Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: StarGunner on March 29, 2003, 03:18:30 pm

Title: EXP effects help needed!
Post by: StarGunner on March 29, 2003, 03:18:30 pm
I am traying to make a more powerfull looking explotion ani for my FS2 project, and useing that damned Ani maker too do it. BUT IT NOT WORKING!?:confused: :( "sob"
Title: EXP effects help needed!
Post by: FreeTerran on March 29, 2003, 03:28:53 pm
What do they exact.
Title: EXP effects help needed!
Post by: Sesquipedalian on March 29, 2003, 08:17:28 pm
If you were a little more specific you'd have better odds of being helped...
Title: EXP effects help needed!
Post by: diamondgeezer on March 29, 2003, 08:21:48 pm
I was just wondering whether or not I could get away with sniggering at the engrish again...
Title: EXP effects help needed!
Post by: Galemp on March 29, 2003, 08:47:11 pm
Star Gunner and Free Terran together?! :shaking:
What next? Silver Dracon and Woolie Wool?!
Title: EXP effects help needed!
Post by: FreeTerran on March 30, 2003, 01:50:25 am
:wtf: Why together ?
Title: EXP effects help needed!
Post by: Knight Templar on March 30, 2003, 02:28:15 am
because pears don't really hang out with oranges as much as they do pears.
Title: EXP effects help needed!
Post by: Darkage on March 30, 2003, 08:13:31 am
Quote
Originally posted by Knight Templar
because pears don't really hang out with oranges as much as they do pears.



SO true:D

:p
Title: EXP effects help needed!
Post by: StarGunner on March 31, 2003, 03:39:10 pm
Quote
Originally posted by Darkage



SO true:D

:p

stay on topic please. I need help with the (FS2AFSB) program on the Robotech mod website I can't get it to save the file as a Effect any help here would get all I got so fair which is not much but oh...................mabe a few weapons 10,12 mabe?? :confused:
Title: EXP effects help needed!
Post by: Sesquipedalian on March 31, 2003, 05:33:59 pm
:wtf:  What?  Say that again, would you?

If you are talking about AniBuilder32, it compiles PCX files into ANI files.  That's all.  I don't know what you are talking about with this "effect" business.  Once an ANI has been compiled, it is implemented into FS2 using other means.  AniBuilder is done at that point.