probably modify the weapon's table entry to replace sound effect or delete it. :p
Title: Turrets and sounds
Post by: CP5670 on March 30, 2003, 03:22:49 am
Let's try it out for a while and see what it is like; it can be changed back later if necessary. Another option might be to make the sound play at only half volume or something like that.
Title: Turrets and sounds
Post by: Sesquipedalian on March 30, 2003, 03:55:27 am
Quote
Originally posted by CP5670
Let's try it out for a while and see what it is like; it can be changed back later if necessary. Another option might be to make the sound play at only half volume or something like that.
Quarter volume.  I can see this getting annoying really quickly.
Title: Turrets and sounds
Post by: diamondgeezer on March 30, 2003, 08:40:03 am
I'd just like to know when my turret is firing without using the thrid-person view. Also, it looks daft to see a turret firing with no noise, despite... you know... space :nervous:
Title: Turrets and sounds
Post by: Goober5000 on March 30, 2003, 02:26:09 pm
Actually, the fighter would transmit the turret vibrations through to your ear.  Your fighter turret (and your lasers) ought to be the only thing you hear in space. ;)
Title: Turrets and sounds
Post by: diamondgeezer on March 31, 2003, 07:12:47 am
Well, they will be when you guys enable turret sounds, won't they? :)